Warden 76 Report post Posted September 27, 2017 (edited) Sup, Ever wanted to add a flag to a vehicle just like in that Remnants Of War Campaign mission? Great! Lets put an AAF flag on this Strider. Step 1 - Let's spawn in our object. We'll name our variable as "strider01" Step 2 - Copy and paste this line of code into the Init section: strider01 forceFlagTexture "\A3\Data_F\Flags\Flag_AFF_CO.paa"; You can find more flags here: https://community.bistudio.com/wiki/Flag_Textures Step 3 - That's it! Let's launch the scenario and see what we've got. So easy! Check out some other vehicles. Edited September 27, 2017 by Warden 3 Share this post Link to post Share on other sites
1LT Xiverta 48 Report post Posted September 27, 2017 XD this is so cool i dont know how i never found out about this Share this post Link to post Share on other sites
Connor. 1352 Report post Posted September 27, 2017 tbh id love to make a ctf gamemode 2 1 2 Share this post Link to post Share on other sites
Nova 1779 Report post Posted September 27, 2017 does the flag wave in the opposite direction you are driving? Share this post Link to post Share on other sites
Connor. 1352 Report post Posted September 27, 2017 2 minutes ago, InfamousNova said: does the flag wave in the opposite direction you are driving? it reacts to wind (like a windsock) and ur movement: Share this post Link to post Share on other sites
Nova 1779 Report post Posted September 27, 2017 Just now, Connor. said: it reacts to wind (like a windsock) and ur movement: ah sick Share this post Link to post Share on other sites
Noordo 95 Report post Posted September 27, 2017 like i mean instead of using the variable name, just use "this"... alot easier in my opinion it removes a step, as well as easy to copy and paste Share this post Link to post Share on other sites