Quick questions
Are Zeus ops limited to NATO or will their be opportunities to play as either CSAT/Indepent/other BLUFOR forces like Gendarmerie?
If mods are used in this server (including zeus mods)?
If mods are used perhaps have a look at Arma 3 Aegis mod as a way to introduce mods as it uses vanilla assets with modification and some new vehicles and toys.
Are fighter planes locked to I&A payload or vanilla
If Achilles is used:
Will their be custom creations either deployed or given to players like the recon quad or mortar truck.
Op ideas:
Operation Bunker Buster
MISSION OBJECTIVE:
Clear all bunkers, fortified position, artillery and bunkered AA position.
Neutralise reinforcements and capture the area
Rescue P.O.Ws/civilians
CSAT/AAF has fortified their northern base on the island of Malden and made it a temporary prison as they establish martial law after our invasion in the south with support from the damaged USS Liberty we are to capture the old base on the northern part of the island, rescue prisoners and reduce the AA threat. Following this they must hold the position against a counter attack from the south and the airport to the east. No CAS or helicopters due to AA threat on a island.
MAP PREFERENCE: Malden old, ruined military compound.
SQUAD SETUP/REQUIRED ASSETS :
Minimum requirement
Phase 1: (beach assault)
x1 Drone operator (integrated into a squad or command team)
x1 Command team
x2 Squads
x1 Amphibious APC
x2 Speedboats/RHIB or x4 assault boats
x4 assault boats (reinsert vehicles)
x1 MK41 VLS
Phase 2 (Defense):
5min reinforcement time before counterattack
remaining phase 1 assets
capture assets
x1 mortar
x4 HMG static
x2 GMG static
x2 AA titan static
CAS\FSG STATUS:
No CAS. VLS at Drone Operators discretion (1 Salvo of Laser guided and no cluster missile.)
WEAPONS\UNIFORM:
Standard NATO uniform and any weaponry you like as per assigned class.
examples:
Engineers/UAV/Crewman=Carbine/Sub machine-gun
Squad/Team leader/Medic/Light AT/Rifleman=Rifles
Auto-rifleman=Machine guns
etc..
IMPORTANT NOTE:
Fortified position should have placeable statics in crates, ammo, meds and 1-2 enemy APCs available. Enemy vehicles could be damaged and unable to move but still able to operate the armaments. 5min reinforcement time before counterattack. Joint force so of AAF/CSAT armour and light rotatory aircraft. No Jets
Operation Penal Liberty
MISSION OBJECTIVE:
A small plausible deniable NATO team was sent in to the high security prison to free prisoners and extract the NATO officer. Players are prisoners in CSAT prison that suddenly and mysteriously able to break out. Most Players only have clothes and must scavenge weaponry from dead bodies, the armory or meet up with NATO team. Goal survive for allocated time or make it to extraction.
SQUAD SETUP/REQUIRED ASSETS :
x1 squad (all medics, locked to rifles)
x1 officer
penal units
extraction vehicles (hemtt transport, huron, etc...)
CAS\FSG STATUS:
No support at all.
WEAPONS\UNIFORM:
NATO team locked to rifles
rest are civilian
IMPORTANT NOTE:
extraction 2km from prison. no vehicles they can use between the 2km limit.