-
Content count
410 -
Joined
-
Last visited
-
Days Won
43
Content Type
Profiles
Forums
Altis Life Bug Tracker
Dev-Blogs
IA Bug Tracker
Calendar
Store
Services
Everything posted by Red
-
In this update we have added a bunch of new and awesome textures and skins for Donators, Medic and Police. The Dynamic Market will be included in this update, however it is still being configured by the Altis Life staffing team to suit the server properly. Read on for more details! Added: Donator shop and skins have been added back in to the server. Some Police skins Almost all Medic skins have been added We added a Battleye filter for a few hack menus that were recently released. Blacklisting for medic Zeus slots for future events Dynamic Market This is virtual market system that changes the prices of various items based on what is sold, this has been put in place to prevent players farming a single resource for easy and fast money. The Casino has been added in this update. Removed: Nothing! Modified: Renamed the mission file to prevent possible conflicts with other altis life server mission files. This usually forces players to restart their game before they can join the server after an update Updated battleye filters to filter out some of our scripts from detection Players on spawn island are now hidden Fixed the random deaths some players were having Disabled gear sync for administrators while wearing their admin suit The Admin menu was updated visually Fixed the bug that set players bank balance to 5000 under specific conditions Various NPC's have been swapped for static objects, which will reduce a large amount desync/lag Changed some objects to be simple objects The Admin suit on the Blufor side has been fixed Lots of various EMS fixed Large amount of bugs have been fixed Fixed crafting not checking the players vehicle for crafting items Resized the intro text Changed the mission name and server name If there are any questions about the changelog you can ask them below.
-
Hi All, We have released an extra update since all the work that was due is finished. In the release, there is a new Bug Report feature added to the player menu, please use this for submitting any bug reports you have. It will be saved to a database and then exported to a list that we can easily read and tick off. This update will be live from the 6pm restart Added: Bug Reporting Feature New Battleye filters Full screen night-vision helmet for the police Drug shipment Added push-ups with shift + 4 Removed: South Rebel Spawn, currently one does not exist Grass, yes we removed some grass SHA shortcode from the version number on the website Modified: Battleye filters Lowered the processing requirements for cotton Updated various crafting times and materials needed Shortened the crafting time Updated dialog for broadcasts Invisible admins no longer have name tags visible Fixed multiple duplication techniques
-
Thanks! This will be fixed in the next update at midnight. Yes, they are included in the next update
-
We are currently working on donator features, however there is no ETA on when they will be in.
-
Unfortunately mods will not be allowed on our servers as optionals for players, there are way to many risks with allowing them.
-
Hi Guys, I'm locking this thread for now, please submit requests to the suggestions forum and reply to the development updates with bugs that you have. Thanks
-
StrayaGaming Altis Life v0.1.364 Hi All, We are now using a proper versioning system, as this is the initial release I have included all notes I can see. This might include older ones. Added: Additional features in to the admin menu, including advanced teleportation and invisibility New police uniform skins Restrictions on shooting in a safezone for civilians Extensive logging for almost all actions Empty Bucket to Civilian Market A script to allow sitting in any chair Snag shop PMM 9MM to rare loot Improved battleye filters Police uniforms to the police store Cleanup script to handle dead bodies Player name blacklisting Clothing to the gang hideout store Check to prevent saving gear on death if force quitting before respawn Police Checkpoints Brisbane Hospital Zones to gang hideouts Processing wall at jail Robbery markers and alerts Donator shops Removed: Infistar Convoy mission Items that are no longer used Modified: Center of mass on the SUV to stop it flipping Moved the logging zone Moved the cocaine field Needed coplevel for the wanted list Player menu to prevent players from accessing it prior to receiving player information in the loading screen Toolkit to allow unlimited repairs Basic configuration to optimize network traffic and reduce lag/desync Medic level required for certain vehicles Salt processing Lots of skin fixes and optimizations Admin permissions on the admin menu Robbery markers not being deleted if the robber disconnects prior to the delete time Brisbane Cop air shop and garage were spawning ad Melbourne cop air spawn Pullout player button not available for civ or med Bank of Neri (re-design) Shady doctor Sydney air garage
-
Currently storing guns in vehicles will not be reintroduced, it just creates an easy way to store gear without worrying about it being stolen. Houses are where it's at. I would suggest thinking of some features to include for the current housing system instead. edit: We are considering adding a police locker, this will allow the police to store equipment for later use. Much smaller than house storage though.