Kalthramis 58 Report post Posted March 1, 2016 You can create an FOB and submit it to @Qeus. To submit, upload the mission.sqm to dropbox.com, and post the link here. Please only post in this thread if you are submitting an HQ. HQ build schematics: Must have 3+ entrances Must not be impenetrable, or indefensible No large military cargo towers or Arma 2 assets Do not use destroyed buildings (cleanup script removes them) Include an HQ Building(?) Include some blindspots Cover to hide from tanks Room for large trucks, ex Ammo Hemmet, to enter and move around the FOB Roughly 1.5 by 1.5 medium squares in VR world (see screenshots Avoid using raised objects; generator has some problems placing objects on top of others. Must be able to engage enemies from all directions Don't place ammo, items, vehicles, or AI Not required, but including some lighting is nice Not required, but helipads able to land Ghost Hawks are nice HQ Examples: Problems: Missing lighting Best example Good example. However, regular buildings sometimes do not settle well on terrain. Problems: Not enough blind spots, footprint is a bit too big, not enough tank cover 1 Share this post Link to post Share on other sites
Fitz 1239 Report post Posted March 2, 2016 <75 total objects. 1 Share this post Link to post Share on other sites
Qeus 198 Report post Posted March 2, 2016 (edited) Looks good I'll work to improve the object generator in general and also to support stacking of objects. Already added a tweak to the server yesterday to allow proper spawning of non-military buildings on non-flat terrain. Will give the system some love to improve the flexibility. Also helipad is not a requirement, and/or can be placed outside the HQ walls. Edited March 2, 2016 by Qeus Share this post Link to post Share on other sites
Eazy 16 Report post Posted April 24, 2016 About the lighting, the high powered lights makes it difficult to see with NVGs equipped, defending the HQ, cant shoot out either. wondering what yalll think bout replacing them with chemlights,( not yellow tho bcoz they're crazy bright)red would be logical id think, altho relativly dime they'd in theory help preserve NV +opfor colour. Or orient the floodlight outwards to help illuminate advancing troops incase of nightitme defence mission. 3 Share this post Link to post Share on other sites
vortex1018 14 Report post Posted April 28, 2016 On 4/24/2016 at 7:30 PM, Eazy said: About the lighting, the high powered lights makes it difficult to see with NVGs equipped, defending the HQ, cant shoot out either. wondering what yalll think bout replacing them with chemlights,( not yellow tho bcoz they're crazy bright)red would be logical id think, altho relativly dime they'd in theory help preserve NV +opfor colour. Or orient the floodlight outwards to help illuminate advancing troops incase of nightitme defence mission. Most def have the lights outwards Share this post Link to post Share on other sites