-
Content count
815 -
Joined
-
Last visited
-
Days Won
30
Content Type
Profiles
Forums
Altis Life Bug Tracker
Dev-Blogs
IA Bug Tracker
Calendar
Store
Services
Everything posted by Fitz
-
Plenty of well organised/experienced/fun units already running...
-
27/10/17 Changes: Moved base artillery to FOBs. Activate the FOB to spawn it. Has same restrictions that the base one had (for now). Changed enemy CAS spawns to only Buzzards during off-peak time. Friendly CAS no longer spawns when there are less than 12 players. AA jet still does though. Increased vehicle service time. Added yet another message for tank drivers stating that their vehicles cannot be lifted Changed enemy CAS targeting for Bobcat. Laser target will only be active under certain circumstances. Further Robocop/DB integration. Currently busy with some IRL stuff, so no major or permanent changes regarding the heli CAS trials or RoE yet.
-
The Group Indicator box you have ticked is the "de-facto version of Shacktac in the Home menu" that Matso said above.
- 15 replies
-
- jsrs 4 apex
- dynasound 2
-
(and 2 more)
Tagged with:
-
Is what a joke?
- 15 replies
-
- jsrs 4 apex
- dynasound 2
-
(and 2 more)
Tagged with:
-
These are the only mods allowed at the moment. This list is unlikely to change unless there are other optional clientside mods with no CBA dependency that players really want. QS Mag Repack http://steamcommunity.com/sharedfiles/filedetails/?id=755210821 JSRS Soundmod http://steamcommunity.com/sharedfiles/filedetails/?id=861133494 Blastcore https://steamcommunity.com/sharedfiles/filedetails/?id=767380317
- 15 replies
-
- jsrs 4 apex
- dynasound 2
-
(and 2 more)
Tagged with:
-
Those changes are already on the to do list. I'm busy with some real life stuff at the moment though, so development is on hold.
-
Fixed. We already established that it isn't impossible to achieve
-
People that used to have access still have it
-
Then they aren't special anymore.
-
Only way you can access it now is if I think your worthy (usually veterans/good players) or if you had access previously.
-
People repairing almost instantly after taking a hit and constantly rearming is OP in my opinion. I will change it so the lase isn't as active under certain circumstances. It wasn't meant to be constantly active anyway...
-
Sounds like your point of view, not an rp point of view... You keep making out your own opinion is what everyone else thinks A fivem server could be cool but if there's already hundreds of servers as you say, then what is going to make ours more special than those?
-
https://fivem.net/
-
17/10/17 Changes: CAS trial changed to light helicopters - Orca, Pawnee, Hellcat. The conclusion of these trials will likely lead to a revision of the CAS RoE. Added anti-ramming script by @James32. Active when in base. Fixed vehicle loadout error. Slightly increased chance of Cheetah side reward. Fixed Blackfoot weapon bay doors constantly open. Ironside tanks no longer usable by non-Ironside crew when player count less than 20. Few other small tweaks.
-
Should be sorted now.
-
15/10/17 Changes: Changed eastereggs to their Dynamic Loadout variants. Disabled jet eastereggs. Added flares to CAS Pawnee. Doubled ammo on CAS Orca 20mm cannon. For the trial - removed Side Rewards that are of the same type as the CAS helis.
-
Thanks for the feedback. I have added flares to the Pawnee and doubled the ammo on the 20mm Orca gun. I've also removed the Side rewards that are the same as the CAS helis. Do you think the Orca would be better off with something else instead of the 20mm, maybe the standard 6.5mm?
-
13/10/17 Changes: Replaced CAS jets with attack Helicopters as a trial for this weekend. For the lighter variants with less ammo, I recommend having the vehicle ammo service enabled at the FOB for quick resupply. Further DB integration. More Robocop enhancements/tweaks. WIP Added open cargo doors option to Vans. Fixed garbage collection issue. Restricted active mines/explosives to 8. Random chance of base air defence being either a Cheetah (no missiles) or Praetorian. Changed texture of air defence Praetorian. Small tweaks to a few of the heli loadouts. UAVs are no longer able to fly/drive in spawn.
-
Get some glasses lad. Server ranking for I&A has been better than Wasteland's for months. If you don't know what you're talking about, best you don't say anything at all instead of polluting the forums.
-
When the I&A server is at full capacity, it uses 35% of the cpu and under 5GB ram. I doubt Wasteland uses or needs much more than that... The lag is more likely to be caused by Arma limitations than the server's limitations.
-
Unfortunately the Robocop system still needs to be tweaked for off-peak times. I'll work on that this weekend. The entire point of that system is to replace staff when none are on, obviously it's not performing that task at the moment HappyTriggerCops will be banned and I'll figure something out for off-peak CAS. I'll message you for more details.
-
Players that think they're superior, but are just as bad, if not worse, for thinking so (you). Players that constantly stir the pot and make things 10x worse (also you).
-
Might try it out on the weekend if I got time
-
4/10/17 Changes: Replaced popup message when firing in base. Fixed resetting uniform skin in Area 51 removing inventory items from uniform. Added icon to incoming missiles. Replaced weapon/inventory check. Previously your gear would constantly be checked to see if it was complying with restrictions (e.g. equipping a sniper rifle as a non-sniper) and would remove it if necessary. Now it only checks when you pickup or take an item from a crate/soldier/the ground and when you're in the arsenal. Hopefully equals slightly more fps