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Unit_3397

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Everything posted by Unit_3397

  1. Unit_3397

    Patch 8.1 In the event of any catastrophic errors or problems on initial release, we may revert back to the previous settings while we make appropriate changes Development Tweak - The various stores & buildings that were getting destroyed are now indestructible Tweak - Changes to various object locations in central stratis Tweak - Added extra assault divers to the sunken supply mission Tweak - Various dialogs Tweak - Increased Armed Stomper UAV Price Tweak - Most missions AI will now spawn with level 2 helmets
  2. Unit_3397

    Getting a form of bounty system is somewhere on the road map, but i honestly cant give you an ETA
  3. Unit_3397

    As others have mentioned, it comes down to players having the DLC, population over a large map divided by action and the upkeep of the server. So at this stage, we arent pursuing this course of action.
  4. Unit_3397

    +1, Unit approves Being a member of strayagaming has opened many opportunities for me, its given me a chance to develop myself and my skill sets, take on a active staff position and be apart of a gathering of unique individuals; that are from different backgrounds and have different stories to tell. It is my hope that our community will continue to grow and thrive, and my dream that we become a recognised portal for all people around Australia to gather and commune, be it server related, or for every day chat. What an easier way to find and make friends than a community thats members share the same interests as you. Peace out! Great community, Great staff :3
  5. Unit_3397

    @Dak Commstar @Shrike you guys will love 25:10 in, <3 For everyone else, possible map & store changes for update 8
  6. Unit_3397

    @Links @Jüstice™. @Dak Commstar @Invictiis
  7. Unit_3397

    This topic is where past and future collages that i have made shall be posted. Please try and refrain from posting in this topic, any comments, please PM me or find me on Team speak. Regards. Unit_3397
  8. Unit_3397

    Patch 7.2 In the event of any catastrophic errors or problems on initial release, we may revert back to the previous settings while we make appropriate changes Development Added - Spawn delay before re-using towns* Tweak - Fixed Staff Panel for some members of staff Deleted - Falcon* Deleted - ATM Tax for player to player transfer Extra Details Spawn Delay for Towns Staff have decided to add a spawn delay for towns in an effort to combat constantly re-spawning in the same location eg. rogain The goal is to make it harder to camp locations based on how many players are defending vs. attacking. You can semi-counter this feature by utilizing more spawn beacons Deleted Falcon Thanks to a community member that thought 'outside the box', the falcon has been removed from the game Basically, using this players method, the player controlling the falcon could dominate the battlefield with ease We are currently undecided on the fate for the falcon. whether it will remain removed, be made into a special class mission, be reactivated but for all teams. Finding any Issues or bugs? Report your findings to our wasteland staff. The best method to get me looking for solutions is via PM'ing me.
  9. Unit_3397

    Wasteland Update #7 Wasteland Staff are pleased to present you with another Official update for our server. Important: Our rules have been updated. Please click here to review them. In the event of any catastrophic errors or problems on initial release, we may revert back to the previous settings while we make appropriate changes Our server has bee struggling with donations lately, Please consider donating to keep the server up so you can continue enjoying/ hating playing on our server ^.^ Development Added - Loyalty System Added - "Secret Function" Added - Hide Body System Added - Large IED Added - Auto Server Messages Added - Abandoned Jet mission Added - Clean up store system Added - Extra route for coastal patrol Added - Airfield Gunstore as a new capture/ spawn area Added - Special Skin Moved - ATM at south Gunstore Tweak - Various Prices Tweak - Welcome message and hints Tweak - Lights at south Gunstore facing outward Tweak - Either increased/ decreased various spawn Radius's Tweak - Supply truck mission now only spawns ammo trucks Tweak - Object/ vehicle deletion radius on mission spawn from 300m to 50m Tweak - Diary entries: Wasteland Veterans/ Update /roadmap notes Tweak - Supply mission now includes Ammo truck. (spawns either ammo or repair) Deleted - Sub prob from Marina Deleted - Sentry guns (Too many issues) Deleted - ATM Transfer Tax Road Map Definite - tweak/s Definite - Limited Edition Skin/s Definite - Mission Edits Definite - Map changes Planned - New server events and missions Planned - Store movements & additions Planned - Prototype class missions (OP vehicles up for capture) Planned - Other Stuff Potential - Remove Rain/ Fog Potential - 'hackers' mission Potential - New Admin Event/ mission creator Interface Potential - Kick & lock to Blufor button for admins Potential - Team balance/ disable team damage Potential - Set default render distance button for player menu Potential - Capture and hold territory mission Potential - New AI Groups to defend missions Potential - Addition of AA soldier in for defending AI groups Potential - 'Secret stuff' Potential - Danger class event Potential - Bounty system/ player & Admin hunt Potential - Add new Reward crate 'Rare' including totally op helm Potential - Other Stuff Extra Details Abandoned Jet mission This mission will spawn in one of a few places around the Airfield The jet will spawn in with a random set damage (white to Red hull), and low fuel Depending on the Jet, Some types of armament will be disabled and/ or reduced Please be aware, the ammo truck spot in the water may be affected. (Deletes objects within 'X' of mission spawn) Work in progress ||||| Notify us of any issues, bugs or suggestions ||||| Loyalty System Pretty much straight forward, the longer you play on our server, the more free monies you get Every thirty minutes you will receive 'x' sum of cash Hide Body script Based from This Poll we have decided to add in the script enabling peeps the ability to hide bodies To activate, look at the corpse and a option will come up in the scroll menu On activation, you pay a fee of $5000, and are locked for X amount of time (same as placing a beacon) After the progress bar reaches 100%, the body, and any objects laying around it (excluding cases, food and water) will be deleted within a 1 meter radius Work in progress ||||| Notify us of any issues, bugs or suggestions ||||| Clean up store system Any dropped objects (excluding cases/ food/ water) will be deleted within a 3 meter radius of a shop keep after remaining on the ground over 10 minutes Secret Function Yeah wouldn't you like to know Once enough people know what the function is, and what parameters are required to activate it, I will either change or remove the function entirely Work in progress Special Skins This idea is thanks to a quick discussion with @Dak Commstar Basically, some of the skins we created were for particular vehicles only, and if we wanted to include them all, the client download per update would be enormous To counter this, every update we will endeavour to add 1 or two skins for select vehicles and delete the previous selection Tile Skins What we mean by this is the colours/ hello kitty/ everything else currently available to plaster on any vehicle you choose either via purchase or donator button We have noticed that some of these tile skins never get used, so we will be looking at modifying the selection every once in a while If you are a donator and would like to recommend a tile texture for us to potentially add into the game, Please notify one of our staff. If you have created one yourself, the file must be 512 x 512) Finding any Issues or bugs? Report your findings to our wasteland staff. The best method to get me looking for solutions is via PM'ing me.
  10. Unit_3397

    Virtual Arsenal nope, goes against wasteland itself. Long time ago staff pondered on the idea that they would introduce some level of prestige. The idea was to address two main things, 1. custom loadouts, 2. get people to spend their saved in game cash. So say you had 7 or 8 million saved up in the bank, you could spend that and unlock a new (pre defined loadout) for when you respawn. However some suggested that would give an unfair advantage over players and make life aweful for new comers into the wasteland game mode or our server. Perhaps at some point wasteland staff can re-look into this idea with the help of @Connor., but for now, i think this type of feature will be left alone.
  11. Unit_3397

    Patch 7.1 In the event of any catastrophic errors or problems on initial release, we may revert back to the previous settings while we make appropriate changes After a quick talk to Its developer, the bury body script has been updated and appropriate accreditation has been given. Development Tweak - Mortar will now salvage for 15k instead of $100 Tweak - Bury body feature Tweak - 'Trap card' Tweak - Auto Message now displays every 20 minutes instead of 10. Added - Christmas styled Loads of Tile skins courtesy of @Dak Commstar Updated - diary entry: Wasteland Veteran List Deleted - Intro Music Deleted - Welcome Message (replaced via auto messages) Extra Details Bury body feature Updated to soul's current version Find the scroll option to bury a body a tad easier Deletes dropped items within a few metres radius of the body. Will now delete repair kit, food and water Burying a body now costs 2k instead of 5k Trap Card ~ 'Secret Function' The function can no longer be spam activated.
  12. Unit_3397

    Hi All. I recall a time where many peeps were requesting/ interested in seeing a hide body function like other US wasteland servers. well, now i've taken the interest in developing, i may actually be able to implement such a function... May/ might Based from other servers, the option would be added in the scroll menu and when looking at a corpse, you will have the option to bury it. You will be locked for a duration (like placing a spawn beacon) and it will cost a select amount, perhaps 7-10k... I will post back this coming Monday with the verdict and the topic will be closed. PLEASE NOTE: Voting concludes after the 5th-Dec-16 and any further votes will not be tallied. Should the community vote in favour, and should all wasteland staff approve, i will endeavour to find a solution/ implement the solution into the next official update. Respect that some ideas (no matter how awesome they may sound) I cannot/ cant be scripted into the game.
  13. Unit_3397

    Had a similar idea, but with pawnees... I've been told there was a server on arma 2 that had this style of event... perhaps one day... one day, something along the lines of this might be possible for our wasteland.
  14. Unit_3397

    Wasteland Update #6 The wasteland development team/ staff are pleased to present you with a Official update for our server. It brings tweaks, additions, and some much requested script fixes for a couple of problems since the last few unofficial updates. You can find the update log ingame under diary entries accessible by pressing M; along with a list our Wasteland Veterans Added - Viper Helmet (thermal + Night vision) back in, for $70, 000 (RIP) Added - New player menu interface Added - Signs back into the game Added - New capture area Added - Random of (3) intro songs Added - Diary entries: Wasteland Veterans/ Update /roadmap notes Moved - South gunstore to LZ conner Moved - Airfield gunstore back to old position Moved - Kamino bay general store moved further down into new capturable area Fix - Atm account to account transfer Fix - Last Resort Script ;) Tweak - Mortar : $80, 000 Tweak - Canal wall : $700 Tweak - Canal Stairs : $1, 000 Tweak - Ammo trucks : $50, 000 Tweak - Ammo Heli : $25, 000 Tweak - Wipeout/ Neo : $80, 000 Tweak - Spawn beacon : $10, 000 Tweak - Welcome Message Tweak - Select Item Descriptions Tweak - Admin/ Mission related dialogs Tweak - Night cycle goes quicker Tweak - Beacon Height/ reuse delay Tweak - Supply mission now includes Ammo truck. (spawns either ammo or repair) Deleted - 30k Orca Deleted - Scaffolding (The very long ... Longer backstabbing) Road Map Planned - Tweak/s Planned - Select skins for vehicles Planned - new Server Event/s Planned - new/ edit mission/s Planned - Map changes Planned - More perks for supporters Planeed - Adding in the vehicle locks/ storage Idea - Economy update (Guns/gear/vehicles too easily obtainable compared to how much money is earned/ being saved) Idea- Prestige levels, (ingame money used to unlock new level of starting gear) Idea- Addition of hand held minigun Idea- New/ redesign of bounty system Idea- Hacker mission (on mission complete, takes % of all Players banked money) Idea- Player/ Admin becomes Hunt mission, Rewards money/ RARE gear upon completion Idea- New vehicles (client side = bigger mission download for users) Idea- additional airbase (landing strip) Idea- Event triggered by player entering Secret area to cause event/ function Idea- Off map bombardments (caused by trigger/button down?) Idea- Add Artillery tanks without targeting computer (community member idea) Idea- periodic AI strafe runs on rogain/ south gunstore (community member idea) Idea- Re-look into Removing dynamic weather (community member idea) Idea- Falcon for all teams (community member idea) Idea- Team kill teleports player to ‘naughty corner’ to await admins justice (community member idea) Idea- Custom Gun skins? (community member idea) Idea- Donor unlocks private channel, but its put under wastelands independent group channel (community member idea) Idea- Render distance default button (community member idea) Idea- More building parts/ variety (community member idea) Idea- Team Balancing Script (community member idea) Idea- Rearming station for aircraft (community member idea) Idea- Mine/punish system In relation to Server Events: Currently as of Update 6, there is still only 1 server event "Jet mission" Things to know about it: : It spawns a selected player in a wipeout armed with only 1000 Rounds of 30cm : There is a mission cross-hair over the jet while the player is alive, then changes on jet destruction :on Mission complete, it spawns 4x 25k piles on the final resting place of the wreck (the Orange marker shows where the jet was destroyed, not where the money is) :Admins running the event are 'not required' to give Prior warnings to the event (if we give everyone a heads up of the event, the jet wont last 1 minute flying.)
  15. Unit_3397

    Yep as the others have stated, doing so requires quite a bit of work and increase the client download tenfold. So unfortunately we cant really do it
  16. Unit_3397

    Sorry mate, but as Red has stated, too many risks among other factors.
  17. Unit_3397

    NME? What im getting from this is 'capture/ hold sector for X amount = pre defined reward'? and if thats case, im very interested. It be wicked to entice peeps to jump from store to store instead of camping 1 spot all the time... Ill put it down on the Ideas list
  18. Unit_3397

    ah yeah
  19. Unit_3397

    haha, came back to watch that base take over again
  20. Unit_3397

    Good Stuff bru!
  21. Unit_3397

    Anything you would like to utilise from my Youtube channel, go ahead.
  22. Unit_3397

    But... but why?! haha, i dont think too many people are interested in reverting back to the default camo, so I wont work on changing it at this time Choose your skin selection wisely ;P
  23. Unit_3397

    Offline peeps will not be affected, id be pretty raged myself if it were the case, no, only online players. Will look into displaying hack percentage across global chat or hint message. Ill see what i can do with the sunken supply missions :3 maybe even create a server event supply drop mission for land as well. post Here If you have any ideas on how we can shape the development of wasteland Just remember, some ideas no matter how awesome, i cannot/ is unable to be implemented :3
  24. Unit_3397

    Funny you say that amongst the im planing in the road map, ive made considerable progress on this idea... The image you see below is what the hacking mission currently spawns in with on my testing server. It is set to run as a main mission, which is activated more frequent than i or anyone else would want it to happen. So im either going to add a special mission class (runs random special mission once or twice per 6 hour period) or make it a server event to be run at admins discretion. I want to see more people paying attention/ wanting to complete missions, as we generally find theres a select few that people cant be bothered trying to complete *sunken supplies anyone?* Currently how it works is you have to click the hack option in scroll wheel, and sit there for a random duration, you are completely defenceless while you are doing the hack, so youll need help from allies to defend ya. If at anytime you have to cancel the hack or get killed, the timer is reset to another random period, meaning the hack will have to start at the beginning, maybe for a longer duration. I've been pondering on the idea of making it so when someone cancels the hack the the mission might end/ explode and kill people within the radius... and making a memory script, so anyone that loggs out after the hack is done, it remembers and on next login it subtract the percentage, along with a dishonour fee for leaving after the hack was initiated. the percentage taken from users will be as low as 0.001 or something... meaning if your poor, you'll loose something as petty as 100 bucks, for the rich folk, maybe 10k... Still, ill be playing around with it some more, and when it comes to its release, ill post a topic with all the facts about the missions. PS. maybe i should make sunken supplies include the viper helm or other awesome gear? ;P or just make sunken treasures like money shipment, low/ medium/ high treasure...
  25. Unit_3397

    Hot Fix 6.1 Quick little patch, primarily brought about by the under priced sentry turrets. operational NOW Hotfix - Increase sentry turret prices to 25k for hmg and 30k for gmg Hotfix - Brought back central stratis capture zone Hotfix - Mortar is now 'actually' 80k Hotfix - Intro songs duration/ sound decreased [couple of additions] Added - Auzzie/ Grey Wolf skins for vehicle skin selection/ supporter button Updated - diary entry: Wasteland Veteran List @Links @Ya Mum @Mozkelby @Dak Commstar
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