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Everything posted by Unit_3397
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Hi lads and ladies, For those interested in Mountblade, tale worlds are releasing the game within the hour, head over to Taleworlds - Twitchtv for their launch stream. Regards. Unit_3397
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I like it. While many aspects of the game are unfinished as it is early access, it is still enjoyable. I have yet to experience anything game-breaking. You can always demo the game by purchasing the game through steam. As long as you play under 2 hours, you can refund it no questions asked. Check out one of Spiffling brit's video on the game. It shows some of the current/ now patched exploits/ glitches that have been sighted about.
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Tis in here you may post your relevant heroes and generals screenshots. Be it for proudness or for bragging purposes.
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Christ i cant believe i created a group for this game xD
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Get it while shes hot boys! Regards. Unit_3397
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i bet it was a hot day for you?
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you know me, wasteland all de wey :P
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"Rise early, work hard, strike oil”
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oh yeah baby, @Nova this your work shining its light? ? gotta find de time to check this out!
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I love the idea of rewarding loyal players, but I fail to see a viable solution as most things considered, veterans don't need to be more overpowered than they already are. ? All things considering, the servers pop is slowly rising... Of course, if it should fall again, then I guess another overhaul of the server may be in order. I agree that wasteland should be more deathmatch orientated than grinding simulator. If I had the devs that could dedicate 100% of their time back in my day I imagined a very different style of wasteland one focused on skill and deatchmatch over grinding. No survival elements (food/ water/ fatigue~ leads deathmatch focus astray) Fully coded/ balanced server events (events weren't necessarily balanced back in my day due to lack of coding) No thermals or unmanned vehicles (leads gameplay away from skill) Low/ medium tier vehicles & all weapons dirt cheap while high end within reason (perhaps nerfing of particular elements to balance those pesky high-end vehicles) Spawn with 10k, earn 5k per capture, earn 10k per 20 minutes etc... (everyone rich = more balanced between new & long term players/ skill-based gameplay over grindfest) 2 teams, with no faction bonuses or benefits Unique 'event' mission files/ server events such as Hardcore (first person only/ no crosshair etc) , tanks only, bolt action snipers only etc... essentially I envisioned a skill based style deathmatch that attempted to find a balance between newcomers and long-term players. A form of play between fun/ tactics. Imagine a new player to straya wasteland; Scoreboard showing veterans having over 50+ kills exploring money grinding vs item costs realizing that veterans have quite a bit more cash than they do getting killed relentlessly by the same veteran/ veteran groups starting off lone wolf trying to purchase stuff in stores guarded via air/ formidable force etc... Pretty off-putting I'd say ? mmmm perhaps a li'll too much space? ? The minority has the potential to become the majority. Not all players have buddies that can team up together to help take down a threat, and for those that try, they are generally fronted with a formidable veteran squad utilizing both vehicles and tactics to their advantage. Yes, you can argue that's the point of the game, but as server owners they have to consider the li'll people. ?
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updates are key ;)
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Wicked to hear therms and drones are gone, it just gave regular players an even better edge. Its always the struggle i guess, finding a near as practical balance between keeping new players and keeping the loyal ones happy.
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Typically in the top 10 melee soldiers within the game every 30 days. Second this time around :)
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yeah :3 Didn't matter if moz was representing straya staff or not, he was a wizard. Great to kick back on a Friday night with and an all-rounder awesome guy.
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Post your bug issues in here bruh, or better still, track down james32 on Teamspeak or discord and let him know directly :)
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Incoming flat line? o.O @Invictiis
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Bump to that. :D
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looking forward to the new server :3
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Server Event List: Quite recently we have started to increase the frequency of server events on our wasteland server, in particular, the 'admin gone rogue' event. During the duration of the event, we have had many people ask questions like, "do you have increased health?" and "whats your health now?" So I've created this list to show you a generalized outline of how the events run and some changes 'may' occur to the events at a later stage in development. Current server event general pointers. ----------------------------------------------------------------------------------------------------------------------------------------------- Admin Gone Rogue: Admin that runs event becomes rogue. Map marker follows rogue admin ever 30 seconds Gets given an insane increase in damage resistance. Gets 'op loadout' gear (may or may not be inside a Zeus created base guarded by other staff) Rewards: OP gear + 100k Future ideas & requests - Player that kills rogue admin gets reward money directly deposited into his/ her account. UI display of rogue admins health on screen while mission active Preset damage resistance + reward based on how many players are online UI display of reward in transit/ when dropped Prevent players from 'combat logging' with reward. ----------------------------------------------------------------------------------------------------------------------------------------------- Jet mission: Spawns selected person into a jet that fly On death spawns 100k at wrecks final resting place + create of op gear at altitude of death that parachutes down Mission marker follows players jet constantly Mission marker changes to blue (ON PLANE DEATH, not final resting place) Rewards: OP gear crate + 100k Future ideas & suggestions - Kills do not count towards the players k/d ratio while event runs Mission marker updates every 30 seconds Preset reward based on how many players are online Make marker follow wreck to final resting place Future server events ideas: ----------------------------------------------------------------------------------------------------------------------------------------------- Classified documents: Ideas Take case to designated area and upload documents to buyer via laptop Undefined ~ ~ Rewards: Undefined ~ ----------------------------------------------------------------------------------------------------------------------------------------------- Bounty System: Ideas Players able to assign pre-defined bounties to other players On death reward gets put into killers account. 1 bounty per x time limit/ 1 bounty at any time Undefined ~ ~ Rewards: Bounty that was set ----------------------------------------------------------------------------------------------------------------------------------------------- EMP Event: Ideas Spawns tempest device that causes EMP's to occur every x seconds/ minutes until destroyed/ deactivated disables all engines on server/ massive radius around tempest truck while burst is active Undefined ~ ~ Rewards: EMP Deactivates ----------------------------------------------------------------------------------------------------------------------------------------------- Hacker Mission: Ideas Spawns laptop that players must hack to retrieve x % from all online players bank balance Undefined ~ ~ Rewards: % of online players money 'Ideas' noted in this post won't necessarily make their way into the game. This is just a generalized post in relation to current and 'possible' future server events. If you have any suggestions or request in relation to current or future server event ideas, please post them below.
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Might not be the one you played if you need a tank to finish it :/ this is an old semi-completed version from agent rev's a3 wasteland that we will make some changes too. Basically, you gotta sit defenseless at a laptop for x amount of minutes to get the reward. If you have to halt the process to defend yourself, the 'hack' will restart and the time needed to stand there will change. I like your train of thought here, yes such a change would increase the pvp for mission fights, and it would help limit the spamming of costly vehicles, but I recall we reduced the max balance about a year back and our player base responded by requesting the decision get reversed shortly after. I'll add the prospect of re-evaluating the max balance to our list of things to review. If your keen to speed up the process a bit, write up a poll in wasteland suggestions and direct wasteland players to it. If the majority vote in favor, it will increase the chances us making the change.
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Wasteland Stratis Version 3.2.0 - 3.2.6 Please find a generalized list of various tweaks and changes made between map versions 3.2.0 to 3.2.6 T Development General Changes - Added - New skins Added - Old appeal back into general store Tweak - Map changes/ alterations to stores Tweak - Ghost hawk price reduced to 100 bucks (limited time) Tweak - Various price changes Tweak - Other stuff For some generalized information in relation to server events, please click here
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For those that are questioning why the server isn't popping up in your favorite or recent list, we've relocated! Just search strayagaming and you will find all of our servers on the 'internet' list. :)
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Cheers for your suggestions :) I'll see about discussing them with our wasteland team and if there's a possibility to see these ideas implemented into the game in the future.
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I'll see about getting another auto message put into the server to recommend if anyone has issues or suggestions to make note of them on the forums.