Qeus
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Everything posted by Qeus
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Hi soldiers, Please post your wishlist of addons/mods you'd like to see on the public coop server. There are at this time no intentions of adding third party addons/mods to the public server, but there may be opportunities in the future. Myself, I would like weapons/vehicle/assets addons like RHS.
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I&A Custom Addon Download (Dropbox) Version: 1.0.0 Release date: 5/04/2016 Compatibility: A3 1.56 Hi soldiers, We now have a custom addon (mod) for the I&A server. The purpose of this custom addon is to modify game data in a way that isn't possible through the normal mission file mod/server file mod we use. An example use-case for this custom addon is to make vehicles like the amphibious APCs liftable with the Taru helicopter, for people who are running the custom addon. This sort of thing will come later. At the moment it doesn't do a whole lot (see below). It is fully optional. Version 1.0.0 Overwrites animal behaviour system, for performance/FPS gain. In vanilla arma, there are always 4-8 animals near the player (rabbits, snakes, fish). Each of these animals initializes its own script to control its behavior. The result is 4-8 scripts running on your machine. Overwriting prevents your machine from running these scripts, saving a bit of performance and improving the speed of existing scripts. The downside is the snakes and rabbits are slightly less intelligent! With this mod running, there will be 4-8 less scripts running on your machine.
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Hi guys, This is a thread for stuff not worthy of its own thread but still might be interesting to know/"neat" with respect to development on the co-op I&A server. Open to comments.
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Server now allows use of this mod (from next server restart): http://steamcommunity.com/sharedfiles/filedetails/?id=755210821 https://forums.bistudio.com/topic/193929-qs-mag-repack/ Download via A3 Launcher mod sync. [L.Ctrl]+[Reload]
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Thy will be done. Server now allows use of this mod: https://forums.bistudio.com/topic/193929-qs-mag-repack/ http://steamcommunity.com/sharedfiles/filedetails/?id=755210821 Should download automatically from Steam Workshop when connecting to server through A3 Launcher. Key binding: [L.Ctrl]+[Reload]
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sadly it is not popular mod ace3 has it integrated, and there are several addons out there for it.
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Server updated! - Can now Load (interaction) into VTOLs - Apex UH-80 ghosthawks integrated into mission scripts (turret safety, etc) - Xi'an VTOL ATGM removed - Zeus AI suppressive fire - Leaderboard 7-day cycle restored - Zeus intel items fixed - Secure Radar side mission fixed - Towing fixed (vehicle would sometimes disappear when changing locality at start of tow) - few other things
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Small update coming on monday with some bug-fixes
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The decision to maintain 60 as max is performance related.
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Hi guys, We've implemented the first build of the FOBs system to the server. The FOBs system is still in active development and far from being final, and is intended as a platform for further mission design. Provide feedback for them here. Bugs, issues, ideas, changes to how it all works, suggestions, comments, etc.
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Hi, Apologies for the delay. Will attend to it immediately, will be resolved for next restart (2 hours).
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I've investigated some of those things, unfortunately not accessible to scripting. Turning off crosshairs also turns off most of the HUD (including action menu), and magic map enemy icons are not tweakable without breaking some other things. Custom difficulty for the server means we aren't using Recruit/Regular/Veteran/Elite presets, not that people can customize their own difficulties.
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Apex is live. Terrain is Altis but all new assets have been integrated Please report bugs in the bugs forum
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Hi guys, There will be some activity tonight, with the Apex update 1.62 releasing in the next 6-10 hours, and a mission update to add some of the new vehicles to the Altis airbase. As a result, server may go down a couple times in the 12AM-6AM session.
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If you are really keen you can configure your Startup Parameters to autoconnect to your favorite server -connect=<ip> Server IP to connect to. -port=<number> Server port to connect to.
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Hi soldiers, release date of Apex Expansion to public build is 11 July 2016. We will of course be deploying a quick reaction force to deliver all the new assets to the public server, at the same time Until then, feel free to propose ideas in the lead-up, for what you'd like to see and how the mission should adapt.
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BIS Squad Radar Should it replace the QuackTac?
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For the time being its off-peak hours on Wednesdays (AEST). 00:00 - 17:59. We haven't set up a .bat file yet to control it so its just manually adding keys to the folder for now. If you have weapon pack suggestions let me know
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one of the new guns coming in Apex Expansion:
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Hi guys, Dev stuff is on hold for a couple weeks during uni exams. I'll find some time to upload a couple bug fixes (side mission POW civilians not talking, and FOB laptops) and will keep the lights on, but that's about it.
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looks good thats a big slab of green though
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First implementation of the backpack locks is on the server, we still have to add the button to the revive menu though. The main button is in the inventory menu, right beside the backpack icon.
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Small update today: [ADDED] Backpack locks (beta) - https://strayagaming.com.au/forums/topic/5062-lockable-backpacks/ [FIXED] Global channel became unblocked after 1.60 patch