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Josh_ua

Wasteland Update 5.2

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Josh_ua    933

Wasteland Update 5.2

Jets and Base Building Overhaul

 

This update aims to address two core components of the Wasteland experience; base building, and CAS superiority. It is our hope that the following changes will create a fairer playing field while still supporting all play-styles and abilities. Without further adieu, here is the 5.2 changelog for your reading pleasure:

 

Principle Additions and Changes:

  • Added token reward for 50 AI kills 
  • Added New Roadblock missions that spawn over roads.
  • Added Small and Large IEDs able to be purchased from gun stores.
  • Added a larger variety of weapons to vehicle inventories
  • Added Heli Pad and Boat Spawn to Camp Comms Vehicle Store.
  • Added portable Quad Bike in Player Menu.
  • Added New Building Supplies, including concrete bunkers.
  • Added Rogue Admin mission for Senior staff to initiate to their discretion.
  • Complete overhaul of Jet prices and armaments to encourage a more balanced play style.

Modifications and Tweaks:

  • Added functionality to sell the vehicle contents at the same time as selling the vehicle.
  • Added several new towns, spawn points and territory capture points.
  • Modified spawn weapon upgrade cost to 20 tokens.
  • Modified spawn gear upgrade cost to 15 tokens.
  • Modified the standard spawn gear a Level 1 Armour Vest and a Sting 9mm.
  • Modified the token upgrade spawn gear to a Level 3 Armour Vest, Level 2 Armoured Helmet, and a SPAR-16 5.56mm.
  • Modified the Rhino Tank cost to no longer include tokens
  • Modified Radio Bags price to $50 rather than $500.
  • Modified the Sandstorm MLRS re-arm cost $100'000 instead of $200'000. 
  • Modified Super Heavy Money Shipment spawn rate to be less likely than other Money Shipment types.
  • Tweaked the money shipment vehicle spawns to reduce the chance of exploding on spawn.
  • Tweaked the body de-spawn time to 10 minutes instead of 5 minutes. 
  • Tweaked Gun Store object spawns for static emplacements to more appropriate areas.
  • Tweaked restart warnings and times altered to reflect new restart times (0100 AEDT, 1300 AEDT).
  • Tweaked the location of the Nisi Bay personal storage crate out of the gun store zone.
  • Tweaked Building Objects de-spawn timer to 7 days rather than 3.
  • Removed all Transport Heli missions. 
  • Removed duplicate 'Tanoa' variants of vehicles removed from vehicle store.
  • Removed token variant of T-140 Tank.

Bug Fixes:

  • World Objects at Stratis Airfield Gun Store now unable to be moved.
  • Central Vehicle store Helicopter spawn moved to prevent exploding on spawn.
  • Heavy Money Shipments altered to prevent all vehicles in convoy being Anti Air.
  • World Objects at Central now unable to be moved.
  • Blufor and Opfor no longer have group capacity limits.
  • Fixed some general stores spawning objects in the wrong area.
  • Vehicle spawns at Cape Cod moved to prevent spawning in Runway.
  • Removed vehicles spawning at Air Station Mike and exploding.
  • Fixed USS freedom vehicle spawn to prevent vehicles exploding on retrieval.
  • Heavy Lifting edited to scale lift-able vehicles relative to size of helicopter.

 

Please share your feedback with us, Wasteland Staff are contactable via Forums, Teamspeak, or StrayaGaming Discord in the Wasteland Channel.

Thank-you to the Development Team, @Bad_Apl in particular, for their hard work over the Holiday Period.

 

- Wasteland Team

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