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I think a discussion needs to be had about what exactly the priority of the medics is, more than once I have had irritating people spamming comms asking me to medic them when they are 400 meters away in an open field surrounded by enemies and getting angry or abusive when told I am not going to charge up to them. There is a reason in all first aid course you take that the first rule of first aid is always to assess the danger to the first aider. There should be a rule against pressuring medics, they will get to you when they can, you have a 10 minute count down for a reason be patient, clear and secure the area before reviving. I love playing medic it's my primary go to role, but I find myself forgoing this role when the player count is higher for this reason. Possible suggestions to minimize friction between medics and other players. 1. Reduce the distance casualties can see the medic nearby distance. Still allow medics to see casualties up to 500 meters, but maybe reduce the distance for casualties down to 100 meters if possible. 2. Allow casualties to slowly crawl so they can atleast move themselves to nearby cover to assist medics in not getting killed while reviving and give the player something to do while they wait for a revive.
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http://store.steampowered.com/app/571710/Arma_3_Laws_of_War/ The Orange DLC is a humanitarian role based DLC with mine clearing and an ambulance. It even comes with a mine-clearing robot drone. Key Features International Development & Aid Project (IDAP) - This new faction, IDAP, is a non-governmental organization which is specialized in rapidly responding to humanitarian disasters. The faction is composed of new IDAP-branded clothing and gear, including outfits for specialized roles such as Explosive Ordnance Disposal specialists, as well as many other tools, supplies, and other items. "Remnants of War" Mini-Campaign - Take on the role of IDAP explosive specialist Nathan MacDade, who is tasked with identifying and deactivating mines after the war in the Republic of Altis & Stratis has ended. While you are being interviewed by an investigative journalist, you will uncover what happened in the town of Oreokastro, experiencing the events from the perspective of various sides, in recollections that span multiple periods of time. Van - IDAP makes use of a new van, which comes in multiple variants, with over twenty custom liveries in total. Each variant caters to a specific purpose, such as cargo logistics or the transport of people. There is also an ambulance variant available. Utility & Demining Drone - IDAP has a new drone at its disposal to be able to quickly move cargo or supplies to a specific location. A special variant of the drone is used as part of IDAP's demining operations. APERS Mine Dispenser - The APERS Mine Dispenser is an effective but controversial area denial weapon system. It is typically only used in desperate situations, and can have devastating effects even long after a conflict has ended. Vests, Bags, Headgear & Facewear - Various pieces of new gear are available to help you carry out your duties. This includes safety vests, messenger bags, hard hats and press helmets, ear protectors, safety goggles, and much more. Additional Content - The Laws of War DLC adds a variety of miscellaneous additional content, such as time trial challenges for the new van and drone, a paramedic outfit, and a training mine. Supporting Feature Extensions Cluster Strikes & UXO - Refined cluster strikes provide a highly destructive form of warfare, while the newly introduced simulation of Unexploded Ordnance means that some cluster bomblets might not explode upon impact. Mines - Several improvements to the identifying and clearing of mines (and other explosives) make for a more manual process, with a greater emphasis on the Mine Detector tool. Leaflets - You can now drop informational pamphlets from the sky using the new Utility Drone, which can then be picked up and read by people on the ground. You can also apply your own leaflet designs to your own custom scenarios. LOAC - New additions to the Field Manual cover the Laws of Armed Conflict, while small tweaks to the Arma 3 sandbox also improve the in-game representation of LOAC. Supporting Content Showcases IDAP & Laws of War - Two new individual scenarios offer an introduction to the DLC's new faction and topic. In Showcase IDAP, you visit one of the organization's open days on Altis. while in Showcase Laws of War you take part in an IDAP training course. Additional IDAP Content - In support of their operations, IDAP has access to emergency and medical supplies, such as cardboard boxes, food sacks, water bottle packages, blankets, stretchers, IV bags, body bags, and more. Cluster Bombs - Deploy three new faction-specific cluster munitions from aircraft, but also deal with unexploded ordnance that may be left behind afterwards. Decorative Objects - On top of IDAP-specific props, several new decorative objects are available, including shelter tents, separate floor canvases, new furniture, an air-conditioning unit, and plastic net fences. Official Soundtrack - Listen to new music tracks composed specifically for this DLC. Steam Achievements - Unlock a set of extra Steam Achievements related to the new content.
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Arma 3 Gun Game Lads if you have played gun game, Please make a comment if you want some changes or vote to add more Like if you really enjoyed this and this we should make more If we make more we will make a goal in donations for Connor to continue the mini games. @Connor.
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This happened just as we were getting into the group shot. I hope we got it, it was seconds before restart.