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Space Engineers Additional Mods

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Good Day Everyone,


We have an exciting new update for our Space Engineers Modded server, with the introduction of 5 new Mods to spice up your gameplay!


Below is a list of each Mod being added and a quick overview on their purpose. They will be present in the Steam Mod Collection for ease of access; found here: https://steamcommunity.com/sharedfiles/filedetails/?id=1853579385


  • Gauge's Grid Garage - Grid Garage was created to be a multiplayer tool to reduce performance load. Players can store unused grids and replace them any time. Any number of grids can be stored. Stored grids do not count towards PCU limits. If the storage block is destroyed all stored grids are lost.

Found at: https://steamcommunity.com/sharedfiles/filedetails/?id=1893742731


  • *Removed for time being* Cloaking Device (Updated) - Fire this baby up and your grid will completely disappear from view, assuming you have enough power to feed it! Whilst cloaked your guns won't work, although all other ship systems should be fine. Your guns will need to be switched back on manually (or use a PB) once you completely decloak. Cloaking and decloaking are processes that take a couple of seconds to complete. When cloaking or decloaking is complete, you cannot reverse the effect for another five seconds.

Found at: https://steamcommunity.com/sharedfiles/filedetails/?id=920013121


  • Blink Drive - The blink drive is a military jump drive capable of atmospheric maneuvers and instantaneous travel over short distances. Charges over time to hold up to 3 jump charges. Each charge takes 6 minutes to complete. Jump distance is fixed at 1000m for large grids and 500m for small grids. Jump avoidance options can be set allowing players to jump in atmosphere.

Found at: https://steamcommunity.com/sharedfiles/filedetails/?id=1663539021


  • Radio Detection and Ranging (Radar) - This mod allows the user to detect grids within the broadcast range of the radar. It consists of 2 modes:
    Passive Mode - This mode will detect grids within its broadcast range, updating every 5 seconds. You are broadcasting your location to others within your set broadcast range.

    Active Mode - This mode does NOT do anything until you hit the 'Scan' button in the control panel of the block. By default, a 60 second delay will start and during this time you are broadcasting your position (like a beacon), to others within your set broadcast range. The radar color will be purple during this delay. After the delay is up, you will get your results. Scan timer can be interrupted by either moving your ship, or switching the radar mode to Passive

Found at: https://steamcommunity.com/sharedfiles/filedetails/?id=1765707984


  • *Removed for time being* Resource Beacons - Resource beacons dispense any FloatingObject type resource when triggered by players. Bases have three states: Ready - beacon is ready for resource selection; Spawn - beacon will spawn the selected resource after the spawn timer reaches 0. Cooldown - beacon will do nothing until the cooldown reaches 0 and is reset to Ready status. All players will be notified when a base changes states.

Found at: https://steamcommunity.com/sharedfiles/filedetails/?id=1347334153


Be sure to leave your thoughts on the update below!





Special thanks to @AidanC for assistance.

Edited by bodyboarder2528
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  • MattyB    14

    One of the comments has a great suggestion, making the cloak effect go to 98% would make it a little more realistic. Seeing a slight shimmer or haze should make it fairer then totally invisible. 


    Edited by MattyB

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