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Matsozetex

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Everything posted by Matsozetex

  1. Matsozetex

    I don't know what has more twelve year olds, pilot channel or altis life at this point.
  2. Matsozetex

    The Praetorian currently doesn't serve the purpose of base aa as well as it should, I suggest one of two things to happen: 1. Remove the trees surrounding the HESCO barriers near the base AA, for a gun that requires the largest field of fire possible to work to its best ability having trees around it makes no sense. 2. Give back the Cheetah, the cheetah serves as a better anti air gun than the praetorian (An anti-projectile cannon). The praetorian gives us a gatling 30mm which can barely track targets or hit them, while the cheetah uses its missile and fast firing twin autocannons to dispatch enemy aircraft with ease.
  3. Matsozetex

  4. Matsozetex

    As I said I was very pissed off and made this in that moment and now realise such shoddy arguments, in retrospect I should've left the server at that point. Thanks for the clarification @InfamousNova and @Travesty and @InfamousNova's beautiful grammar. Sorry for me rant and I will learn to adapt to Zeus in the future..... ...... And no, I will never join Cancer Life.... Ever
  5. Matsozetex

    I suggest that some restrictions are made to reduce team killing - Digi camouflage uniform, vests and backpacks (AAF gear, excluding olive gear) - Hex camouflage uniform, vests and backpacks (CSAT uniform is already banned, but bags are not) I suggest that these restrictions are made to produce more well defined classes - .338 and 9.3mm Rifles to Marksman, Sharpshooters, Spotters (Stops the ghille, sniper-medics) - 12.7mm and .408 to Snipers ONLY (Prevents wastage of limited sniper slots) - Titan MPRL to AT specialists (Apparently anyone can use them)
  6. Matsozetex

    Can we get a bright yellow bulldozer skin for the bobcat
  7. Matsozetex

    The limitation to only use the M320 and the Lynx serves a just purpose, only three sniper slots exist on the server (Two are public, one is whitelisted) therefore those slots must have access to these powerful weapons, however if a sniper is using a 9mm submachinegun he is not playing the sniper role and is just wasting the sniper slot. If classes became more restricted on weaponry it could work, but people will generally only play sniper for those two weapons. If these changes were implemented 9.3mm/.338 could possibliy become a part of the sniper loadout: 1. Every Medic, AT, Engineer, Demolition, Squad Leader etc. Gets a 6.5mm, 5.56mm 5.8mm or 7.62mm rifles - 5.56 and 6.5 for med range, and a 7.62 for longer range 2. Every Grenadier gets a GL variant of the calibers mentioned above (Excluding 7.62x51mm as that is a Battle rifle caliber) - Obviously fitting in with the role of a grenadier 3. Every Marksman, Sharpshooter, Spotter gets access to 7.62mm or 9.3mm/.338 - Only access to long/medium range rifles, making the class role more defined 4. Every Sniper gets access to 12.7mm, .408, 9.3mm/.338 - Only access to top long range rifles, 5. Every Autorifleman gets access to 5.56mm, 5.8mm 6.5mm, 7.62mm, 9.3mm or .338mm machine guns - Machine guns without stamina are powerful weapons, limit them to this class Special weapons: Type 115: Group 1, 2, 3 Submachine guns: Group 1 ASP-1: Groups 3, 4 SDAR: Groups 1,2,3,4,5 The problem with this is that people will whinge about it and also more scripts, but would allow for the sniper class to use the 9.3/.338 without being ruined
  8. Matsozetex

    k
  9. Matsozetex

    Couple steps I follow to not teamkill: 1. Look for the helmet, CSAT especially have larger helmets that are more eggshaped. 2. Look for movement, AI have a generally linear way of moving, they move in a single direction, pivot, then move in another. 3. Look for uniform, CSAT have the Grey/Brown camo, AAF has the green camo. If a teammate is wearing Viper/AAF/CSAT gear and gets shot by you. It is their fault for dressing like an idiot, but I reccomend that you still apoligize. *4. Don't use thermal scopes, its not an do all end all tip but thermal scopes provide lackluster information when it comes to IFF (Identifying friend or foe). Hope these things help you, obviously the thermal scope only applies to new players but its still a good reminder of its trade off.
  10. Matsozetex

    MBT-52 Kuma Rheinmetall Prototype skin Or a desert Mora skin (If you guys make it a vehicle that spawns in the motor pool)
  11. Matsozetex

    Remember how the US military started comparing the F-35 to the A-10? This is the same problem, instead of it being the price of the jet, it is the price of not having that dedicated CAS in the AO (And the price for the DLC). As Tracey has mentioned the A-10 and the Neo serve perfectly as the current CAS. The A-10 as a plane is not so powerful as it seems to be, its cannon is effective at 2.5km (Well within AA missile range) and that paired with the relatively poor mobility when compared to the Neo can be a recipe for disaster. Also the bombs promote communication with ground troops, which is always nice, the rockets on the A-10 are also quite poor due to limited ammo capacity. The Neo acts as a counter balance to the A-10, where the Wipeout fails, it succeeds. The Neo's gun is not the best, it can take out light vehicles but no tanks, this is paired with a similar range to the A-10. The speed and acceleration is what make it good as a boom and zoom jet as it can provide great spouts of rockets (20 of each time) in a run and get the f*** out of there quickly, and finally its bombs are superior (Not many people notice this), the bombs are more powerful than the ones on the A-10, in all situations a target hit by a bomb will instant blow up if that bomb is dropped by a Neo. From my experience of toying around with the Dev build, I am happy to say that the Wasp quite good in some respects, with it having larger focus on AA than CAS than its CSAT (And AAF) counter parts, making it ideal for the assignment of a AA jet.....However the atgms that is featured on the jet need to be disabled/stay disabled, for the same reason they were disabled on the Xian, there is no risk with using ATGMs. Similar to the usage of the Xian, people in this jet will linger outside the AO, taking potshots at enemy vehicles, in this circumstance, there is no coordination between ground troops (Lazing and calling lazes out) or risk (Going into range of AO to ground attack). Another pointer for the Wasp not having its Atgms enabled is giving the Attack helicopters (Those with DAGRs and ATGMs) the slight powerful feel that they did, when Apex was released is was only a small amount of time before the Xian had the atgms patched out, this is because helicopters, especially the Kajman had balancing factors associated with the Atgms. Kajmans have to deal with poor maneuverability at high speeds, a poor power to weight ratio and being quite the target for AA rockets, but the ATGMs made it worth flying "the grave for two pilots". Just to summarize, the wasp is a good addition to Arma 3, it was a long time coming for NATO to have a true AA fighter (Shooting 30mm tank busting rounds into an AA jet felt disgusting), but personally I believe that the server's meta with certain weapons on certain vehicles being disabled allows each vehicle to remain unique and become excellent when put in the right circumstances. Making the Wasp the dedicated CAS and AA jet would eliminate the enjoyment of using the slow, tank busting A-10 or the booming and zooming Neo, even the Atgms ruin the niche role that the Orca, blackfoot or Kajman play. Also, as mentioned by @Blue Eagle [+1 CREW] a 20mm cannon inst a sufficient caliber to be performing gun runs on Tigs, Main Battle tanks or other hard targets successfully. Simply put the Wasp should remain or be an AA jet, have its atgms removed and is not sufficently armed to replace the Neo or the A-10. This also allows people who don't have the DLC to be able to still use jets, rather than being hit with a paywall on an integral part of the server, one which there are dedicated teamspeak channels to wait for a turn.
  12. Matsozetex

    Hello, I wish to know if any of you guys happen to know of any PC builders in the Melb Metro Area, since I am a major pussy I am leaning towards paying a fee to have someone else build it for me. The problem is that the systems they build (Scorptech,Mwave etc.) are often too flashy and overpriced. I just want to know if there are any builders that will offer to build a system for me if I source my own parts for the build.
  13. Matsozetex

    I can imagine a Neo with nothing but 250 kilo bombs or infinite amount of HE rockets
  14. Matsozetex

    I am still worried about AAF, their CAS is not that good (Skalpel ATGMs and Bombs + 20mm) and this DLC could've gave them something like a Frogfoot, but they are getting another fighter.
  15. Matsozetex

    I saw the T-14 Armata and shat myself, if that thing gets the 152mm gun that would be epic.
  16. Matsozetex

    Hello Of course there are existing mods that provide client-side changes such as JSRS and Quicksilver's mag repack, however I discovered a new client side mod that makes explosions in Arma 3 look better. Blastcore Phoenix 2 is a 32MB mod that enhances smoke and fire effects in Arma 3 and only requires CBA (1MB) to be on the server to function. Other users who do not have Blastcore will not be affected, similar to the effects of JSRS, while making the experience for those crashing in the heli's of (Shit) pilots more realistic. On a serious note, this would be a neat addition to the server to make the Bergen-Special Purpose fest a bit more immersive. Cheers
  17. Matsozetex

    Autorifleman or Demo
  18. Matsozetex

    Never doubt the effectiveness of 12 year olds with their mother's credit cards, minecraft would be a decent stream of donations (This is speculation)
  19. Hello everyone, I wish to inquire as changes in I&A have left to some questions regarding new features. To start off, I want to inquire about the rules regarding ironside; (as I have been a whining b**** As always when some infantry camp ironside spawn for tanks.) 1. Are the ironside tank slots make those players the ONLY people who can use those tanks? 2. Is being active in teamspeak a necessary requirement for the use of tanks? These questions are based off being told off by staff for asking infantry (mainly normal engineers) for stealing ironside tanks and camping the spawns, which leads to people who actually hop in the ironside slot and expect to play armour be shocked when there are no tanks at ironside and have to marvel when the T-100, Kuma and even the Slammer (people play the slammer, its weird) are on the map and active but role selection told of one other player leading you to think that you could grab the extra tank. Also, a request, can you make the screen that displays rules upon spawning (As infantry) last a bit longer to allow them to properly read such rules. This idea was prompted by 5 separate events in which someone hopped into my tank to either, hop in the main gun or drive the tank away without prior acknowledgement, which shortly led to my death as some A*** jumped into my tank and drove me towards a T-100 while I was in a Slammer. This addition will only apply to tankers who bother to press their [W] Key *cough @Aussie Dave *cough.
  20. Matsozetex

    Tested AA Launcher, seemed like it happened every now and again but not easily reproduced.
  21. Matsozetex

    I suggest that some restrictions are made to reduce team killing - Digi camouflage uniform, vests and backpacks (AAF gear, excluding olive gear) - Hex camouflage uniform, vests and backpacks (CSAT uniform is already banned, but bags are not) I suggest that these restrictions are made to produce more well defined classes - .338 and 9.3mm Rifles to Marksman, Sharpshooters, Spotters (Stops the ghille, sniper-medics) - 12.7mm and .408 to Snipers ONLY (Prevents wastage of limited sniper slots) - Titan MPRL to AT specialists (Apparently anyone can use them)
  22. Matsozetex

    Ok the new additions to base are pretty damn good looking, but one thing really annoys me. The Service pad decor, it honestly needs to be removed, if you anti-torque is gone its a honest bastard to land with those boxes there. An example of the boxes messing up a landing https://imgur.com/PXwHFpm Honestly removing the boxes would save the pilots some time and patience. Sincerely -Matsozetex
  23. Matsozetex

    When the drawing feature is used correctly I&A
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