As someone who has sat at the top of rebel for 2 months now.
Rebel is dead and boring as. Cops aint gunna like it but they Get it pretty easy. At the end of the day this server has the highest amount of whitelisted cops. Without rebels cops have no roleplay BOTH need to live alongside each other, 1/3 of the servers current population is whitelisted cops. With majority of rebel gangs dead or dying their is no end game and the ones that last are short term. Once you get Gangbase that is it, Cartel RP doesn't work nor last ( You only go for a GB to make it easier on fighting cops with mid tier guns ). Doing bank 3 times aday dies mega quick with the crappy crafting system Vs Escalation system. We spend hours crafting mags (Navs primarily) for police to press the go big button on a fed and pull Navs+Lynxs ( I’m not saying they shouldn’t have access to them entirely) Our last fed is a prime example. 15 v 26. Almost a 2:1 ratio With police having access too Tear gas, Flash Bangs, Lynx, Navids T5 vests, Drones, And further been able to escalate to ghosthawks and HMG. Dont get me wrong, Top end gangs enjoy the fight, But there is no limit to what Firepower and numbers police can pull. Understandable a fed shouldn't be easy. But with 2:1 ratio and double the fire power ( At 1/4th the cost and 0 effort ) limits need to be drawn, ( If your initial thought to this post is git gud, You are a straight spud and part reason this servers population has dipped)
- 15 v unlimited is reee. If your going to limit 1 side but not the other, Cap westpac and Brisbane but not fed. 15 v 30+ is straight stupid. Half the time cops will escalate with no roleplay based on certain gangs.
- Fix the crafting system, 1 side shouldn't spend hours crafting mags for the otherside to press a button and buy them for 5k each,
- Remove treasure Wreck from KoS timers. Run them on separate timers ( if you get 2 wrecks in a row its 3 hours of nothing happening ) , If your concerned people will abuse wreck, Increase the timers.
- If you cant fix crafting system, Remove Navids and SPMG entirely. 95% of relevant rebels will agree this is a good change, 7.62 can deal with striders. Keep sniper rifles and zafs and remove OP Beltfeds that serve no purpose in life.
- If you feel Navids/SPMG to remain and still wont fix the garbage crafting system, Add the KoS shop back as a money sink. The entire area has potential and adds more combat for rebels plus counters the police force ease of access
You continue to make changes to PD yet nothing ever comes to rebel ( Or if it does it’s thrown on the crafting system with incredibly high mats ) Im not sure if this is because alot of the mod side play PD and relay feedback back to the devs, Maybe someone should be added to community team to act as rebel feedback who work along side gangs to make both experiences better, At the end of the day if rebel die out police have no roleplay either, As it stands right now rebel goes boring mega fast and is extremely stale compared to PD.