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Everything posted by Fitz
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Should be a small medical box near/in a house on the ground/floor pretty close to the supplies marker - usually the building with the most enemy. If it isn't, it will say "No supplies found" or something similar. If the house it is in has collapsed/been destroyed, then you might have problems finding it. Looks like this, if you haven't seen it before: With the units selected, press 4 then select the vehicle you want them to be in, then choose the appropriate seat (Ride in back). There are no recruitable AI pilots, only helicopter crew. These crew and all recruitable AI are restricted from flying.
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The settings for the action to show are exactly the same, but the action menu is more responsive. I'll tweak the required distance (currently 7.5m) a bit and see how it goes.
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Yes, mortars can be mounted onto the small civ trucks. If you're a JTAC or Team Leader, you can also designate targets for CAS/Arty and it will create a Task and state it in side chat: Some of the other logistics stuff you can do:
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Follow this thread to be notified of any updates to Invade & Annex. If you have any Suggestions feel free to post them here. To report a bug, post here. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------- New vehicle textures added! Thanks to @Ora209, we have 5 new vehicle textures! 3 for donors and 2 as replacements for default skins. The replacement textures replace the default texture for that vehicle. Donor only textures: 2x Kuma skins 1x Orca skin Replacement textures: 1x Wipeout skin 1x Buzzard skin Also added a link to details for the Steam Voucher Giveaway in the Comm-Link menu ( [Home] -> [Comm-Link] ) as well as details on how to join our Arma 3 Unit.
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I'll change it so you can only take controls if above a certain altitude
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That's already on the to-do list.
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I have just updated to version 1.0.3 which includes a bunch of small fixes. Let me know if it happens again.
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Update pushed to server - Georgetown and issues with IDAP side mission should be fixed.
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@Farqman Thanks for the evidence. Surely you can't expect us to ban people based on accusations alone, if we did, we wouldn't have many players left. There aren't even any reports on them in Robocop logs, which is what I usually check first. Bans and pilot blacklists have been issued, where appropriate. In the future, please submit the evidence either via a PM to me or through the support system https://strayagaming.com.au/support/create/
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By default, it chooses randomly which one to spawn. Will look into it. I'm assuming the Greyhawk also doesn't spawn if it dies? Did you wait 10 minutes? Currently has a really long respawn timer (55 mins), will change. Will look into it. Reequip your loadout with the terminal in Arsenal and it should load it every time. Cannot load players onto them or side mission related wounded AI or both?
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Did we get him for Christmas?
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It's meant to show the capture and hold points. The task briefing for each one (A,B,C) has more details. You can press backspace to hide them.
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Temporarily removed some of the vehicle skins to reduce the mission size until all the issues are fixed. Once the main issues are sorted, I'll update the Altis server as well. Post any bugs you've found here https://strayagaming.com.au/topic/16695-ia-apex-edition-bug-reports/
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Yes, for now. Not permanent. OP updated.
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Anyone that connects on Christmas day will be automatically banned
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Haven't heard anything but complaints about the quad bikes, so probably won't be adding this.
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Apparently it's really buggy, but I can try it out on the dev server and see how it goes... No guns.
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22/11/17 Changes: Added @Ora209's new textures for the T100 and Ghost Hawk. T100 is applied by default. RAAF Rescue Ghost Hawk can be found in A51. Added battle bus texture by @Dak Commstar. Added NATO/non-CSAT variant textures for Mora, Marid and Neophron. Small change to GPS Tracker - improved performance when GPS infopanel is closed. Added Mora and Marid to APC spawn pool (Marshall spawn). Added ROE to diary. Improved Robocop base destruction reporting. Thanks to Quiksilver, you can expect a big update in roughly 2 weeks with lots of exciting new features
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Almost all ATGMs and guided rockets have been removed from friendly CAS assets. The falcon is intended to be more of a recon drone with that loadout. Not sure what would be causing that, have you checked your control bindings?
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Most of the I&A staff have IRL things they are busy with at the moment and our most active moderator is away for a week or so, so that doesn't help either. I can always be reached on discord if there's an urgent issue https://discord.gg/kvbPJ5w If you report a player with Robocop and then notify me of what they were doing exactly, then they will be dealt with. Also, I will be opening the I&A staff applications tonight.
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Pressing U and creating a new group with just yourself in it fixes the throttle issue.
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You seem pretty frustrated. I recommend a nice unflavoured thickshake to calm the nerves Also, making demands of people that volunteer their time isn't very nice. Submit a bug report instead of having a tanty. #whiteknight
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Maybe in December...
- 9 replies
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- tanoa
- invade & annex
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