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LittleFenrir

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  1. LittleFenrir

    So tank dlc has dropped and I got to say you don't need a cas jet anymore if you have atgm rounds in the rhino. xD you could 100% replace cas jet with that thing and I'm not joking xD T-140 doesn't seem to amazing either so keen to looking forward to using it. T-140k on the other hand I would say rewards only. And what's the plan for cages?? will we like have an option while in base to add cage or no, or will we just get pre-spawns? and same question for camo netting.
  2. LittleFenrir

    For the 2nd one if the jets are full AA then it should be more doable if it's changed. Yeah but 9/10 times most off the AO is cleared before tanks get there and if you change it to being more hostile tanks spawn when slots are taken it would balance out. hmm you could just have a message popping up saying you're in a hostile vehicle, FF will not be loged/reported (something like that) Also thanks for feedback ^_^
  3. LittleFenrir

    Couple Idea's I've had for the server. First is for CAS. There is no denying it does ruin the fun for a lot off ground troops but on the flip side I don't want it removes as people have suggested, Instead I would go for an in between, where all GBU and air to ground weapons are fully removed from it and replaced with all AA missiles, turn the CAS jet into a fully fledged AA jet only. (This then brings up the topic off jets like wipeout and neophron's 30mm guns, I would say either remove them from spawning all together or change their max ammo for the gun to a lot less) With that change though I would like to see a change in the spawn pattern for OPFOR aircraft to be set as, If jet slot is occupied by a player hostile aircraft(by aircraft I mean everything so Heli's and Jets) spawn rate is increased but if slot is not occupied aircraft spawn rate is decreased to normal amounts. Second. Spawn timers for Blackfish/Y32 to be decreased by a lot to at least 5mins. I kinda understand the reason for the long respawn timers cause they carry so many troops. (but tbh a huron or mohawk can carry more by using a pod) but outside off evac's of an AO the big troop carrying not really used most off the time. So a decress in their spawn timers wouldn't hurt normal heli's amount to transport. (TBH people are more likely to get in a heli over a blackfish anyway) The other thing you can do here is remove inf blackfish and only have the Y32 spawn cause it only carries a couple more then the huron. Third. The third tank spawn for ironside to be set to a normal spawn like the other two. Yes tanks are good but they're not 1.5 hour respawn timer good. The argument for that is 3 tanks in an AO wipes it quickly. Which sad to tell you it doesn't cause the tanks are never fully maned it's ever only 1 or 2 people in them. But if you do want to counter act 3 tanks on the field just change AO's like I said to do with the Jets, if Slot for tank is filled make it that more armour spawns in the AO. Fourth. Can we please just get an AA tank already ^_^ <3 (just make it AA tank Ironside and make it so they can't use normal tank just the AA one) Fifth. Now this one is kinda I see why but can we be allowed to steal hostile vehicles if they become uncrewed. Like if I shoot all the guys out off an ifrit I want to be able to "borrow" it. (Off course there will be exceptions like Tanks can only be recrewed but Ironside members, AA tanks by the ironside AA members. Static's can't be crewed like bunker tigs) Sixth. Taru with pod attached either needs a separate pad or have a spawn rotation with something else, like the mohawk. Cause when it spawns you lose the only heli capable off slinging the big crates, yes you use the blackfish but with it's long respawn timer it's not there 100% off the time. That's all the idea's I've gathered off the top off my head currently but I'll probs add more to this at some point ^_^ Give me some feedback on if you agree or if you have separate idea's or even idea's that could improve on mine. (Just one last thing for admins(or who ever does the editing) You know that hostile jet spawn then like 5 seconds later hostile jet was destroyed. I am quite positive that is from a hostile buzzard spawning then nose dives into the ground. I would suggest removing the buzzard both cas and AA versions from the hostile jet spawns to see if that fixes that happening)
  4. LittleFenrir

    Playing on an escape tanoa server and they had a repack mags script going, would be dam handy when you got a bunch of mags but they all got 1-10 bullets left in them.
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