Search the Community
Showing results for tags 'invade and annex'.
Found 6 results
-
Is it possible to add this visual/effects mod for the server? Client-based. A3 Ti Steam Workshop::A3 Thermal Improvement (steamcommunity.com) and A3 ES & ELfx Steam Workshop::Enhanced Missile Smoke + Lighting Efx Mod v1.4 (steamcommunity.com) Been using that on Singleplayer mission and looks great.
-
if there is under 10 or 15 player the AO is closer to base or mabye you have a respawn out side of the AO so players are not serprated and there is more action and no wait for a while???????
-
I think a discussion needs to be had about what exactly the priority of the medics is, more than once I have had irritating people spamming comms asking me to medic them when they are 400 meters away in an open field surrounded by enemies and getting angry or abusive when told I am not going to charge up to them. There is a reason in all first aid course you take that the first rule of first aid is always to assess the danger to the first aider. There should be a rule against pressuring medics, they will get to you when they can, you have a 10 minute count down for a reason be patient, clear and secure the area before reviving. I love playing medic it's my primary go to role, but I find myself forgoing this role when the player count is higher for this reason. Possible suggestions to minimize friction between medics and other players. 1. Reduce the distance casualties can see the medic nearby distance. Still allow medics to see casualties up to 500 meters, but maybe reduce the distance for casualties down to 100 meters if possible. 2. Allow casualties to slowly crawl so they can atleast move themselves to nearby cover to assist medics in not getting killed while reviving and give the player something to do while they wait for a revive.
- 2 replies
-
- invade and annex
- arma3
-
(and 1 more)
Tagged with:
-
some vehicles at base can use the scroll wheel to request a helicopter transport, pilots have it come up on map as a mission?
- 1 reply
-
- transport
- invade and annex
-
(and 1 more)
Tagged with:
-
Added. Tweaks to AI. Moved old Rules Billboard. New Rules Billboard added. New Donation Billboard. SOTG Billboard. Advertisement Here Billboard. Donation Billboard. New Straya Flag. New TeamSpeak and Website Billboard Added. 3 New HQ's Added
-
- i&a
- invade and annex
-
(and 1 more)
Tagged with:
-
After speaking to a lot of the community members over the time l've been in I&A here at Straya l've heard a lot of people say I&A would be cool with mods!.So what l am thinking of putting in and going to trial very soon is events in I&A where the community can poll vote for certain mods that work well with I&A.l would like to put them in maybe say once a month and you can run the mod for that weekend and if people really like this idea in I&A we will run these events on the weekends maybe more often if all goes well.There will only be a mod put in at a time and the best mods will maybe even go in a cycle in the future where you can vote them up again if that's what the community wants they wont be in all the time and l will post links when we run the event so everyone who is registered on the forums can easily keep up to date with what's going on.So spread the word around and start suggesting some mods that you would like to see and we can see what we can do to put them in.Of course if you want to play vanilla this will not effect your game play other than if we trial vehicle or gun mods they will be invisible to people who don't have the mods.The mods will have to be client based mods at the present time but l would like to here some feedback on this idea from the I&A players and community and some suggestions on this idea.Cheers Guys.