As Kushieda would say:
He's right, and I didn't realise other players were curious about my callsigns until I was asked twice this weekend about them.
There's nothing fancy about them, but I figured I'd state what they were (Most are commonly used anyway) if they help newer pilots get used to radio/TS comms.
Aircraft Callsigns
I use the model of the aircraft to denote what I am flying:
Ghost 1-1 (I use "Ghost" only, to avoid confusing Ghost Hawk with Mohawk)
Mohawk 1-1
Huron 1-1
Taru 1-1
Little Bird 1-1 (I've not heard anyone use Hummingbird, so stick to Little Bird also)
Buzzard 1-1
Neophoron 1-1
Blackfish 1-1
Because there are three Ghost Hawk spawns, I use Ghost 1-1, Ghost 1-2, and Ghost 1-3.
1-1 is closest pad to pilot spawn, 1-2 the middle pad, and Ghost 1-3 (My personal preference) is the camo Ghost Hawk next to the Huron spawn.
The same for the Blackfish, the Infantry Transport is closest to pilot spawn so that's 1-1, the Vehicle Transport is 1-2.
Why 1-1? Because if you have a couple of AA/CAS over AO, you can designate them as 2-1 and 2-2 to denote hostiles and use this to coordinate attacks.
Helicopter Pad Callsigns
Most pilots already do this, but there's been some confusion about which pad at base is 1 and which is 4.
It's left to right, if you're facing infantry spawn.
E.g. 1 is closest to the heli repair pad, 4 is the closest to the AA tower.
Use of callsigns
Most pilots pick this up from listening to TS, but here are some examples I use when flying on the I&A server:
Like I said, there's nothing fancy about these callsigns. Just a bit of roleplay fun.
If I've missed anything, please add it below. I'd love to expand to my callsigns!