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bouda118

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Everything posted by bouda118

  1. bouda118

    @Skyfise Is another good lad, Give the man some pointers.
  2. bouda118

    200IQ Sydney plays. @FarmerGeorge98 ?
  3. bouda118

    As someone who has sat at the top of rebel for 2 months now. Rebel is dead and boring as. Cops aint gunna like it but they Get it pretty easy. At the end of the day this server has the highest amount of whitelisted cops. Without rebels cops have no roleplay BOTH need to live alongside each other, 1/3 of the servers current population is whitelisted cops. With majority of rebel gangs dead or dying their is no end game and the ones that last are short term. Once you get Gangbase that is it, Cartel RP doesn't work nor last ( You only go for a GB to make it easier on fighting cops with mid tier guns ). Doing bank 3 times aday dies mega quick with the crappy crafting system Vs Escalation system. We spend hours crafting mags (Navs primarily) for police to press the go big button on a fed and pull Navs+Lynxs ( I’m not saying they shouldn’t have access to them entirely) Our last fed is a prime example. 15 v 26. Almost a 2:1 ratio With police having access too Tear gas, Flash Bangs, Lynx, Navids T5 vests, Drones, And further been able to escalate to ghosthawks and HMG. Dont get me wrong, Top end gangs enjoy the fight, But there is no limit to what Firepower and numbers police can pull. Understandable a fed shouldn't be easy. But with 2:1 ratio and double the fire power ( At 1/4th the cost and 0 effort ) limits need to be drawn, ( If your initial thought to this post is git gud, You are a straight spud and part reason this servers population has dipped) - 15 v unlimited is reee. If your going to limit 1 side but not the other, Cap westpac and Brisbane but not fed. 15 v 30+ is straight stupid. Half the time cops will escalate with no roleplay based on certain gangs. - Fix the crafting system, 1 side shouldn't spend hours crafting mags for the otherside to press a button and buy them for 5k each, - Remove treasure Wreck from KoS timers. Run them on separate timers ( if you get 2 wrecks in a row its 3 hours of nothing happening ) , If your concerned people will abuse wreck, Increase the timers. - If you cant fix crafting system, Remove Navids and SPMG entirely. 95% of relevant rebels will agree this is a good change, 7.62 can deal with striders. Keep sniper rifles and zafs and remove OP Beltfeds that serve no purpose in life. - If you feel Navids/SPMG to remain and still wont fix the garbage crafting system, Add the KoS shop back as a money sink. The entire area has potential and adds more combat for rebels plus counters the police force ease of access You continue to make changes to PD yet nothing ever comes to rebel ( Or if it does it’s thrown on the crafting system with incredibly high mats ) Im not sure if this is because alot of the mod side play PD and relay feedback back to the devs, Maybe someone should be added to community team to act as rebel feedback who work along side gangs to make both experiences better, At the end of the day if rebel die out police have no roleplay either, As it stands right now rebel goes boring mega fast and is extremely stale compared to PD.
  4. bouda118

    "I have crashed 2 times today but i have too " As a valid tax payer i demand Someone Revoke @FarmerGeorge98 Pilot license. Legitimately the only guy who could rip a chopper a day without trying <3
  5. Striders ( Hunters etc ) are meh, Bar the fact armor on armor is 50/50 if no foul play is involved they can easily be disabled, In a role play aspect you would expect them to rock up to bank robbery. - Take Treasure wreck off KoS timers, Run them separately ( Increased timers etc etc ) That way there is always a KoS up, RNG 2 wrecks in a row and its 3 hours of nothing. - Mention of Bringing KoS shop back or do something with KoS area its a huge area with potential that's effectively useless right now. - When wipe happens, Navids/SPMG should be removed. Unless the crafting system gets a major overhaul there is a HUGE imbalance there, 7.62 is effective enough on armored vehicles along side sniper rifles. As stated above as it stands now the end game of rebel is just hitting bank for the pvp while waiting for zones to pop or dicking on nobody civs trying to grind out the cash money, The enjoyment dies real fast. Cartel roleplay ( Owning drug fields ) is there in theory, But practically it doesn't work. Gangbases were a nice addition to promote Gang PVP but with most gangs currently dead they do little but provide slightly better guns for police PVP, Rome wasn't built in a day but overtime minor changes could refresh factions alot. #NoHatePlease xo
  6. Hats off to the Devs, Alot of promising things mentioned above. Be good to see Life rejuvenated, Looking forward to rebel changes as as it stands now rebel goes stale very fast. Minor changes to things like KoS zone, KoS rotated events etc would make rebel 100x more enjoyable. Doing bank 3 times a day dies off pretty quickly.
  7. bouda118

    F in chat to pay respects. Good vid
  8. bouda118

    :'^) Big Plays. Nice Frags.
  9. bouda118

    Miss the old wasteland days, Was like living in a small town everyone knew each other. Community has grown since than though, Expansion and new blood is good if managed correctly
  10. Really well made mate!
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