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Found 3 results

  1. Noskire

    Malden Monday

    Arma 3's Malden DLC is the updated version of the Malden terrain from Arma: Cold War Assault called Malden 2035. It is a FREE DLC, and runs every Monday night on the StrayaGaming Tanoa/Malden server. This is an infantry focussed map, and provides a lot of fun for players who like to work in a squad. The island of Malden is small, with a population of around 500. Historically, it was a French territorial possession during the early 1800's, but was then captured by the Russian Imperial Navy after the Napoleonic Wars. It maintains a distinct French influence, despite Russian occupation. In the 1960s Malden became a NATO outpost. Although the nearest major NATO base was in West Germany during 1985, Malden was considered not important enough and was left with only a minor presence. Now CSAT have determined it to be of strategic importance. Mondays: 1700 AEST 1800 AEDT 2000 NZST
  2. Welcome all, most of you have probably seen me in game before, but here I am making my first appearance on the forums. Now to the subject at hand, Wasteland now has a new version 1.4 with added features and fixes listed below. [Added] - Laws of War DLC [Added] - Killfeed HUD [Added] - Para drop System [Added] - Bounty System [Added] - New Mission types [Changed] - Improved revive system [Changed] - Improved kill attribution [Changed] - Improved antihack [Fixed] - Prone reload freeze [Fixed] - Many minor changes and fixes [Fixed] - Eating and Drinking animations I've spoken to @Unit_3397 @Dak Commstar & @James32 about updating to the newest version and all are totally on board with this, so expect some changes to come in the following weeks. Now I'd like to know if you as a community would like to see these updates on Stratis or on Malden, I know many of you really enjoy Stratis because it is a really great map but my concern was the new bounty system and how that would play out on such a small map like Stratis. Also the Para drop system allows you to call in supply crates after a particular time (Lets say every 30 minutes) these supply crates will most likely cost more then the shop for obvious reasons, also vehicles can be dropped too and would clearly be much more expensive then buying from the store. Below I'll list a pros and cons for the two maps. Stratis Pros - Better performance due to less buildings and simulated objects on the map - Easier to get around and get to stores - Allows for more custom towns and buildings (at the cost of performance) Cons - The map can feel a little to small sometimes, often times spawning beside other players and getting killed - Missions finished rather quickly when on high population, the smaller map size reduces the time needed to gear and get to a mission - Little to no base building imo due to map size (I could be wrong on this and people just don't like building bases) Malden Pros - Bigger map allows for a more dynamic game - More options for base building and hiding crates (something people rarely do now) - A better map for Jets and people on the ground allowing Jets more freedom (Dog fights) and units more safety on the ground due to the map being bigger - Map size and elevation allows for a more long term game, with setting up plans and stockpiles (something I seen a lot more when we had Malden) Cons - More of a performance hit due to more buildings and simulated objects (we might have a fix for removing objects not needed therefore allowing a bigger fps boost) - Not much room for building custom towns and areas (not really need imo) - Feels rather big when there are <20 people online I would love to hear everyone opinion on this topic, and try to think of it in a long term sense as a lot of work goes into swapping maps and updating the base Wasteland. Thanks for reading. - Vulyem
  3. WASTELAND 2.0.0 ANNOUNCEMENT “The world as we have created it is a process of our thinking. It cannot be changed without changing our thinking.” ― Albert Einstein Greetings everyone, I was going to wait until the day of it's release to announce this and have it be a surprise however due to the large amount of discussion surrounding the issue (see this thread: https://strayagaming.com.au/forums/topic/14049-stratis-vs-malden/) I have decided to announce the update now, in advance of it's release and give you all a rough run down of our big news! First of all and most excitingly update 2.0.0 will mark our transition to Malden as our server's map. This has been in development for around a week now and is now complete! Long story short we have designed and built a Wasteland map for Malden which we will be deploying on our server on the map's official release date, wed/thurs next week! For your viewing pleasure some images to give you a taste of our new map This new map has been built specifically for strayagaming wasteland and as such we should be one of the first wasteland servers to be on the new map! Some Gameplay images: Other Notes, Along with the switch to Malden there will be an associated gameplay update rolled onto the same patch aimed to adjust the economy (both price changes and modifications to some mission rewards) along with a handful of bugfixes and other small additions (full patch-notes will be released when it goes live next week). Developing Malden in such a short time-span has however delayed our next larger gameplay patch slightly, however it is on it's way and should be released in around ~3-4weeks baring anything unexpected coming up. However I'm certain that until then that the new map will keep you all more than occupied What this all will entail (the cons), To avoid inconsistencies involving the coordinates of players and vehicles transfering over when we switch to the new map, as well as ensuring a more even starting field when we go live with the patch I will be wiping on hand money/gear and force saved vehicles. This means that if you wish to keep your gear you should store it, you should also bank all your on hand money and park any vehicles you wish to keep before the day the switch over is due to happen. Please note: This will not effect stored vehicles, stored items or bank money, only vehicles out on the map and on hand gear/money. Furthermore due to the experimental nature of the new map/ WL build we are unsure how well it will suit wasteland yet. As such we will trial the map for a couple of weeks to gauge it's suitability, we will then decide whether or not we will keep using Malden permanently or either switch back to Stratis, or put the maps on a rotating schedule This new map is also quite likely to have a bug or two considering how rapidly it was put together along with the fact that the Wasteland version of the map was built from the ground up, As such there may be the odd issue with the map that I was unaware of, so please bare with me, and if you encounter any bugs or map issues please let me know so I can fix them ASAP A Sidenote, As a part of improving our server and development cycle I would like to encourage the community to engage more with the process and help us understand what you feel is working and what isn't, and what your thoughts are on the direction on the server and how it could be improved! We aim to make the server as fun and fair for everyone as possible! If you have any suggestions for the server please feel welcome to post them here(and tag me): https://strayagaming.com.au/forums/forum/27-suggestions/. (Please note however that I offer no guarantees any individual suggestion will be implemented, however I can assure you that we will read any and every suggestion and give them fair consideration!) In addition I would implore everyone to assist me in becoming aware of any bugs so that I can ensure a fair playing field for all players. If you feel a bug is completely game-breaking please feel free to message myself or any other Wasteland staff member on the forums or TS with the issue so it can be addressed, if it isn't game-breaking please post it here https://strayagaming.com.au/forums/forum/28-bug-reports/ Additionally if you have any thoughts on this post or the 2.0.0 update I will leave this thread unlocked for discussion. (I have also added a poll to this post Re: interest in a preview of the map) Regards, James32, Wasteland Developer/Admin @Unit_3397 @Ya Mum @Dak Commstar @Lazy @ALI @Connor.
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