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Content count
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Posts posted by Mozkelby
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You've put in a massive amount of dedication and work into our servers, and for that we are incredibly greatful.
All the best for the future, and I'll look forward to chatting with you again soon.
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Unfortunately, due to resource limitations, it is not possible to manipulate the terrain of Altis, Stratis, or Tanoa without the source files, of which are held tightly with Bohemia.
Even if we were capable of accessing the source files (excluding the provided P: Drive map_data in Arma 3 Tools, which is nowhere near enough data to rebuild any of the default terrains accurately), and rebuilt/recompiled the terrain data, every player would still have to download a separate mod in order to play on the server.
Please feel free to let us know if you have any further suggestions for our Wasteland server -
// Thread Locked //
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//Thread Locked
Further fixes will continue to be posted here.
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8 hours ago, Leopard said:Nans got some foxes on her property, got the guns there aswell. Just need to get down there!
1Ugh, *gulp*
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Cheers for the donation mate, much appreciated!
I've installed your donation perks, so next time you connect to the Wasteland server you will have access to the Supporter tab in your Player Menu panel.
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3 minutes ago, MadHackz said:Couldn't you just disable to artillery computer? Thats what they do on KOTH.
That could work.
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The reason they're not in there is the exact reason we put the mortars up to 200k (now down to 100k). Tanks that use long-range MLRS systems are incredibly overpowered on a small island such as Stratis, and could cause devastation to the opposing team if you program the artillery computer to strike the right area. On all of those vehicles, from the artillery computer, you are able to strike the entire island from one place (and way beyond, for that matter.) Park it next to an ammo truck and you've got the full set. Another thing to factor in is the size of the rounds. 230mm of freedom (sandstorm) is what you'd see taking down whole building blocks - to put that into perspective, the mortar uses 82mm rounds.
If they were implemented, I'd estimate the price to be upwards of 200k, and/or perhaps disabling the artillery computer.
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1 minute ago, Swordfish said:I know that it will not change a lot but a lot of new players and older perhaps would like to make that list, or strive to be recognised as a top tier players.
just an idea you could trial it and if it doesn't work remove it.
a lot of our players are young so to have your name on the board would bring a lot of pride something for everyone to aim for.
just my opinion.
thanks
Absolutely, I think it's a great idea.
I've been wanting to include a custom start screen for a while now, our current one is vanilla, and doesn't have any uniqueness. Once we've updated our Wasteland version (what we're currently working on), we'll be able to shift onto things like this.
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4 hours ago, Aidanjr said:Maybe a list of the Wasteland Veterans as well? @Mozkelby
The list wouldn't change very often, so perhaps not. But I am intrigued by the idea of including the top-10 players - not that it changes very often either, but as Swordfish mentioned it could drive more competition amongst more active players.
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I'm going to talk to our Senior Administrator about adding this and DynaSound into our server as soon as I can. It's been suggested quite a few times before, but we simply hadn't gotten around to putting them in.
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1 hour ago, Aidanjr said:Well if we are having a competition here... Mine is the best signature
@Mozkelby 's Signature is pretty cool though with those links!
Gotta love the good ol' Javascript. Works magic.
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Very generous mate, thank you very much.
I'll let Quantum know when he's next available.
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When we get our dedicated server, which will be pretty soon, we'll have the server-power to add in more custom objects such as these.
In the meantime, I've gotta say, you've done a super good job. Including small built-in easter-eggs in structures like this would be pretty awesome too, especially for new players.
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Grrr, I only bought that Pawnee a few minutes before.
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That could work, and might even be a good wee fix for locking the public channels, which seems to have become bit of a norm.
I get the fact that a lot of people want to make videos with a group minus any further disturbance from random folk entering the channel - without, of course, leaving the Wasteland section of Teamspeak. Something like this could be a good way to resolve that.
Something we have to factor in though would be the ever-increasing amount of current channels on the Teamspeak, and avoid filling the server with channels that don't seem to get used. If this were to be added in, we'd have to be absolutely sure that they are going to be used.
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Gotta love fiber broadband:
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9 hours ago, Unit_3397 said:Not sure if its already been mentioned else where, but getting some stickers/ magnetic patches in the shop so that we can put on our cars or what not would be a great way of advertising to locals... honestly, 1 out of 6 young people that drive past you are gamers... (ok,ok, its just a guess ;P )
Anything that represents advertising our community and to narrow down, our wasteland server, I'm keen. Sorry other folks only play wasteland.
Chuck that beauty on the back and you'll be all set.
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23 minutes ago, Unit_3397 said:Time for a third instalment of the wasteland carnage series.
Not anymore!
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Hey guys!
Thanks for informing us of your thoughts related to weather and day/night cycles on our Wasteland server, we've gotten an incredible amount of votes and opinions to help our staff make the right decision with the community in mind.
This thread has been locked for now, but the developers / team will be sure to post any important announcements and updates regarding this matter below.
Cheers.
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Just now, TurboFanny said:would that be the same with jets? just land and chuck in garage?
Most likely. It would have to depend on the garage location though.
Mozkelby - Resignation.
in General
Posted · Report reply
Hi guys,
Sorry, this won't be a very long post, keeping it short and sweet.
After careful thought and consideration over the past while, I have decided that it has now come the time for me to leave Strayagaming.
I would like to take the time to thank those who have who had given me the opportunity to contribute to the community through our staff team, it's been a truly wonderful experience from the very beginning.
All the best of luck,
Moz