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Everything posted by Fitz
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@questausmusicYes there is - http://discord.gg/strayagaming
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It is allowed but there was an update for CBA released which I will apply to the server later tonight.
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Adding it to the home menu is a bit of a pain and not as easy for players to access. Would making the binding Ctrl+Tab be better?
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All those other rounds would require a call-in anyway. We don't want people spamming smoke shells all over the place, most are in fact not helping. Laser-guided rounds could be ok, but they are unlikely to be much more effective than the standard ones considering the way these fire support requests work at the moment.
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This was investigated a while ago and more recently as well. Not reproducible always, but affects Zeus after remote controlling as well. Seems to be Arma related. Not sure I can do anything about it at this stage.
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@Seshwan Saucy this will be included in the next update Spacebar is the hotkey for doors. If you look at a door and press space, it will open/close it even if the door action isn't selected or visible.
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Thanks to Quiksilver's generous mission release, we will be hosting a second I&A server on Tanoa! Server is up. If you can't see it, direct connect with 139.99.153.145:2302 Mods: JSRS, Blastcore NO mag repack mod required A few bugs and things still present and some things we are used to are missing (e.g. ironside) will fix/add over next 24 hours.
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Sure, check out this thread here
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For players who have issues downloading the large mission file(s) for our servers, you can try downloading them from the below link instead and manually placing it in the correct folder. https://drive.google.com/drive/folders/1_YlQJDQoFH9Y99KSEE9IIjaOzNPNMKVv Once you have downloaded the .pbo file, it must be placed in the %localappdata%\Arma 3\MPMissionsCache directory. Your game should not be running when you do this. If you need any assistance with this, create a support ticket on our Discord.
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It's a special tactical crosshair, improves accuracy Probably better to post short questions and suggestions on our Discord instead - https://discord.gg/strayagaming
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This update mainly introduces some new vehicle and flag skins, including @real's high-quality Woodland/ADF inspired aircraft and vehicle skins (as seen in this thread). Additionally, @OrionSync has fixed a long-standing issue causing prisoner/HVT extracts and medevac missions to fail. These missions should now complete successfully when the unit is retrieved and placed in the appropriate area at base.
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This update mainly introduces some new vehicle and flag skins, including @real's high-quality Woodland/ADF inspired aircraft and vehicle skins (as seen in this thread). Additionally, @OrionSync has fixed a long-standing issue causing prisoner/HVT extracts and medevac missions to fail. These missions should now complete successfully when the unit is retrieved and placed in the appropriate area at base. View full devblog
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untilWelcome to the Jungle! By popular demand by our players, the Invade and Annex staff have teamed up with the Community Team to bring you a weekend of Tigerstripe, talking trees and napalm! Things are about to get hot and steamy with CSAT on Tanoa over the Weekend of the 10th - 11th October. Ya boi @Fitz has taken some time off his Youtube career to port over all the new updates to our Tanoa mission file, so we can rock out to some Fortunate Son and drink some Mai Tais in Georgetown! Bring on the Malaria! (Apex Expansion is required for this server) - @BigRed IP: 103.212.227.76 Port: 2302 Direct Connect: steam://connect/103.212.227.76:2302
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Looks like the grenades are already removed from the garrisoned units. You sure it wasn't something else that caused the explosion?
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Will look into removing the grenades
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Happens to some people occasionally. You will need to try restarting your router, using a VPN, or waiting for server restart.
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This update brings a variety of smaller changes to the server, including an additional helipad at base, teleport from Ironside and CAS spawn back to main base, and a couple of new helicopter skins. As a result of @Hindsight2020's suggestion, Ironside has received two recruitable AI crew (for use in the driver's seat only) and a reduction in vehicle spawn times. Each week the top 3 medics and pilots receive whitelisting for the following week. This has always been pointless if the person is a donator already, so as @OrionSync suggested, we have changed this so only the top 3 non-donors receive the whitelisting instead. As @XSV Sam noticed, there is a function on the server that prevents 50% of missiles targeting enemy CAS from tracking the target. The chance of a missile being successful has been heavily increased and will be subject to further observation to make this less frustrating. Additionally, players that have their role reset by an admin will now receive a more noticeable notification on their screen: Finally, an overlooked ability that allowed Zeus' to revive themselves using a medical box, has been removed. This functionality was never intended for Zeus self-reviving and gave those using it an unfair advantage. There are some recent forum posts and suggestions that haven't been included in this update. I haven't forgotten about them and they are still being reviewed and worked on unless otherwise stated.
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This update brings a variety of smaller changes to the server, including an additional helipad at base, teleport from Ironside and CAS spawn back to main base, and a couple of new helicopter skins. As a result of @Hindsight2020's suggestion, Ironside has received two recruitable AI crew (for use in the driver's seat only) and a reduction in vehicle spawn times. Each week the top 3 medics and pilots receive whitelisting for the following week. This has always been pointless if the person is a donator already, so as @OrionSync suggested, we have changed this so only the top 3 non-donors receive the whitelisting instead. As @XSV Sam noticed, there is a function on the server that prevents 50% of missiles targeting enemy CAS from tracking the target. The chance of a missile being successful has been heavily increased and will be subject to further observation to make this less frustrating. Additionally, players that have their role reset by an admin will now receive a more noticeable notification on their screen: Finally, an overlooked ability that allowed Zeus' to revive themselves using a medical box, has been removed. This functionality was never intended for Zeus self-reviving and gave those using it an unfair advantage. There are some recent forum posts and suggestions that haven't been included in this update. I haven't forgotten about them and they are still being reviewed and worked on unless otherwise stated. View full devblog
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Will add this in the next update: Teleport back to Base from Ironside, Side and CAS hangar. From there, you can TP to Side base.
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All of our skins can be accessed from the Area 51 menu. You can open this by pressing the 'Home' key in-game, then pressing 'Area 51'. We don't have any large preview images, but this will allow you to try out all of the vehicle and uniform skins that you have access to, including the AUSCAM skin.
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The main addition this update brings is a much requested feature to Area 51 for our Lifetime Donators - flags. Flags can be equipped on any aircraft, similarly to how skins are applied. There are currently 56 flags available; 30 custom and 26 vanilla. If there are any flags you would like to see added, feel free to get in touch with me. Custom skin information has also been added to the donation info page. Additionally, a whitelisted slot has been added for the HAT role. Quiksilver has also released a fix for the Active Protection System on armoured vehicles. This makes it more effective against AI missiles fired at player vehicles. The artillery piece at the main base has been moved to the FOB. For now, it rearms the same as it did before (start of every AO).
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The main addition this update brings is a much requested feature to Area 51 for our Lifetime Donators - flags. Flags can be equipped on any aircraft, similarly to how skins are applied. There are currently 56 flags available; 30 custom and 26 vanilla. If there are any flags you would like to see added, feel free to get in touch with me. Custom skin information has also been added to the donation info page. Additionally, a whitelisted slot has been added for the HAT role. Quiksilver has also released a fix for the Active Protection System on armoured vehicles. This makes it more effective against AI missiles fired at player vehicles. The artillery piece at the main base has been moved to the FOB. For now, it rearms the same as it did before (start of every AO). View full devblog
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"Beware the easy path. Knowledge grows only through challenge."
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Ah I see, thanks. I'll give it a go myself and see if I get the same issue. The AI aircraft on the server automatically launch flares once a missile is launched. That shouldn't affect targeting like that though.