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Showing content with the highest reputation on 07/15/19 in Posts

  1. 4 points
    Greetings everyone, As of the 3PM restart on Wednesday, there will be a slight rule change regarding whether people can bring weapons into city limits with over 30 rounds of ammunition in them or not. As we were working on the update, both myself and Bouda did not give enough attention on whether the new gun (the ADR-97) would impact the city or not as we were more focused on testing and getting the update pushed, which granted us a lot more people playing the server, giving more suggestions and trying new things out (Hostage R&D's). As of this post, the current rule will now be reworded: 2.7 Civilians may not enter city limits with / or use any of the following; concealing clothing (balaclavas, face masks), high calibre weapons (anything larger than an SMG), armoured apparel (clothing with armour rating, vests that cannot be purchased from a civ store) or rebel vehicles (any vehicle not able to be purchased from civilian stores). And the change to the rule will be (change is italicised) 2.7 Civilians may not enter city limits with / or use any of the following; concealing clothing (balaclavas, face masks), assault weapons (anything larger than an SMG or holds over 30 rounds), armoured apparel (clothing with armour rating, vests that cannot be purchased from a civ store) or rebel vehicles (any vehicle not able to be purchased from civilian stores). In the meantime, staff will not punish or stop players from using the ADR-97 from inside city limits as the rule has not come into effect. Regards, Altis Life Senior Staff.
  2. 1 point
    -- These are all concepts, feel free to critique in detail and -- 1. Civ Suggestions A) XP System Rework The XP/Proficiency system needs a bit of a rework IMO, I think crafting XP should be added and the ability to de-level certain traits should be added, as some traits, it is not actually favorable to gain large amounts at a time. All of the traits that are deconstructed should give say 20% to a certain trait of the player's choosing. E.G I could move some XP from oil to repair. B) More Civvie Vehicles I Think that civilians should have access to the Taru and the Hellcat (Unarmed), The Taru fills the role of the Medium-Heavy life helicopter and I think the Hellcat should be given around 250 cargo space. I also think rebels should have access to the strider unarmed as it's aquatic abilities would add a new element to Drug Shipments and such. 2. Events I think events are the best part of the server, They are both interesting and rewarding with a pace that requires instant action. As such I think there should be a couple more events varying in scale A) Civilian events I believe that there should be some civilian events that occur with at least 15 civilians on in order to keep something for those who want to do legal events, These may include: Cop Suggestions: At some points, the cop-civ ratio is way to high and police presence is quite high, in order to ensure that it doesn't create a one-sided experience I think the police protocols should be changed in order to force police out of Sydney and into other cities, also a cooldown should be placed on each capture point/drug are raided. Thankyou for your time!
  3. 1 point
    Yea, I like doing the FOB Logistics... I think everyone else would find it boring...
  4. 1 point
    +To strider +civ events could be good for the server to have more activities for civs to do could bring and keep players that dont straight away become rebels
  5. 0 points
    Had them pre wipe but the meta was shit, caused so many issues, idk could work but yeah
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