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Goose_

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Posts posted by Goose_


  1. Howdy all here's a few ideas which I've put together mainly focusing on different vehicles to add some more variety to the gamemode.

    Additional Hellcat Variant

    4fAFZUj.png

    *Add a disarmed pylon variant of the hellcat to the heli rotation. This adds some variety to the heli rotation with this variant featuring FFV seats & a different seating layout

    Mora APC

    V2zXbB8.png

    *Add the mora APC into carpark rotation It has the cannon of the kamysh minus the AT missiles. They're smallish and make for good fun running them in teams of two (Could also make a good side mission reward)

    Battle Tractor

    And to finish off a battle tractor / shitty technical side reward suggestion.

    iQVG1sm.png

    • Seems Good 1
    • lul 1

  2. The supply crates at the crate area at base currently feature randomized inventories this causes issues with being able to pick up a crate straight away and send it to HQ in a defend.

    You don't know what's in it, sometimes they will have guns with only a few rounds for them. and a low chance that everyone is able to use those weapons due to load-out restrictions (Mainly an issue with the large crates but still affects the small one)

     

    This proposal would be to use the vanilla crate load outs again which lets the pilots take less time to deliver useful supplies to the AO. The large vanilla crates have a nice range of weaponry which is able to be used by almost all roles.

    Spoiler

    image.png.166ba9759eb51cec37a26d4b8bf1565d.png

     


  3. Put simply you're hovering above your drop zone and you tell everyone to fast rope out but then everyone is unable to fast rope in time because you accidentally hit the tab key disabling fast roping.

    I believe this option would be much better not being on a keybind but under the home menu in the options.

    This way the pilots who use fast roping don't need to worry about making sure it's enabled and vice versa for those who don't like fast roping

     

    • Like 1

  4. I think having a choice between the greyhawk and sentinel would be a nice feature

    It's sort of like cas jets, You wouldn't like being forced to use a Wipeout against several gryphons at once, Just having an option between attack and fighter makes it an all around more enjoyable experience.

     

    Greyhawks are friendlier for creating little bush runways just outside the ao with their low speed meaning they can land anywhere. Then you just have an ammo truck and act as a FoB for everyone.

    And i've gone into a littlebit more detail on the discord on why greyhawks are useful.


  5. On 1/18/2021 at 6:11 AM, Humaine said:

    My Stream client says I've done 3394 hours in Arma 3.... that's 141.42 days... WTH!

    I have to say that most of it has been on Straya, for the last 4-5 years.

    Even now I'm still learning things about the game... 

     

    Side note: I know you can check some of your stats at Battlemetrics but is there another place you can check?

     

    You can check your stats at https://rubio.strayagaming.com/

    It's not as accurate since it seems to only go back as far as 2017

    eg.

    https://rubio.strayagaming.com/invadeandannex/profile/NzY1NjExOTgxNTU2Mjk0MTQ=


  6. 9 hours ago, Abraham Sterling said:

    @Nugs Goose posted the spreadsheet in here but I'll put it in there again with instructions and pictures later on. It will be my edited version of the sheet as well though.

     

    The one annoyance i have with that spreadsheet is it requires 10 figure grids, which is a pain to get with ace map tools

    However having a spotter to help lead you onto your targets is great

    • Like 1

  7. On 6/22/2020 at 3:57 PM, Nugs said:

    What would this entail in the way of scripting though? You still have the issue of TS queuing as well, is there a way to integrate ingame actions to force a channel change in TS?

    My idea was to do away with the teamspeak channel queue channels all together And have a script manage the queue ingame,

     

     

    It would help simplify the process of joining a queued slot, As well as the need for staff to deal with people who skip the queue.

     

    • Like 4

  8. On 2/21/2018 at 10:20 AM, Corporal Kerry said:

    The GBU bombs in the Tanks DLC release will be lock on after launch. This means that they will acquire a lock on after drop in the general direction of the lase. But they could conceivably get confused and hit a lase by [3MK_Vixer#Raze instead and hit friendlies. How are we going to manage this in terms of restrictions? Should be just keep the existing familiar behavior or will we just reeducate the players on the new system. At least the top-down attack on the Titan launcher that is coming will be useful in an urban environment. But having the bombs seek out their own lase might be a problem. What do you think?

     

    Hopefully bis will add laser codes as well and make it no longer possible to lock onto enemy lases.

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