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War Machine

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Posts posted by War Machine


  1. since we are using the same assets as the enemy, How do we identify if that marshall is a friendly or not? Are you going to put a flag on it like red flag for OPFOR, green for Indies, and blue for BLUFOR?

    the prowlers can change color like sand for BLUFOR, olive green for Indie and black for OPFOR

    or are you gonna give them skins?


  2. 56 minutes ago, Nova said:

    7 ironside slots means 7 people can 1 man a tank

    okay, I forgot about that fact that there are whitelisted slots and Ironside people tend to man a tank alone instead of working as a team.


  3. 2 hours ago, Nova said:

    just make the slammer UP spawn. probably the weakest tank. and only have 1 spawn. so that we dont have 6 friendly tanks in the AO

    aren't tanks exclusive to Ironside automatically?


  4. 10 hours ago, Humaine said:

    Single use tanks sounds good. Not sure on kuma, but I think light armored tanks and APCs should also be added.

    They could be spawned by bringing the Vehicle Repair Hemtt to the FOB.

    Hemtt.png.2bfbfb0e83518bca36f87226609f7039.png

    so, what kind of tanks do you prefer to be spawned? If you're preference is a T-140, which is definitely over-powered, I suggest that It has to be spawned once. After you loose it, you have to bring the HEMTT Repair to the FOB to spawn it again.


  5. I forgot to mention about the tanks...

    Ironside fans usually complain about the fact that it took 15+ minutes to get to the AO and get one-shot by an AT.

    In my mind, maybe spawn tanks as well, preferably MBT Kuma (x3). But catch is, the FOB has to be reinforced when you lose all three tanks.

    • Dislike 1

  6. if only the ISP's in my country could give more than 10Mbps and there is no data cap, I could have downloaded mods to my hearts content... Sad to say, we only got 150Gb of data every 1st of the month. If there is still remaining data and I'm going to download big stuff (movies, mods,...), it has to be at least 3 days before the month ends


  7. I don't know if it's just me or...

    In my opinion, there should be a change in the vehicle spawn in the FOB's. As I have reinforced the FOB with all the needed necessities, I noticed that not everyone is willing to respawn in it. I believe that if you change the spawned vehicles in the FOB into a more armored one's like the Prowler (HMG/AT/unarmed), Hunters (HMG/GMG/unarmed), a lot of us would be encourage to spawn in it when we die and always reinforce it.

    In my view, an FOB, like a hotel should be a home away from home. In this case, a base away from base.

    • Like 4

  8. 6 hours ago, Mann said:
    1. Find vehicle of choice
    2. Go to Vehicle Inventory area
    3. Find the ammo boxes within the barriers
    4. Load the ammo box full of mortar tubes and bipods
    5. Drag/carry the crate and load it into the vehicle (Scroll-wheel option)
    6. Drive to mortar position
    7. Unload crate
    8. Take tubes and bipods out of Inventory of ammo box
    9. Setup mortar
    10. ???
    11. Profit

    it worked, the crates work, cheers mate


  9. So, I just learned that in order to have a mortar, you need two things; a folded bipod and a folded mortar tube. Both are in backpack form; however, you can just carry one. Unless you get a vehicle and load those two in.

    As far as I know, there is no vehicle that have those two in its inventory. It is a bit of a hassle to go back and fort to a virtual arsenal just to load those things in.

    I'm suggesting a dedicated vehicle (prowler/qilin/hunter) in the vehicle spawn area that have at least 2 mortar bipods and 2 mortar tubes in it.

    • thonking 1
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