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Posts posted by Unit_3397
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1 minute ago, GonSupreme said:And please don't make it so people who are offline are effected, as that was my main issue/worry for the mission. I'm happy giving up 10K of my bank account if I'm online!
Last point is with the disconnecting punishment, you should include some sort of icon on screen while the hack is uploading (maybe percentage) so people know when it's safe to logout.
I believe this event will be great, low bank holders will be fighting to earn instant cash, while the higher up players will be fighting to protect their bank accounts.With the 'Sunken Supplies' like you said, it's a mission what's not worth the time or money for people with more than 100K in the bank. Adding a viper helmet among the supplies would dramatically increase the numbers of people attending it and I like the idea. Even me and the people I have talked to about the newly added viper helmet fell guilty about dropping 80K on a helmet (1M-MAX banks accounts). So this would give people a new way to obtain it.
Let me know man if you need any help or input in the development of these ideas, as I would be glade to help out and share ideas.
Offline peeps will not be affected, id be pretty raged myself if it were the case, no, only online players.
Will look into displaying hack percentage across global chat or hint message.
Ill see what i can do with the sunken supply missions :3 maybe even create a server event supply drop mission for land as well.
post Here If you have any ideas on how we can shape the development of wasteland
Just remember, some ideas no matter how awesome, i cannot/ is unable to be implemented :3 -
1 hour ago, GonSupreme said:Nice dude. All looks promising apart from that hacker mission
Funny you say that
amongst the im planing in the road map, ive made considerable progress on this idea...
The image you see below is what the hacking mission currently spawns in with on my testing server.
It is set to run as a main mission, which is activated more frequent than i or anyone else would want it to happen.So im either going to add a special mission class (runs random special mission once or twice per 6 hour period) or make it a server event to be run at admins discretion.
I want to see more people paying attention/ wanting to complete missions, as we generally find theres a select few that people cant be bothered trying to complete *sunken supplies anyone?*
Currently how it works is you have to click the hack option in scroll wheel, and sit there for a random duration, you are completely defenceless while you are doing the hack, so youll need help from allies to defend ya. If at anytime you have to cancel the hack or get killed, the timer is reset to another random period, meaning the hack will have to start at the beginning, maybe for a longer duration.
I've been pondering on the idea of making it so when someone cancels the hack the the mission might end/ explode and kill people within the radius... and making a memory script, so anyone that loggs out after the hack is done, it remembers and on next login it subtract the percentage, along with a dishonour fee for leaving after the hack was initiated.
the percentage taken from users will be as low as 0.001 or something... meaning if your poor, you'll loose something as petty as 100 bucks, for the rich folk, maybe 10k...
Still, ill be playing around with it some more, and when it comes to its release, ill post a topic with all the facts about the missions.
PS. maybe i should make sunken supplies include the viper helm or other awesome gear? ;P or just make sunken treasures like money shipment, low/ medium/ high treasure...
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Hot Fix 6.1
Quick little patch, primarily brought about by the under priced sentry turrets. operational NOW
- Hotfix - Increase sentry turret prices to 25k for hmg and 30k for gmg
- Hotfix - Brought back central stratis capture zone
- Hotfix - Mortar is now 'actually' 80k
- Hotfix - Intro songs duration/ sound decreased [couple of additions]
- Added - Auzzie/ Grey Wolf skins for vehicle skin selection/ supporter button
- Updated - diary entry: Wasteland Veteran List
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Wasteland Update #6
The wasteland development team/ staff are pleased to present you with a Official update for our server.
It brings tweaks, additions, and some much requested script fixes for a couple of problems since the last few unofficial updates.
You can find the update log ingame under diary entries accessible by pressing M; along with a list our Wasteland Veterans
- Added - Viper Helmet (thermal + Night vision) back in, for $70, 000 (RIP)
- Added - New player menu interface
- Added - Signs back into the game
- Added - New capture area
- Added - Random of (3) intro songs
- Added - Diary entries: Wasteland Veterans/ Update /roadmap notes
- Moved - South gunstore to LZ conner
- Moved - Airfield gunstore back to old position
- Moved - Kamino bay general store moved further down into new capturable area
- Fix - Atm account to account transfer
- Fix - Last Resort Script ;)
- Tweak - Mortar : $80, 000
- Tweak - Canal wall : $700
- Tweak - Canal Stairs : $1, 000
- Tweak - Ammo trucks : $50, 000
- Tweak - Ammo Heli : $25, 000
- Tweak - Wipeout/ Neo : $80, 000
- Tweak - Spawn beacon : $10, 000
- Tweak - Welcome Message
- Tweak - Select Item Descriptions
- Tweak - Admin/ Mission related dialogs
- Tweak - Night cycle goes quicker
- Tweak - Beacon Height/ reuse delay
- Tweak - Supply mission now includes Ammo truck. (spawns either ammo or repair)
- Deleted - 30k Orca
- Deleted - Scaffolding
(The very long ... Longer backstabbing)
Road Map
- Planned - Tweak/s
- Planned - Select skins for vehicles
- Planned - new Server Event/s
- Planned - new/ edit mission/s
- Planned - Map changes
- Planned - More perks for supporters
- Planeed - Adding in the vehicle locks/ storage
- Idea - Economy update (Guns/gear/vehicles too easily obtainable compared to how much money is earned/ being saved)
- Idea- Prestige levels, (ingame money used to unlock new level of starting gear)
- Idea- Addition of hand held minigun
- Idea- New/ redesign of bounty system
- Idea- Hacker mission (on mission complete, takes % of all Players banked money)
- Idea- Player/ Admin becomes Hunt mission, Rewards money/ RARE gear upon completion
- Idea- New vehicles (client side = bigger mission download for users)
- Idea- additional airbase (landing strip)
- Idea- Event triggered by player entering Secret area to cause event/ function
- Idea- Off map bombardments (caused by trigger/button down?)
- Idea- Add Artillery tanks without targeting computer (community member idea)
- Idea- periodic AI strafe runs on rogain/ south gunstore (community member idea)
- Idea- Re-look into Removing dynamic weather (community member idea)
- Idea- Falcon for all teams (community member idea)
- Idea- Team kill teleports player to ‘naughty corner’ to await admins justice (community member idea)
- Idea- Custom Gun skins? (community member idea)
- Idea- Donor unlocks private channel, but its put under wastelands independent group channel (community member idea)
- Idea- Render distance default button (community member idea)
- Idea- More building parts/ variety (community member idea)
- Idea- Team Balancing Script (community member idea)
- Idea- Rearming station for aircraft (community member idea)
- Idea- Mine/punish system
In relation to Server Events:
Currently as of Update 6, there is still only 1 server event "Jet mission"
Things to know about it:
: It spawns a selected player in a wipeout armed with only 1000 Rounds of 30cm
: There is a mission cross-hair over the jet while the player is alive, then changes on jet destruction
:on Mission complete, it spawns 4x 25k piles on the final resting place of the wreck (the Orange marker shows where the jet was destroyed, not where the money is)
:Admins running the event are 'not required' to give Prior warnings to the event
(if we give everyone a heads up of the event, the jet wont last 1 minute flying.)-
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lads... Welcome :3
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7 minutes ago, Ya Mum said:If there is a annoying jet flying around, you know it's going to head back to rearm so set up and fling him when he lands
This can be done either way
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I've had a look into it, and from what i can see, theres no easy solution. We cant separate deaths due to mines from other weapons, nor can we shut off the punish system all together...
Will still keep this in the ideas for the road map though.
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I like the idea this is centred around, and its easy enough to implement.
However, I think you'll find that there is generally a rearm truck at the airfield's western water edge, and if not, I would generally buy one for my jets...
CON:
- Not relying upon team as much for protection
- quick service = quick take off and preventing players from the chance of destroying you while you are taxiing
- domination of the map = Rage quit/ salt
- Diverting other players to airfield instead of focusing on missions and other objectives
PRO:
- Entice the other teams to try and gain control of the airfield.
- Faster takeoff/ rearming = domination of the map
It doesn't matter how you look at it... The jet is overpowered as FU in the right hands.
End result, We could sit here and argue all day about pros and cons
but I think we will leave it the way it is for now.
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Why not :3
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1 hour ago, real said:isn't it this one?
armor_f_epc\MBT_01\dataYOU MY BOY... ARE A GENUS!!!!
haha i appear to have missed extracting that file, hence why i couldnt find it...
Fanks :3
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IF you still require this file, I have created a PSD template for it, to replace (0),(1),(2) but missing the upgraded slammer (3) for the commander gun/ extra plated armor... cant seem to find that file anywhere
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41 minutes ago, Jüstice™. said:OK so its been long enough for the Head Admins / Development Team to fix or address this issue...there are still idiots out there that walk onto friendly mines then punish as to why i have no idea its not for loot... as they die also and the person that placed the mine could be at the other end of the map.
Can we get an answer on this topic ASAP form someone who is actually in charge and I mean before i ****ing die from old age...And not a Yeah were looking into it.
Yes im pissed off and if you dont like it too bad youve done NOTHING about it and its been a problem for everyone that places mines around a compound to protect it form enemies...
The man we have dev'in also handles other servers, so when we say were looking into it, it actually means, its put on the list of things to try and add/ fix.
I agree with ya, its more than annoying, so im going attempt to find a resolution. Ill post back here in about a week with the verdict of if can be implemented now or if it must be looked at further down the track.
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8 hours ago, Aidanjr said:Looking good Unit, did you manage to texture the missiles?
P.S love the destruction at the end
Negative im afraid
although i am pretty sure it is possible, just means i would have to pack and unpack the mission file just to see how they turned out.
so i think ill give up on that dream for now
yeah controls went haywire it seems
6 hours ago, InfamousNova said:that kuma skin looks good
wicked
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Wasteland Texture Dev update.
Greetings fellow plebs!
For those that saw my previous texture post a whiles back, It has been removed as my work from that point in time has been deleted. But fear not, for the deletion was not for naught, but with purpose and meaning.
I know at least 1 or 2 members of this community were waiting excitingly for my variety of skins to be implemented into our wasteland server (and possibly the other servers). But alas, I have remade my templates using a new process which proves to yield slightly better polished results. Therefor, out with the old, in with the new
I feel that video's provide a more tell tale story than images, so feast ya eyes lads! I am happy to present you with a short video showing the re-created/ newly created templates I have been working on.Now that you have checked it out, Id like you to know that its still a working progress, I might find it in my heart to add more vehicles to my templates and that I have created a better process for myself when it comes to the creation of skins.
Instead of adding random textures here and there, each texture that i add will be available for all vehicles that I have worked on.Also know that for the slammer and mora, you may have spotted that some parts were not applied with the skin, this is because the paa files needed to modify those parts dont exist, or i have yet to find them.
Final note, the implementation of these skins a will not be randomly selected (tanks only/ planes only etc...) but rather be in waves, (every template holding the same texture used)
PS. At this time I cannot give you a date as to when these will be available to use in the game, as the wasteland dev roadmap is a long and slow journey.
Sorry fellas and lasses.
Peace out peeps! *ninjas in the wind
*
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On 27/10/2016 at 10:52 PM, Apoc_Coon said:hoping I could get involved with the community
yeah na mate
haha welcome to the community dude ^.^
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yeah na yeah na mate
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you must get on the top ten for the new server my friend :3
TOP 10 PLAYERS (Online & Offline)Rank Name Score Time Played 1. Unit_3397 [S.G Staff] 183 6.63 hr 2. Vertigo [S.G. Staff] 82 2.8 hr 3. Mr.Pickles 67 3.5 hr 4. Jaidon 58 0.88 hr 5. Yowie 57 4.9 hr 6. [CPR] poofyswine 52 3.68 hr 7. Buster Hymen 46 6.45 hr 8. Mozkelby [S.G Staff] 40 2.22 hr 9. Robinson Quinn 36 2.62 hr 10. Squidward -
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had a mate show me this earlier today
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Legend! :3
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1 hour ago, Leopard said:ensure you read all the rules as they are there to guide your enjoyment within the servers. Any questions hit myself, or another staff member up!
^ this guy... this guy is on it!.
haha Welcome bud! recommend our community to your friends should you see fit
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On 08/10/2016 at 3:42 PM, Swordfish said:anyway I need a cheaper Pawnee so I can rocket attack unit 3397...
Yeah na Yeah na Yeah na mate
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Hey Peeps
Consider giving our site a good rating!
I've had a few reports from potential new members for our community stating that when they visit our homepage for the first time, they get a warning recommending them to stay away...
My PC for one has yet been subject to any malicious content while being active on the site, so i vote to improve our website ratings!
The more good ratings we have the better chance we have of expanding our community and making new friends there will be.
If your already a owner of Norton security or are wicked enough to simply create a account to put in a friendly review, [then your totally awesome and I
mayWILL consider you as a friend] then please click > Norton
Im sure AVG and other anti virus has their own ratings of our site, so check it out and if you have time to spare, consider writing a review
Peace out Community!
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you can lock onto jets with the falcon?
Poll: Add hide body script?
in Suggestions
Posted · Edited by Unit_3397 · Report reply
Hi All.
I recall a time where many peeps were requesting/ interested in seeing a hide body function like other US wasteland servers. well, now i've taken the interest in developing, i may actually be able to implement such a function... May/ might
Based from other servers, the option would be added in the scroll menu and when looking at a corpse, you will have the option to bury it. You will be locked for a duration (like placing a spawn beacon) and it will cost a select amount, perhaps 7-10k...
I will post back this coming Monday with the verdict and the topic will be closed.
PLEASE NOTE: