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Posts posted by pkisbest
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E.g. Completing the Prisoner Mission (arguably the hardest) + 25 points. Whereas something more simple like the radar or the AA mission would be like 10 points.
For things like the secure caches i suppose you could do like 5 points per cache.
Then we can give a value of like 50 points for things like Blackfoot's or kajmans, like 75 for an Armed BF. Then lower amounts for things like Shitty tech's, bush pig, Orca and the like.
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So as it stands the Commander plays a relatively obsolete role. I'm not sure if it actually has functions that do anything at the moment. What my recommendation would be is to overhaul how the Side Mission reward system works. Allow it so that Each side mission gives the players a certain number of points (depending on difficulty of mission). The commander can then use these points to "buy" assets for the friendly forces.
The only restriction i would have, is to limit the Commander to approved users, so that rando's can't just join and buy random stuff.
I also realise that to implement this it would require a monumental effort from the dev team. Tis just an idea.
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Any trolls or players that are causing a major disturbance should be reported immediately.
To get a staff member, either jump into TS and into the Invade and Annex support channel, or type admin ingame (this will ping a staff member. If no response, go to TeamSpeak).
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2 hours ago, Corporal Kerry said:If you put this code in description.ext for the zeus mission file, it will delete corpses and objects on the ground after a while, this will help with FPS.
corpseManagerMode = 1; // Default: 0 for SP, 2 for MP
corpseLimit = 4; // Default: 15
corpseRemovalMinTime = 30; // seconds. Default: 10
corpseRemovalMaxTime = 40; // seconds. Default: 3600
wreckManagerMode = 1; // Default: 0 for SP, 2 for MP
wreckLimit = 4; // seconds. Default: 15
wreckRemovalMinTime = 20; // seconds. Default: 10
wreckRemovalMaxTime = 40; // seconds. Default: 36000 (10 hours)
minPlayerDistance = 0; // meters. Default: 0The mission file lags after a while as it is not deleting mission junk like weapons and bodies. As well as all the stuff laying around arsenal crates.
You a map dev or something Kerry? Or do you just google this shit?
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It has been an honour and pleasure to serve as a server moderator for this server.
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When James successfully overthrows Overlord Red.
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To keep it in theme with the north section, somewhere around Orekastro would be my recommendation. However there is already a FOB that spawns in that area (and is responsible for that area).
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Hey I don’t kill that many civi’s. Most are accidental.
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Webbie you seem to be talking to yourself...are you ok?
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And the AH-9...
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Pilots do currently have a restriction before your allowed to fly. It's 2 hours.
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Pk’s Cave of chill
1859-pkisbest
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We lose M9 but get Yeet...
Can we do the opposite?
Welcome back Yeet
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God damnit M9. Whos gunna be my bitch in Management now.
On a serious note, hope all goes well for ya brother.
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The vehicle likely didn’t have space for it.
In future I would use the Cargo Van, as it can fit something like 20 tubes in it.
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If it becomes server side does it not become an essential mod? As in to play the server it’s required in order to play?
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Honestly I think a modded I&A would be fun, but from a monetary point of view, I don’t think it would be worth the manpower and time required to do it.
It’d be a weekly event at best, as I can’t see a modded I&A server being overly successful.
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The pop up server still uses the I&A file, so adding any mods like RHS would require some what I can imagine to be extensive changing to it.
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I mean, this could all be avoided if Wastelund and Altis Leaf just surrendered.
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This poll is now closed. Thank you everyone for voting.
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“Guns for Texas”
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I agree with the 3rd person in vehicles like MBT’s and IFV’s. Heli’s not so much.
Also I will be leaving this poll up for another few days, get your votes in. If you don’t vote, you have no voice to complain about the decision.
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1 hour ago, decibel_spl said:100% agree but it's not gonna change because too many people will cry about it and complain that it's milsim. Sadly...
The only reason nothing gets done is because no one chases it up.
If you want something done, post it, check interest and poll it. Alternatively speak to Fitz about it. To get shit done you actually have to put effort in, which is something people seem to be lacking nower days.
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Proposal for the Commander Role
in Suggestions
Posted · Report reply
Some things that would need to be addressed before it would be implemented would by how the Commander slot would be whitelisted. My initial recommendation would be for veterans to have access to this slot. Another thing would be the Commanders not only being biased towards their friends in terms of assets. But again, you would hope veterans could be trusted enough to not be like this.