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War Machine

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Posts posted by War Machine


  1. On 2/2/2019 at 9:04 PM, Pedo Pablo said:

    Oi boys, This will be an easy win for the wasteland guys,

    Invade and Annex are only good at shooting Ai, pft

    And Altis Life are only good at shooting hostages when there standing still

    GG fellahs xoxo

    You know what's the similarity of you and those AI's?

    Both can shoot; however, AI's shoots better than you

    • Jebaited 1

  2. On 2/2/2019 at 8:16 PM, Joshua_ said:

    Great questions. Vehicles available from your starting bases are limited to core unarmed vehicles including Hunters, Light Prowlers, HEMTTT Covered Transport, Hummingbirds and a Huron. Armed/armoured vehicles may become attainable via the Zeus controlled side missions that we will be running concurrently.

    Thermals are not available. 

    3rd person will be enabled for this mission, so as to create a fair fight between players who are used to playing in 1st person and those who have never played in this style of game play. 

    I will post a detailed list of available items, starting base locations and rules closer to the time of the mission. If you have any specific questions in the meantime please send me PM.

    I forgot to ask. Is the crosshairs will be deactivated because if you guys will insist on the 3rd person thingy being on the event, that would be a totally unfair for people that uses 1st person?


  3. On 2/2/2019 at 8:16 PM, Joshua_ said:

    3rd person will be enabled for this mission, so as to create a fair fight between players who are used to playing in 1st person and those who have never played in this style of game play. 

    3rd person in PvP are for cheating mother****ing pussies

    • Like 1
    • Jebaited 1

  4. As a member of the recon team, this is our flaws so far:

    • We don't have medic/paramedic in the team at the beginning of the mission which really had caused the demise of the whole team.
    • I got disconnected due to my weak internet connection.

    So far, we did eventually got a medic, which was me. I was really weary that I might get disconnected in the middle of the game.

    What I've learned:

    • In my opinion, every squad must always have a medic.
    • If ever you are going to play a pivotal role in the game, like being a medic, an AT rifleman, or being the squad lead, YOU must have better internet connection. We can't risk losing you just because you got disconnected.
    • If you know that you might leave the game anytime soon due to some reason, play a less significant role.
    • As a medic, you must not rush enemy positions because you're the last person that everyone wants dead. I learned it because I got killed while clearing the castle in search of that enemy sniper, somewhere on top of the castle and I have to be rushed back to base.

    "If ever I was a liability than an asset to the whole operation, I deeply apologize for that."

    • Like 2

  5. Operation Dragonfly

    MISSION OBJECTIVE:

    We got wind of an air field currently being operated by CSAT. At the moment, there are 2 flights of Mi-48 Kajman's stationed at the said air field. Your mission is to assault the air field and destroy the Mi-48's. Do it as fast as you can as they may be able to put them in the air and compromise the whole operation.

    SQUAD SETUP:

    Rifleman Squad (numbers may vary depending on how many would participate)

    1x Recon Team

    1x Huron - for the assault team

    1x Humming bird - for the recon team

    CAS\FSG STATUS:

    Optional; but, must wait for request from the Recon Team

    WEAPONS\UNIFORM:

    NATO/CTRG issued uniforms

    Any guns you like

    Recon Teams - light weight weapons and gears is recommended but not strongly imposed; however, suppressor is a requirement.

    Bring AA launchers for a contingency plan


  6. Operation Pot of Gold

    MISSION OBJECTIVE:

    A heavy shipment of supplies have been shipped from the harbor of Kavala going to the Selekano Air Field which is in AAF control. You must intercept the convoy and steal the supply trucks and bring it back to base. You must not destroy the supply trucks to make it successful

    SQUAD SETUP:

    Rifleman Squad (numbers may vary depending on how many would participate)

    1x Recon Team

    2x APC/1x transport truck - for the assault team

    1x Prowler - for the recon team

    CAS\FSG STATUS:

    Optional; but, must wait for request from the Recon Team

    WEAPONS\UNIFORM:

    NATO issued uniforms

    Any guns you like

    Recon Teams - light weight weapons and gears is recommended but not strongly imposed; however, suppressor is a requirement.


  7. Operation Snake Bite

    MISSION OBJECTIVE:

    Your mission is easily said than done, infiltrate the town filled with hostiles patrolling the streets and around the town, and arrest or kill the HVT. The problem is, if you got detected by the enemy, chances are that you are going to be surrounded which is really a disadvantage; aside from that, the HVT will flee the area, making the mission failed. Stealth is at the essence here.

    SQUAD SETUP:

    Rifleman Squad (numbers may vary depending on how many would participate)

    1x Recon Team

    1x Sniper Team - consisting of a trigger man and a spotter

    1x Huron/Taru - Transport for the main Assault Team

    1x Light Heli (Hummingbird) - Transport for the Recon Team

    CAS\FSG STATUS:

    Optional; but, must wait for request from the Recon Team

    WEAPONS\UNIFORM:

    CTRG issued uniforms

    Any guns you like

    Suppressor is a "must"


  8. Operation Ground Shaker

    MISSION OBJECTIVE:

    An Intel from our slipper agent told us about of one of the remaining East Wind devices which the CSAT forces had abandoned while in retreat in one of the research facilities within the island. As it happens a terrorist group had discovered it. They probably going to use it to spread terror through out the region. You are task of securing the device and bringing it back to base.

    SQUAD SETUP:

    2x Rifleman Squad

    1x Recon Team

    1x Huron/Taru - Transport for the main Assault Team and to sling load the device after it has been secured.

    1x Light Heli (Hummingbird) - Transport for the Recon Team

    CAS\FSG STATUS:

    Optional; but, must wait for request from the Recon Team

    WEAPONS\UNIFORM:

    NATO issued uniforms

    Any guns you like

    Recon Teams - light weight weapons and gears is recommended but not strongly imposed; however, suppressor is a requirement.


  9. Operation Tribal

    MISSION OBJECTIVE:

    An intel from a local told us about the abduction of a number of community leaders from various communities that are supporters of the NATO forces by a terrorist group called the FIA/Syndicat. As it happens the local also have told us about where they are being holed in, they are in a camp. Aside from that, they also have acquired; probably stolen some AAF APC's which are painted in guerilla camo along side with other technicals. Your mission is to infiltrate their territory and rescue the hostages before they get executed.

    SQUAD SETUP:

    2x Rifleman Squad

    1x Recon Team

    2x APC/IFV - Transport of the main Assault Team

    1x Light Heli (Hummingbird) - Transport for the Recon Team

    CAS\FSG STATUS:

    Optional; but, must wait for request from the ground troops

    WEAPONS\UNIFORM:

    NATO issued uniforms

    Any guns you like

    Recon Teams - light weight weapons and gears is recommended but not strongly imposed; however, suppressor is a requirement.


  10. On 1/24/2019 at 1:54 PM, Nova said:

    even with a crew you cant out run those rockets

    this vid is me driver. brid gunner? and fitz commander 

    maybe if we deployed smoke but even then

    The tank still seems in good working condition and yet, and yet a single hit took it out...


  11. 3 hours ago, Swordster said:

    I offer my assistance as Angel Commander to fill the vacancy, will there be any commander briefing prior to the operation?

    I believe there will be, just like the last operation "Steel Sunday".

    Insertion points will surely be discussed before the execution of the mission. Remember, this is not your everyday mission.


  12. On 1/22/2019 at 7:54 PM, pkisbest said:

    Best advice is to multi-crew a tank. And find a few people to either crew a second tank, or a bobcat. There’s safety in numbers, and the multi-crew aspect allows more successful dodging of missiles and RPG’s. And work with other Ironside members not in your group. 

     

    Also try and sit on hills like...1.5-2km + away for guaranteed safety from AI in the AO. In some AO’s you can get closer due to natural cover, but each AO is unique.

     

    I’m not sure if there is something Fitz can do with the AI to prevent the top down, or at least lower the damage of it, but for the moment ya gotta deal with it.

     

     

    Remember in terms of damaging tanks - the rear is the weakest generally. If you can get a few good rounds into the turret and disable it, that’s a second option for where to target.

     

     

    Note: please forgive any grammatical errors, this was written by a very tired Pk.

    Why not try doing a BLITZ KREIG should be fun, I guess...


  13. As for me, I although I don't have to do it, I still did ground myself to at least 90% mil-sim mentality in this server. The only reason that I bought this game (ArmA 3) is because of it's realistic mil-sim aspect that is not so common with other games such as Call of Duty, Counter Strike, Battlefield, and many more.

    So, what I did is that:

    • adjust my weapon sway to vanilla (1.1) in the server's option menu
    • limit my ammo capacity to 6 mags only for rifles, 3 mags at most for support weapons (e.i. machine guns)
    • 2 grenades regularly and 2 smoke grenades
    • 5 first aid kits
    • if I'm playing as an Rifleman AT, I'm limited to 2 rockets; one is already loaded to the launcher
    • if I'm a medic, I bring 5 extra first aid kits ans 2 more smoke grenades
    • if I'm a sapper, I bring a mine detector, 4 explosives/1 stachel charge, and a toolkit (for disarming explosives/fixing military assets)
    • if I'm a sniper, I'm limited to 3 extra mags of M320/GM6
    • I don't wear that over protective armor with kevlar arm protection because it's too heavy
    • I don't usu long range scopes if I'm not a marksman or a sniper.
    • Like 4

  14. 2 hours ago, webbie said:

    Im 40/60 on fp only. 

    The main reason is I've never excluded third person because irl you have environment awareness that can't be duplicated in a game like Arma . Third person does to some extent provide this. Just my opinion. 

    If only Bohemia Interactive realizes that, if you got shot, you should be able to know where the shot came from. Like when you took a shot to your right arm, there should be a red thingy in the right side of your screen; just like in Counter Strike.

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