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pkisbest

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Posts posted by pkisbest


  1. Some things that would need to be addressed before it would be implemented would by how the Commander slot would be whitelisted. My initial recommendation would be for veterans to have access to this slot. Another thing would be the Commanders not only being biased towards their friends in terms of assets. But again, you would hope veterans could be trusted enough to not be like this.

    • Weary 1

  2. E.g. Completing the Prisoner Mission (arguably the hardest) + 25 points. Whereas something more simple like the radar or the AA mission would be like 10 points.

    For things like the secure caches i suppose you could do like 5 points per cache.

     

    Then we can give a value of like 50 points for things like Blackfoot's or kajmans, like 75 for an Armed BF. Then lower amounts for things like Shitty tech's, bush pig, Orca and the like.

    • Like 4

  3. So as it stands the Commander  plays a relatively obsolete role. I'm not sure if it actually has functions that do anything at the moment. What my recommendation would be is to overhaul how the Side Mission reward system works. Allow it so that Each side mission gives the players a certain number of points (depending on difficulty of mission). The commander can then use these points to "buy" assets for the friendly forces.

     

    The only restriction i would have, is to limit the Commander to approved users, so that rando's can't just join and buy random stuff. 

     

    I also realise that to implement this it would require a monumental effort from the dev team. Tis just an idea.

    • Like 3
    • Seems Good 2

  4. Any trolls or players that are causing a major disturbance should be reported immediately.

     

    To get a staff member, either jump into TS and into the Invade and Annex support channel, or type admin ingame (this will ping a staff member. If no response, go to TeamSpeak).

    • Seems Good 1

  5. 2 hours ago, Corporal Kerry said:

    If you put this code in description.ext for the zeus mission file, it will delete corpses and objects on the ground after a while, this will help with FPS.

    corpseManagerMode = 1; // Default: 0 for SP, 2 for MP
    corpseLimit = 4; // Default: 15
    corpseRemovalMinTime = 30; // seconds. Default: 10
    corpseRemovalMaxTime = 40; // seconds. Default: 3600
    wreckManagerMode = 1; // Default: 0 for SP, 2 for MP
    wreckLimit = 4; // seconds. Default: 15
    wreckRemovalMinTime = 20; // seconds. Default: 10
    wreckRemovalMaxTime = 40; // seconds. Default: 36000 (10 hours)
    minPlayerDistance = 0; // meters. Default: 0

    The mission file lags after a while as it is not deleting mission junk like weapons and bodies. As well as all the stuff laying around arsenal crates.

    You a map dev or something Kerry? Or do you just google this shit?


  6. 1 hour ago, decibel_spl said:

    100% agree but it's not gonna change because too many people will cry about it and complain that it's milsim. Sadly...

    The only reason nothing gets done is because no one chases it up.

     

    If you want something done, post it, check interest and poll it. Alternatively speak to Fitz about it. To get shit done you actually have to put effort in, which is something people seem to be lacking nower days.

    • Like 2
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