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An Introduction Guide To Wasteland Edition v1

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.Scorpion    118

Howdy. In the spirit of the weekend I decided to make some general guides for playing Wasteland. Before I start I would like to thank:

  • Joshua and Leeseven, staff members of Wasteland

for assisting me in creating these guides. Without further ado, let's begin.



Wasteland is a PvPvE survival gamemode for Arma 3. It is essentially a faster-paced DayZ without having to worry about zombies, food or water. 

The StrayaGaming Wasteland server is set on Stratis. It is hosted at



When you first connect you'll be greeted by the lobby. There are three sides that can be joined; NATO (BLUFOR), CSAT (OPFOR) and AAF (INDE). Players on either NATO or CSAT are on the same team, Independent players can either lone-wolf it or join a group of other players (this will be explained later).20190818095224_1.thumb.jpg.f066686a279b5d6b0a4cbee2bfc98120.jpg

The three teams can be seen on the top right hand corner. If General Zodd were on BLUFOR we would be in the same team, same if I was on OPFOR. Independent players are on their own.

There are four specialties that you can join as.

  • Combat Life Saver: Medics. They spawn with a medikit and can revive other players.
  • Sniper: Read the name. They spawn with half-ghillie suits respective to their faction (OPFORs have CSAT half-ghillies for example) and rangefinders.
  • Engineer: Vehicle repairers. They spawn with a toolkit and can repair vehicles without having to use the Repair Kit. They can also unlock vehicles without a lockpick.
  • Assault Diver: Underwater people. They spawn with diving gear.



After selecting a slot and joining, the spawn menu will appear if you're a first connection or if you've died beforehand.20190818100246_1.thumb.jpg.826e3a32ebeeafeba3693830da7f8b4d.jpg

Pressing Random will spawn you randomly in one of the blue transparent circles on the map. If there was a teammate in one of the circles, you would be able to spawn on that circle provided that your team is not being overmatched by opposing players. 

Congratulations! You have connected!




The text blurb that pops up explains team rules. 

Your HUD. In the bottom right:

  • Top most: Your banked money. This is the money you have that you are not carrying on you. Fresh players automatically start with 100K as a startup.
  • Second: Your physical money. This is the money you are carrying on you. You can buy weapons, vehicles, uniforms and whatnot in sufficient amounts, but if you die you will drop this money. 
  • Third: Tokens. These are a special currency that are gained by killing five enemy players in one game session. They can be used to buy special vehicles and spawn upgrades. You cannot lose them by dying, only by spending them. 
  • Fourth: Health. This is the amount of health that you have. Can be fixed by first aid kits and medikits. 

Missions and objectives around the map will appear as the black box at the top right corner of the screen. For now, go into your map (M by default). 



You can see all locations of both stores and objectives around the map. Firstly to the stores.




As the name suggests, gun stores are a place where you can buy weapons of all sorts and some of the static weapon mounts like mortars. There are five gun stores around the map. From north to south:

  • Camp Rogain
  • Airfield Gun Store
  • Central
  • Camp Maxwell
  • Agios Cephras

A unique feature of gun stores compared to others is that they will light up on the map for everyone to see when they are occupied. In the above image you may notice that Rogain is green and says Gun Store (Allies). This is because I am in it. For anyone else the gun store would appear red. 

A key to these colours:

  • Yellow: Unoccupied
  • Green: Friendlies
  • Orange: Friendlies and enemies
  • Red: Enemies


The Gun Store interface. Categories of weapons are on the far left, with the actual weapons in the centre and their relevant ammo on the right. In my GPS tab you can also see an example of the gun store going orange due myself and an enemy player being in the detection radius.




Kamino Settlement General Store. One of the AI missions is directly next to the complex. 

No, you CAN'T buy food at a general store. Instead, you can buy uniforms, headgear, vests, bags, utility items and building structures. There are six general stores (indicated by blue dots saying General Store), and once again from north to south they are:

  • Agia Marina
  • Kamino Settlement
  • Central
  • Limen Bay
  • Girna
  • Jay Cove

Unlike gun stores, general stores do not have an automatic detection radius for players so you'll have to keep your eye out for enemies in the vicinity. 


The General Store interface. Different categories of equipment are on the left, with specific pieces in the centre. The right hand tab shows the virtual equipment in your inventory. 




Kill Farm Vehicle Store. Also note that there is an ATM in the building complex underneath the Kill Farm text blurb.

You can buy vehicles from vehicle stores. (Hmm, I wonder why...) They are the most common store currently in Wasteland as there are eight of them (marked by orange dots named Vehicle Store). Again from north to south, they are: 

  • USS Freedom Aircraft Carrier
  • Kill Farm
  • Stratis Air Base
  • Kamino Firing Range
  • Air Station Mike-26
  • Cape Cod Airfield
  • Strogos Bay
  • USS Liberty Destroyer

Like general stores, vehicle stores do not have a detection radius around them so keep your eyes open for enemy players. 


The Vehicle Store interface. Vehicle categories on the left, specific vehicles in the centre, vehicle skins and paints on the right. 

You might notice there are different categories of vehicles. 

  • Land: Unarmoured, unarmed and generally fast vehicles. These include cars like the Hatchback, SUV, Offroad, Prowler and Quilin.
  • Armoured: MRAPs, more heavily armed vehicles and some APCs. Ifrits, Hunters, Striders and Gorgons are examples of vehicles in this category.
  • Tanks: Proper tanks, anti-aircraft vehicles and heavier APCs. Slammer, Varsuk and the Bobcat are examples. 
  • Helicopters: Rotary-wing aircraft. Ghosthawks, Pawnees, Orcas and Mohawks are examples. 
  • Planes: Fixed-wing and VTOL aircraft. Cessnas, Buzzards and gun-armed versions of fighter aircraft for example. 
  • Boats: Watercraft and submersibles. The SDV, Speedboat Minigun and RHIB are examples. 
  • Token vehicles: 'Special' vehicles, so to speak, that require tokens to purchase in addition to regular money. They encompass most categories of vehicles; heavily armed aircraft, tanks and UAVs are examples of token vehicles. 

Buying any of these things requires money. Which leads on to our next topic.



Money can be gained in a few different fashions. 

  • Small (25K), Medium (50K), Large (75K) and Heavy (100K) Money Shipments. These are a mission that spawn periodically on the map consisting of infantry and armed vehicles that drive around the map. They are completed by killing all AI related to the mission. 
    • Small Money Shipments spawn with three or four armed MRAPs.
    • Medium Money Shipments spawn with two or three armed MRAPs and a light APC. 
    • Large Money Shipments typically spawn with an MRAP, two APCs and a tank or anti-aircraft vehicle. 
    • Heavy Money Shipments spawn with a combination of tanks and anti-aircraft vehicles.
  • Capture points. These are strategic zones placed all over the map that teams and players can 'capture' to get a small sum of money (between 400-5000) both instantly and every 10 minutes. The money gained per 10 minutes is relative to how many zones a player owns. 
    • To capture a point, you need to stand in its zone (marked on map) for three minutes uncontested. You will be informed if the zone is being contested because in the capture message it will say Territory Capture Blocked
      • While you can tell if a player is in the zone by being in the capture radius, they do not highlight on the map for everyone like gun stores. However, once the point is captured, the zone's colour on the map will change to the team colour of the player who captured it and a server-wide announcement will say that that particular zone has been captured. 
        • Colour codes:
        • Yellow: Uncaptured
        • Blue: Captured by BLUFOR
        • Red: Captured by OPFOR
        • Green: Captured by Independent
        • Solid colour fill instead of a hex pattern: Captured by whatever team you're on.


Air Station Mike-26 capture point. Note that in the top-left it says territory capture started while it is coloured OPFOR on the GPS. The latter indicates that it has been captured by another team due to the fill pattern. 


Now that the point has been captured, it has now gone green on the map due to me being on Independent. A server announcement has also gone out informing everyone of this. Captures will be of a solid fill if captured by your team. 

Money can be stored and withdrawn at ATMs. These are large yellow dots with a dollar sign in them marked on the map. A picture of one can be seen in the Vehicle Store section of this guide.


This marks the end of beginning in Wasteland Guide. More advanced guides to follow.

Edited by .Scorpion
Someone pointed out an error in the Eco section
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