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Fitz

Game Services Manager
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Everything posted by Fitz

  1. Fitz

    Couple of bug fixes and fix for server crash that was happening at least a couple times a day.
  2. Fitz

    13/4/18 Small update for some important fixes. Changes: Added Ironside whitelisted slot for donators. Fixed missing textures. Fixed being able to fire weapons at Ironside spawn and side base. Added Nyx Recon to carpark. Gear restrictions need some adjusting, should have that done sometime this week. Quik's fixes:
  3. Fitz

    There is no mod. You just join and that's it. There are some optional mods you can use though: JSRS - https://steamcommunity.com/sharedfiles/filedetails/?id=861133494 Blastcore - https://steamcommunity.com/sharedfiles/filedetails/?id=767380317
  4. Fitz

    13/4/18 Let me know if you encounter any bugs! Changes: Added Tanks DLC! Added new vehicles. Added new cosmetics to base. Veterans have access to 244 MHz again. Reduced infantry VTOL spawn to 14mins from 20. Added service point to Ironside spawn area. Added Ironside chat channel. Available to anyone that is in an Ironside slot, anyone that is in a tank, and admins. Added current vehicle to Aircraft chat channel call sign. Fixed a few things that broke after update. Slat armour can be equipped at service points by engineers/crewmen. Camo nets can be equipped anywhere. Both available via scroll wheel action. Official Changelog:
  5. Fitz

    Thanks for the suggestions Unlikely at the moment, but maybe after Tanks DLC. It was changed to this last update but had to be changed back because it was too difficult and people were complaining. I will probably do this next update. Tanks in AOs can and often do wipe it quickly though, whether they are fully crewed or not. Decent idea, will see what happens after Tanks DLC. Probably, next update. No, this would increase teamkilling and the vehicles would despawn at the end of every AO. If I changed it so they didn't, there would be far too many vehicles. Good point, I will change this for next update. Next update will be when Tanks DLC releases, so around April 11th.
  6. This post is to answer any questions people have and clarify some of the details regarding the new monetisation system mentioned here. The new system now grants access to donator perks on a monthly basis. Every $10 = 1 month. For example, $50 = 5 months of access. 1 month from now (26/3/18), current donators that have not donated at least $10 in the past 2 months will have their access revoked. Unfortunately, Veterans that were granted access to perks will also lose access on 26/3/18 It is undecided at the moment exactly what additional perks Veterans will receive in the future. Clarification on how to achieve Veteran status will be posted soon. Feel free to post any additional questions below.
  7. Fitz

    Not 100% yet, but new mbt will be added to ironside, AWC added to carpark, tank destroyer probably added to regular spawning car park or as side reward. All of these will probably be available to the enemy as well. MLRS truck will likely only be obtainable from Zeus. I'll wait to see what Quik comes up with first though.
  8. Fitz

    4/3/18 Changes: Fixed UAV operator not having any UAVs Adjusted enemy jet spawn rates. Fixed Defend AO issues (timer not working, time extension event causing problems). Redid the SQM. Should hopefully fix the stuck on 'Receiving data' issue. Fixed stat scoring issue. Fixes for other minor bugs.
  9. Fitz

    That was quick
  10. Fitz

    After some discussion, it has been decided that anyone that has donated $120+ in total in the past until 26/3/18 will have lifetime access. Similarly, anyone that donates $120+ in one hit with the new system, will receive lifetime access.
  11. Fitz

    26/2/18 1.0.6 Changes: FOB now gains 8 respawn tickets on activation. Fixed some minor Zeus stuff. Fixed vehicles in spawn area not getting deleted. DB changes - extra logging and stat tracking. More on this soon... Added some stuff relating to the new monetisation system. More details here https://strayagaming.com.au/topic/17783-invade-annex-monetisation/ Official changelog: Known issues: UAV slot doesn't spawn UAVs Enemy jets spawning a bit too quickly
  12. Fitz

    3/2/18 1.0.5 Changes: Added 1 Qilin to carpark. Adjusted AI skill. Mainly tweaked Altis, Tanoa probably needs some more fiddling... Added check to make sure base artillery is in correct position at end of AOs :/ Fixed gear check script not working properly in some cases. Fixed Side Mission rewards with dynamic loadouts making weapons available to pilot only instead of the gunner. Enabled Artillery Computer. Added some more skins back in. Disabled Command channel. Hopefully fixed some slots getting stuck on 'Receiving data' when joining. Relevant lines from the official changelog:
  13. Fitz

    @Tungsten Sounds like the best option is to remove artillery altogether I will enable the Artillery Computer next update.
  14. Fitz

    But I haven't changed anything yet
  15. Fitz

    Yes, I know the AOs aren't the greatest right now, I've heard it a million times... The update yesterday was to move the config files and AO related stuff on to the server, so I can tweak them easily without having to also update the 55mb mission file every time. edit: sorry, i assumed this post was sarcastic because i didnt actually change anything
  16. Fitz

    https://discord.gg/kvbPJ5w There is also a big link right on the homepage, dont know how you missed it
  17. Fitz

    Nice idea, will try add this next update. Probably a bit too hard with how the vehicle system works currently. Some vehicles have lower chances of spawning for balance reasons as well. Done.
  18. Fitz

    3/1/18 Big fat (54mb) update adding most of the textures back in and fixing/tweaking some stuff. I added the textures back as I don't think we'll need another update until the end of the month. Changes: Added most textures we're used to back in as well as some new ones for the Mohawk and one for the Neophron. Added new dark skin for the Y-32 which is applied to the transport one by default. Changed default Orca skin. Fixed spawn rotations Y-32 should now spawn in rotation with the Blackfish. Heavy lifters should no longer have medium helis spawning on the same pad. Pilots no longer respawn instantly if their heli/plane is still alive at death. 5 minute bleed-out timer (half the usual time). Pilots now take reduced damage when flying. Damage modifier will now be active during Kavala urban AO (reduced damage to players). (Always active on Tanoa). Hopefully fixed aggressive vehicle respawn for base vehicles. Unfortunately, random AO vehicles and Eastereggs will still despawn as usual for now. (Altis) Decorated Side base and added vehicles there. 1 Hummingbird, locked to non-pilots only. 1 Offroad and 1 Prowler (Light). Adjustments to Command Surrender stuff. Tweaked some Staff menu and Curator related things. Added 244MHz channel. Gave staff access to Aircraft channel. (Altis) Fixed HQ that had wrong simulation value on buildings. Added confirmation box to first person lock option, as some people can't read... Fixed player assembled weapons couldn't be mounted. Classic AO adjustments AI skill tweaked. AO AI spawn count tweaked (vehicles included). Adjustments to DB stat collection. Fixed some script errors. Few other small tweaks. Known issues: When towing and attempting to load cargo into a VTOL, the 'Load Cargo' option doesn't work. Apparently pilots randomly die when landing. Haven't been able to reproduce this however. Big thanks to everyone that has reported bugs and issues to us! I have heard complaints about the AI being too easy and occasionally pilots being able to fly straight into AOs pretty much unharmed. I have also noticed the short time some of the AOs take to be completed (11mins in one case). I have increased the difficulty and spawn count of some AI/vehicles and will be monitoring the result. As the watermark in the bottom left of your screen says, this is a beta...
  19. Fitz

    Try disabling Stream friendly UI - Options > Game > Stream friendly UI
  20. Fitz

    Will look into the Load Cargo thing. Target reporting works fine for me with both of those targets. What kind of issues? Chat/notifications not showing at all or something else?
  21. Fitz

    Yes, the loadouts need adjusting. They have not been changed to what we had before the update yet. I'm fixing/tweaking some of the other more important things first...
  22. Fitz

    Yes, there is a bug with towing them and then loading, but if the Blackfish is parked nearby and you are on foot near the crate, you will have an option to load it in.
  23. Fitz

    I'll add the transport variant to the HEMTT transport rotation. I don't see the point in adding the rest though as the Huron crates can be transported in the Blackfish (or slung regularly) for FOB and other logistics.
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