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.Scorpion last won the day on December 23 2019

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About .Scorpion

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  • Birthday 12/02/2002

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  1. .Scorpion

    Coming from a balancing perspective, if you are running an RHS event, remove all vanilla weapons, uniforms, armour sets and vehicles. The base Arma 3 stuff is far superior to RHS in just about every way; the armour is more tanky, most weapons will do a lot more damage than their contemporaries (SPAR-16 vs HK416 for example) and are easier to handle, most vehicles are more mobile, have heavier-hitting weapons and fire quicker unless you have a loader (for tanks anyway). On a more positive side, I would personally love modded Wasteland.
  2. .Scorpion

    Not an update per se, but maybe run an event for a week or two on another map? Stratis has gotten a little stale over the years, a change-up (even if it's only temporary) would be nice.
  3. .Scorpion

    We need a new quote
  4. .Scorpion

    About bloody time.
  5. The Admin Convoy Hello again gamers, the next weekly event comes to to you from the WL staff team. This time, you will have to stop a column of trucks driven by staff members and kill the individual members. The convoy will start at Kill Farm, and the mission will be considered a failure if at least one of the trucks makes it to Jay Cove. 150K and 2 tokens per kill are up for grabs! The event will take place at the customary 7:30PM AEDT, 30/11/2019. Have fun, see you there.
  6. .Scorpion

    Ingame Name - Scorpion Hours on Arma3 - 2,600 (400-ish on AL) Age - 17 Short description on your play style - Either I outflank other players and hammer their sides with high ROF weapons, or I will hide in concealed positions and wait for someone to put themselves in a place where I can shoot them from concealment. Basically a roach.
  7. This was brought up by Ethan in Discord so I thought I'd share the idea with everyone else. Make a new bot to tell gang members and the like how many cops are on at the time to see if they can hit a bank. Could even add the function to the existing bank bot. Opinions?
  8. .Scorpion

    I unironically don't disagree with this list.
  9. .Scorpion

    I'd like to see some of the shenanigans that happen with faulty vehicles. Add this shit.
  10. Demolitions Derby... With a vengeance Good morning USA folks, Saturday coming brings another event from us in the staff team! Like the last event, this one is simple. A demo derby at the aircraft carrier USS Freedom, three rounds, using quad-bikes, cars and boats, with a tie-breaker round of Go-Karts at the end. First place in each round will earn 300K, second place gets 150K. Let the games begin! The event will be hosted this Saturday, 16/11/2019, at 7:30PM AEDT.
  11. .Scorpion

    Added some life back to the server, and doing things is much easier now.
  12. Pillage and Loot Evening folks, this Friday's server event comes to you from the Wasteland staff team! The gist is simple. Five staff members will be holding the gun store at Camp Maxwell, each holding 500K for a cumulative total of 2.5 million. Yes, that's right, 2.5 million in-game dollars! The objective is simple. Successfully kill the five staff members (they CANNOT come back to the event), that 2.5mil is yours. The event will be hosted this Friday, 1/11/2019, at 7:30PM AEDT. Hope to see you all there!
  13. .Scorpion

    IGN: Scorpion Hours: 370 if BattleMetrics is to be believed. Age: 17 I aspire to be a meat shield.
  14. .Scorpion

    I don't disagree. Stratis has been the norm basically since Wasteland came up and by this stage it's getting a little bland even with the various updates as of late. A little more breathing space (and less ****ing mountains) to do stuff and to build shit would be nice. Malden is objectively the only good map (aside from Stratis) that one could put Wasteland on. Altis is too big and I suspect that would be lag central. Tanoa is locked by the Apex DLC. Livonia is locked by the Contact DLC and the map is more laggy than the other BI maps.
  15. Once again, howdy. For the third guide in this series I will be covering movable objects and base-building. For the third time I would like to thank: @Joshua_ and @leeseven, Wasteland senior staff members for assisting me in the creation of this guide. WHERE TO FIND PLACEABLES Placeable objects can either be bought at General Stores or found at Enemy Outpost AI missions. An Enemy Outpost and its structures, mostly walls and a couple of .50 turrets. However, if you want to get a more diverse set of base-building objects you'll have to go to General Stores. A COMPREHENSIVE LIST OF PLACEABLE OBJECTS Placeables are found in the Objects tab of the General Store menu. Their names can be misleading some and there is no preview for them, so in lieu here is a list of most of the placeable objects. Ammo Cache and Metal Barrel Toilet Box Lamp Post (Shabby) and Lamp Post (Harbour) Boom Gate and Pipes Highway Gaterail and Concrete Frame Concrete Barrier Concrete Barrier (Medium) Concrete Barrier (Long) H-Barrier H-Barrier (Long) H-Barrier (Medium) and H-Barrier Wall H-Barrier Watchtower \ Concrete Barrier (Long) and Concrete Barrier (Tall) Concrete Wall Canal Wall Canal Stairs Sandbag (Curved), Sandbag (Long), Sandbag (Corner), Sandbag (End), Sandbag Wall, Sandbag Bunker (Small), Sandbag Bunker (Large) Sandbag Tower and Canal Wall (Long) ACTUALLY MAKING A BASE With all of the boring shit out of the way, now you can go make your own base somewhere on the map. You can build anywhere except for on roads, however here are some tips when it comes to base making. If you want your base to stay there for more than an hour you'll want to put it somewhere concealed. The forests east of Camp Rogain / north of Kamino Firing Range are a good place, so are many spots on the coast. Protection from attack is also vital. Having overhead cover is helpful but placing the base somewhere where no tanks or SPAAG can shoot at it also works. Again, coastal areas work well for this. Place a spawn beacon in the base. If you get killed you'll have a second attempt to counter attacks. When you have an item in your hand several options will appear in the scroll menu. Adjust to the ground: This will adjust the angle of the object to adhere to the slope of what you're placing it on. If you were to adjust to ground while on the side of a mountain the object would be slanted at the mountain's angle. Adjust horizontally: Adjusts to stay level regardless of the surface below it. Turn left/right (X / C keys): Rotates the object. Use the X and C keys to rotate. Closer/further (F / R keys): Pushes or brings the object closer. Use the F and R keys to do so. Load in vehicle: If near a vehicle you can put the object in the vehicle's virtual inventory. Release: Puts down the object. Lock Object (When placed) : Locks the object so it doesn't despawn. Have fun.