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    .Scorpion

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    .Scorpion last won the day on December 23 2019

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    About .Scorpion

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      Pro Poster
    • Birthday 12/02/2002

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    1. .Scorpion

      We need a new quote
    2. .Scorpion

      About bloody time.
    3. The Admin Convoy Hello again gamers, the next weekly event comes to to you from the WL staff team. This time, you will have to stop a column of trucks driven by staff members and kill the individual members. The convoy will start at Kill Farm, and the mission will be considered a failure if at least one of the trucks makes it to Jay Cove. 150K and 2 tokens per kill are up for grabs! The event will take place at the customary 7:30PM AEDT, 30/11/2019. Have fun, see you there.
    4. .Scorpion

      Ingame Name - Scorpion Hours on Arma3 - 2,600 (400-ish on AL) Age - 17 Short description on your play style - Either I outflank other players and hammer their sides with high ROF weapons, or I will hide in concealed positions and wait for someone to put themselves in a place where I can shoot them from concealment. Basically a roach.
    5. This was brought up by Ethan in Discord so I thought I'd share the idea with everyone else. Make a new bot to tell gang members and the like how many cops are on at the time to see if they can hit a bank. Could even add the function to the existing bank bot. Opinions?
    6. .Scorpion

      I unironically don't disagree with this list.
    7. .Scorpion

      I'd like to see some of the shenanigans that happen with faulty vehicles. Add this shit.
    8. Demolitions Derby... With a vengeance Good morning USA folks, Saturday coming brings another event from us in the staff team! Like the last event, this one is simple. A demo derby at the aircraft carrier USS Freedom, three rounds, using quad-bikes, cars and boats, with a tie-breaker round of Go-Karts at the end. First place in each round will earn 300K, second place gets 150K. Let the games begin! The event will be hosted this Saturday, 16/11/2019, at 7:30PM AEDT.
    9. .Scorpion

      Added some life back to the server, and doing things is much easier now.
    10. Pillage and Loot Evening folks, this Friday's server event comes to you from the Wasteland staff team! The gist is simple. Five staff members will be holding the gun store at Camp Maxwell, each holding 500K for a cumulative total of 2.5 million. Yes, that's right, 2.5 million in-game dollars! The objective is simple. Successfully kill the five staff members (they CANNOT come back to the event), that 2.5mil is yours. The event will be hosted this Friday, 1/11/2019, at 7:30PM AEDT. Hope to see you all there!
    11. .Scorpion

      IGN: Scorpion Hours: 370 if BattleMetrics is to be believed. Age: 17 I aspire to be a meat shield.
    12. .Scorpion

      I don't disagree. Stratis has been the norm basically since Wasteland came up and by this stage it's getting a little bland even with the various updates as of late. A little more breathing space (and less ****ing mountains) to do stuff and to build shit would be nice. Malden is objectively the only good map (aside from Stratis) that one could put Wasteland on. Altis is too big and I suspect that would be lag central. Tanoa is locked by the Apex DLC. Livonia is locked by the Contact DLC and the map is more laggy than the other BI maps.
    13. Once again, howdy. For the third guide in this series I will be covering movable objects and base-building. For the third time I would like to thank: @Joshua_ and @leeseven, Wasteland senior staff members for assisting me in the creation of this guide. WHERE TO FIND PLACEABLES Placeable objects can either be bought at General Stores or found at Enemy Outpost AI missions. An Enemy Outpost and its structures, mostly walls and a couple of .50 turrets. However, if you want to get a more diverse set of base-building objects you'll have to go to General Stores. A COMPREHENSIVE LIST OF PLACEABLE OBJECTS Placeables are found in the Objects tab of the General Store menu. Their names can be misleading some and there is no preview for them, so in lieu here is a list of most of the placeable objects. Ammo Cache and Metal Barrel Toilet Box Lamp Post (Shabby) and Lamp Post (Harbour) Boom Gate and Pipes Highway Gaterail and Concrete Frame Concrete Barrier Concrete Barrier (Medium) Concrete Barrier (Long) H-Barrier H-Barrier (Long) H-Barrier (Medium) and H-Barrier Wall H-Barrier Watchtower \ Concrete Barrier (Long) and Concrete Barrier (Tall) Concrete Wall Canal Wall Canal Stairs Sandbag (Curved), Sandbag (Long), Sandbag (Corner), Sandbag (End), Sandbag Wall, Sandbag Bunker (Small), Sandbag Bunker (Large) Sandbag Tower and Canal Wall (Long) ACTUALLY MAKING A BASE With all of the boring shit out of the way, now you can go make your own base somewhere on the map. You can build anywhere except for on roads, however here are some tips when it comes to base making. If you want your base to stay there for more than an hour you'll want to put it somewhere concealed. The forests east of Camp Rogain / north of Kamino Firing Range are a good place, so are many spots on the coast. Protection from attack is also vital. Having overhead cover is helpful but placing the base somewhere where no tanks or SPAAG can shoot at it also works. Again, coastal areas work well for this. Place a spawn beacon in the base. If you get killed you'll have a second attempt to counter attacks. When you have an item in your hand several options will appear in the scroll menu. Adjust to the ground: This will adjust the angle of the object to adhere to the slope of what you're placing it on. If you were to adjust to ground while on the side of a mountain the object would be slanted at the mountain's angle. Adjust horizontally: Adjusts to stay level regardless of the surface below it. Turn left/right (X / C keys): Rotates the object. Use the X and C keys to rotate. Closer/further (F / R keys): Pushes or brings the object closer. Use the F and R keys to do so. Load in vehicle: If near a vehicle you can put the object in the vehicle's virtual inventory. Release: Puts down the object. Lock Object (When placed) : Locks the object so it doesn't despawn. Have fun.
    14. .Scorpion

      Aside from myself I think there's one other guy who plays AL in Community Team. However, I do agree with much of you've said; I'll kick the idea around up top, ask some current rebels, such and such.
    15. Howdy again. In the last guide I skimmed over the barebone basics of Wasteland. This time I will be diving into more of Wasteland's gameplay, specifically a guide to making money. Once again I would like to thank: @Joshua_ and @leeseven, Wasteland Administrator and Moderator respectively, @Pantha and @AidanC, a Wasteland veteran and player respectively, for assisting me in the creation of this guide. To make money, one has to understand its various gathering sources, how to use it and how to bank it. Firstly. THE ESSENTIALS OF MONEY Money can be gained through the following ways: All players spawn with 1.5K. Completing Money Shipments. Killing players and stealing their money. Selling vehicles at General or Vehicle Stores. Selling equipment and weapons at Gun and General Stores. Selling weapon crates Salvaging destroyed vehicles. Capturing zones. Zone capture benefits every ten minutes (money made depends on amount of zones captured). Tokens, the special currency, can be gained by: One token for every five player kills in one game session. Money can be spent on: Weapons, ammo, attachments, static emplacements and grenades at Gun Stores. Uniforms, vests, backpacks, helmets, virtual inventory items, building objects, small UAVs, medical equipment and facegear at General Stores. Cars, APCs, tanks, helicopters, jets and large drones at Vehicle Stores. Money is stored and withdrawn at ATMs. Now that we know what money is, we can dive into making it. MONEY-MAKING STRATEGIES: THE GRINDING METHOD Our first method. Capturing zones. This method entails traveling around the map, capping zones and largely avoiding combat. Early in the morning is the best time to do this as few people are online to contest and recapture zones. Pros: Lower exposure to combat and risk of dying. You do not have to recapture the zones (unless someone else caps them), money flows over time. Generally more suited for people who are not as good at PvP or PvE than others. Instant monetary reward on some zones is high. Cons: Takes time and patience. Transport required for getting from point to point (unless you're one of those people who enjoys Asthmatic Jogging Simulator 2019). Doing this when the server has a high population can result in you being tracked relentlessly by enemy players. Some Personal Tips Take the time to travel to an ATM between captures to bank money. It can be quite infuriating to have nearly 100K on your body and get shot. Use a light, fast car to travel between points (I use the Prowler but the Quilin, Offroad, SUV and Hatchback also work just as well). The time it takes to take off and land, combined with the fact that a lot of people carry Titan AA, is not worth the risk of getting shot down. Capture the more isolated points (USS Liberty, USS Freedom, that one island near Kamino). These points provide a larger money reward when captured. Play with some friends on Independent or on BLUFOR/OPFOR; having more people to capture more points makes collecting money easier. Do this at the extremes of time; while not practical for most people, the zones are less contested early in the morning or late at night. MONEY-MAKING STRATEGIES: THE MOAR MONEY METHOD Complicated name but this just means hitting the Money Shipments. To recap, Money Shipments are a PvE mission that come in four types (Small, Medium, Large and Heavy) each with varying levels of difficulty and reward. After completion/failure, these missions take 5-10 minutes to respawn. Small Money Shipments are worth 25K per mission. They are typically manned by three or four armed MRAPs with escorting infantry in each vehicle. Medium Money Shipments are worth 50K per mission. They are typically manned by one or two light APCs and one or two GMG MRAPs. Large Money Shipments are worth 75-100K per mission. They are typically manned by two or three APCs and either a tank or an anti-aircraft vehicle. Heavy Money Shipments are worth 100K per mission. They are typically manned by a combination of four heavier APCs, tanks and anti-aircraft vehicles. Pros: Money Shipments have a much larger payout. Spawn relatively often. AI are not very good at shooting. If you manage to disable a vehicle or kill its crew and repair it, free vehicle. Cons: Large and Heavy Money Shipments (sometimes even Mediums) require a launcher to kill or disable bigger vehicles. It is not uncommon to find other players trying to do these money shipments. Most of the vehicles in Money Shipments are very capable of cutting down players with even the heaviest of armour. Carrying more than 100K highlights you on the map and tracks your position for everyone else to see. Some Personal Tips Bring buddies. Having a medic on your team is extremely helpful. If plausible, capture a mission vehicle (Main Battle Tank or Anti-Aircraft Vehicle) and use that. Don't have to fork out for launcher ammo or for a very expensive vehicle. Cheap AT launchers with a lot of HEAT rounds are your friend. The RPG-42 Alamut and MAAWS Mark 4 Mod 1 are excellent choices. Try to engage from a distance and within ready reach of cover. Do not waste time collecting money. Be as quick as possible and dash for an ATM. Bring friends to collect the money with you if hitting a Large or Heavy Money Shipment to counteract the money tracking feature. MONEY-MAKING STRATEGY - WEAPON CRATES, VEHICLES AND OTHER MISSIONS In the time between Money Shipments respawning, you can go to the other AI missions and complete them to sell vehicles or weapon crates. There are a variety of missions that can spawn, however the most popular ones are: Town Invasion. AI spawn in a building complex somewhere on the map to be taken out. Rewards include two weapon crates and the weapons dropped by the AI. Enemy Outpost. A small complex will spawn somewhere on the map defended by a squad of AI and some static .50 turrets. Rewards include building structures, two weapon crates and the equipment dropped by the AI. Main Battle Tank: A tank that spawns (T-100 Varsuk, M2A1 or M2A4 Slammer or an MBT-52 Kuma) defended by two squads of AI. Rewards include the tank and equipment dropped by the AI. Armoured Personnel Carrier: An APC that spawns (Can be any except for the Nyx variants) defended by two squads of AI. Rewards include the APC and equipment dropped by the AI. Anti-Aircraft Vehicle: A SPAAG-M vehicle (Tigris or Cheetah) that spawns defended by two squads of AI. Rewards include the vehicle and equipment dropped by the AI. Sunken Treasure: Money spawns at the bottom of the ocean defended by a Diver Squad and a Speedboat HMG. Rewards include a monetary reward. Weapon crates can be sold at Gun, Vehicle and General Stores. Vehicles can be sold at General, Gun or Vehicle Stores. Pros: These spawn very frequently in most positions of the map. Once again, AI are not very good at shooting. Free stuff if you don't want to sell the contents of crates or vehicles. Cons: These missions, especially vehicle missions, are often contested by other players. AI will swarm you if not careful. Expect to get bombed or rocketed if you capture a vehicle when the server is high-pop. Some Personal Tips: As always, bring some teammates to help carry money/equipment and to revive you if you get downed. Use cover and Arma's combat stancing to pick AI off one-by-one (this prevents the AI swarming). Also, watch your flanks. Bring an SDAR and diving gear for the Sunken Treasure. Y'know, so you don't drown. MONEY GUIDE CONCLUSION This marks the end of a fairly basic money guide for Wasteland. More to follow.
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