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Posts posted by pkisbest
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Best advice is to multi-crew a tank. And find a few people to either crew a second tank, or a bobcat. There’s safety in numbers, and the multi-crew aspect allows more successful dodging of missiles and RPG’s. And work with other Ironside members not in your group.
Also try and sit on hills like...1.5-2km + away for guaranteed safety from AI in the AO. In some AO’s you can get closer due to natural cover, but each AO is unique.
I’m not sure if there is something Fitz can do with the AI to prevent the top down, or at least lower the damage of it, but for the moment ya gotta deal with it.
Remember in terms of damaging tanks - the rear is the weakest generally. If you can get a few good rounds into the turret and disable it, that’s a second option for where to target.
Note: please forgive any grammatical errors, this was written by a very tired Pk.
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Is it possible to add a poll inside a topic? Or would I have to actually make a seperate post for a poll? I think there’s been a fair bit of interest both ways and would like a poll done for it.
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Primary breads reason. It kinda kills the hardcore vibe when you and a few people are going full hardcore, to see a guy walk past sprinting with a Bergen full of missiles.
And I mentioned in the post, not a perm thing. Maybe for just one restart a week on Tanoa.
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So it's been the interests of a few players over the last few weeks, that we could potentially make a specific day of the week hardcore for the Tanoa server. Hardcore would involve slightly harder AI, First Person Only and Stamina enabled. My own personal recommendation would be a Friday. Either run full day Friday, or during Peak times (Perhaps peak time for a trial period to see interest. High interest = 24 hour of hardcore).
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The only issue I can predict with the MK82 change is that it is definately not noob friendly. While a good handful of us jet pilots are capable of using and hitting MK82’s relatively accurately, the majority of pilots cannot.
I’m unsure what you mean by Cannon Pods. But if it’s possible to artificially increase the default cannon ammo in the Buzzard, it would be great.
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The actual AO and side mission is generated by the server. This event will be controlled by the staff members of the server via the Zeus interface..
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Nope. The infantry plebeians can walk.
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So i recorded the whole event and have uploaded the raw footage to youtube. Link is here: https://www.youtube.com/watch?v=R5U-6iNI9S8&feature=youtu.be
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Compulsary Mods are CBA_A3, Ryan's Zombies and Demons and the ExileMod. Optionals include Blastcore, JSRS and Enhanced Movement.
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Yeah I can see Smoke being spammed by trolls.
Flares will be fine though...not that they work well without blastcore
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From what I know Fitz, the MK6 only has access to HE rounds.
Is it possible to add smoke and/or illumination rounds without removing how much HE it has?
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On the “can’t find a weapon in a town”. I literally walked into La Trintite near the safe zone and I found several M1014’s and Stings. Both with are incredibly viable in the early game. I also found several of the Vermin’s. and several revolvers and Four-Five pistols. All with at least 2-3 mags.
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Last nights one was more an impromptu one where I had a bit of a **** around....like ordering you to run straight at a sniper.
The formal ones I run will be a little bit more serious.
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Sorry who were you again?
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Very well done Persona.
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I think its a more.....Unique culture....Kinda like a culture of Bacteria.
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That’s pretty standard. It’s a small high infantry ratio map. Using something like the Lim is gunna bring a lot of Kills.
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Honestly I wanted to start doing a squad related thing a few months ago. But I’ve found it hard to have time.
Althiugh now that Uni is finished I should have no problem running them.
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56 minutes ago, webbie said:Alot of players will use TeamSpeak, alot of groups will use group chat but be using either TeamSpeak or discord. My preference is in game group channel unfortunately use of a main group is under utilised often.
Or the main group is full of.....utter nonsense to put it lightly.
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1 hour ago, xx_zero_xx_alpha_xx said:Yep, or it's a rendering bug at range. Either way, it sucks. I've had similar issues (at + 1100m).
It's one thing to nag on the 'this is not a milsim server' drum, but not being able use legit tactics is just a bit crap.
No it’s an actually feature implemented on the server.
Unless your within 300m of the Commander, you won’t be able to harm him...or shouldn’t be able too. @Fitz can you confirm?
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On a serious note: I believe I&A has a system at the moment where the commander cannot he killed by someone outside a specific range of then HQ.
The point of this is to prevent people from just murdering him at long range.
Im assuming it’s the commander your shooting. The video I’m watching is from my phone in 3G internet and thus is terrible quality so I cannot see properly.
Also @Mann you spent way too long writing that...Kudos to you my friend.
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5 hours ago, UNO` said:So now we (as in the AL players) have to develop our own shit hold up wtf?
Well the more people that know how to do the development, the faster shit gets done.
However, I also mentioned that none of the devs from AL would stop developing AL unless they personally wanted to. My assumption is that Webbie will be doing the majority for Exile, with a little bit of help from other devs in the community.
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The devs do work for the server they want to do work for.
Just because we start up a new server doesn’t mean we are taking Devs from the AL server. Calm your tits.
If your so worried about “your server missing out”, learn how to do shit yourself.
As related to the point of this topic -have never played Exile and would love to give it a try.
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With the recent release of Battlefield V, is anyone else around Strayagaming playing in?
Looking for some people to play with.
Hardcore Rotation Poll
in Suggestions
Posted · Report reply
As the name suggests: should a hardcore rotation be added to one of the I&A servers for a single 6 hour block each week.