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Found 1 result

  1. Travesty

    As Kushieda would say: He's right, and I didn't realise other players were curious about my callsigns until I was asked twice this weekend about them. There's nothing fancy about them, but I figured I'd state what they were (Most are commonly used anyway) if they help newer pilots get used to radio/TS comms. Aircraft Callsigns I use the model of the aircraft to denote what I am flying: Ghost 1-1 (I use "Ghost" only, to avoid confusing Ghost Hawk with Mohawk) Mohawk 1-1 Huron 1-1 Taru 1-1 Little Bird 1-1 (I've not heard anyone use Hummingbird, so stick to Little Bird also) Buzzard 1-1 Neophoron 1-1 Blackfish 1-1 Because there are three Ghost Hawk spawns, I use Ghost 1-1, Ghost 1-2, and Ghost 1-3. 1-1 is closest pad to pilot spawn, 1-2 the middle pad, and Ghost 1-3 (My personal preference) is the camo Ghost Hawk next to the Huron spawn. The same for the Blackfish, the Infantry Transport is closest to pilot spawn so that's 1-1, the Vehicle Transport is 1-2. Why 1-1? Because if you have a couple of AA/CAS over AO, you can designate them as 2-1 and 2-2 to denote hostiles and use this to coordinate attacks. Helicopter Pad Callsigns Most pilots already do this, but there's been some confusion about which pad at base is 1 and which is 4. It's left to right, if you're facing infantry spawn. E.g. 1 is closest to the heli repair pad, 4 is the closest to the AA tower. Use of callsigns Most pilots pick this up from listening to TS, but here are some examples I use when flying on the I&A server: Like I said, there's nothing fancy about these callsigns. Just a bit of roleplay fun. If I've missed anything, please add it below. I'd love to expand to my callsigns!
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