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Showing content with the highest reputation on 05/07/21 in all areas

  1. 1 point
    Never mind, apparently this is normal behavior. The server attempts to mimic the temperatures of the actual IRL island, thus thermals are significantly affected. This isn't easy to replicate in the editor, hence why I thought it was a bug. This is further compounded by the rather sudden shift in Thermal view performance, while we would instead expect a more gradual change in thermal performance. Perhaps this is something to consider? In any case, since this is expected behavior from I&A scripting, it's best to close this bug report. Case closed, pack it up, boys. Go home. Its effects are manageable, I'm sure we'll all be used to it sooner or later. (In other news, Tanoa and Livonia are largely unaffected. Join us there!)
  2. 1 point
    As the title suggests, the contrast in thermal viewing modes has changed quite significantly. Before, landscape elements could be made out somewhat easily, showing rock walls, buildings, the ground etc., as well as "Hot" entities, being their usual White/Black hot colours respectively. Now, all you see is a sea of black, with hot signatures being slightly harder to see at a distance, but certainly contrast the sea of black. This is definitely a server-side issue, as in the editor I was not able to replicate the same view we get in I&A Thermals. (And no, the weather does NOT significantly contribute to the Thermal viewing experience.) I've even got some pictures to demonstrate. This is Lakka, a town just outside Base. This view is from the southern hill, so not the "Military Hill" everyone knows and loves. This is the Thermal view from the ENVG-II NODs, notice that while landscape elements aren't exactly crisp, they can still be made out somewhat. This image was taken inside the Eden Editor. Now, this is the Thermal view from ENVG-II's currently in I&A. As you can see... SEA OF BLACK. The heat signatures on the bottom of the screen are rabbits. It's so black, you can't even make out the edges of the actual viewing lenses. As you can see, not exactly ideal. This has affected all Thermal sights, such as gun optics, Tank optics and even further. I highly doubt that this is intentional, as there were no patch notes and despite thermals being the usual culprit for blue-on-blue incidents, this ain't exactly a solution. This came about a few weeks before the 2.04 update and the fact that it's normal in the editor further indicates a server-side change. While this isn't some game-breaking bug, it would be very nice if it returned to normal.
  3. 1 point
    Hoping you guys will agree with this mod as it helps us make larger ships a lot easier and cheaper on PCU limits. https://steamcommunity.com/sharedfiles/filedetails/?id=1581994759&searchtext=armor+ramps Not so sure about this, but might be helpful for people with larger ships who need more maneuverability. https://steamcommunity.com/sharedfiles/filedetails/?id=531613958 Think you guys might like the look of this one as well https://steamcommunity.com/sharedfiles/filedetails/?id=433922334 I think these, mainly the armor and statues would make an awesome addition to the SE modded server.
  4. 1 point
    2 mods I'd like to suggest, they are basically QOL mods to me that are just as necessary as BARS: Midspace's Configurable Max Ship Speed Mod High Range Ore Detectors I don't care what max speed is increased to as long as it's 200% or more. Default is painfully slow when travelling and feels super floaty. at 100m/s max, falling at terminal velocity in a 1,000T ship feels like you're a feather and is way too easy and forgiving to recover from
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