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Showing content with the highest reputation since 08/15/21 in all areas

  1. 4 points
    Welcome all to the weekend! If you haven't had a chance to notice ARMA 3 and most of it's DLCs are back on sale. What does this mean: We are likely to expect a small influx of players over the coming week/s. You can finally get the DLCs you have been wanting to play on that map, fly that jet, drive that car or use that gun. So What: With the increase in players there is always an increase in people asking questions or breaking the rules. Staff will be busier than normal assisting new players and monitoring server activity to provide you with the best experience we can. Now What: We ask that you assist us as much as possible to make all our lives easier. If that means throwing a name in your !admin reports such as "'Steve' is not in teamspeak", rather than a "pilot not in TS" or "'Rochell' is teamkilling" rather than "a player is teamkilling" it would make our life easier and allow us quicker response times. Try and assist new players yourself, if you're in the back of a chopper and someone asks how to change role send a quick message to them, get them into your group or get into theirs and give them a hand. Train the guys you want to play with, if you want a more regular or bigger team then lend a hand, you can make great friendships over games. While I am asking you to lend a hand, that does NOT mean to take matters into your own hands when someone is breaking the rules. If one of us aren't in game, use the !admin command, take a recording and contact us on teamspeak or discord. Help us make a better community for us all to play in. We understand that the last update caused a few issues and unfortunately there are a few we can do nothing about. Most of the regulars have found workarounds for the more common ones so feel free to come and jump in teamspeak and have a chat. Looking forward to seeing you all in the field over the weekend. Who knows I might even get back in a chopper, join in a HQ defence or run some zeus missions!
  2. 4 points
    Player of the Week 19/9/2021 After an overwhelming week and the previous week, it has been a tough decision to narrow down a specific player. So rather than instigate an aneurism, we have identified three players who have come to our attention that need to be identified and commended for their efforts. Your Player’s of the Week chosen by the I&A staff team are Weary Dig, Sky Monster and Lt Toad Congratulations Weary Dig, Sky Monster and [L11] Toad Weary Dig – Another great example of a player who knows the objectives and approaches the objectives with a tactical plan. An auto rifleman who plays throughout the day and has been a part of the Straya family and community for some time. Well respected and always willing to help and engage with other players. Extremely handy to have when in a firefight with CSAT. One should never dismiss the ability of a 5.56 when in the hands of a competent Autorifleman. @Sky Monster– A regular player with the IA Community and well respected. Was identified for his efforts in assisting, providing guidance to new players and for his approach and targeting of the side missions. We are always very supportive of players who take the time out to provide any assistance to new players, it builds repour and respect and this week Sky Monster has excelled at that. Well done and well earned. [L11] Toad – Plays as a medic and also been flying the helis. Has come to notice over the past few weeks and continues to play his role well, engages well with other plays and knows what is needed to gain the upper hand and more than happy to work towards it. Made a great impression and great to see players diverse into multiple roles and gain experience from different perspectives. Honourable Mentions: @Deagle – Another long-term player and plays the role as a HAT. Very handy to have when faced with the CSAT armour, especially if there are more than one. Makes every effort to even the odds. Plays early morning and into the day and has earned the respect of players and staff. Great to see players with this calibre leading by example. Hansolo – Plays as an Auto rifleman, slinging a 9.3 beast and does a damn good job of it too. Very handy in a defend to reel off lead into the advancing CSAT or laying down cover fire while sprinting to the next objective. A good player who helps out where he can, well done, bring it on. Roki – a rifleman that has been a constant player on IA for sometime and has proven to be a good seasoned player who communicates well and also knows the objectives and tactics to engage CSAT. Still collecting gold as he goes and known to carry explosive, multi skilled as he targets the CSAT towers and has managed this week to excel at the latter. Communicates well with players and staff, and likes to also play the Tanoa server. Top effort Roki. Newman – A player who has come to light as a reliable medic, one who definitely plays his role well, and knows the responsibilities and what is crucial in ensuring players are back on their feet to ensure they gain the advantage in finalising the objectives. Weaving across between the towers in a defend making every effort to get to those who need it. GauRus – One of our international players who has come to the attention of staff for his medically skills, always there in the heat of whatever CSAT deals, slithering across on his belly to get players up. A complete disregard to CSATS onslaught, makes the effort and albeit sometimes is unsuccessful, regardless makes the attempt in any case. Awesome effort and better to try and fail than do nothing. A fantastic week, an increase of new players and a lot more players adopting for the pilot roles and the learning curve that comes with it. Really great to see those wanting to learn in all roles, be guided and shown by the senior players on the server. You know who you are, thank you, your efforts have been noted. Again Congratulations to the Player’s of the Week and those receiving an Honourable Mention.
  3. 3 points
    G'day Wastelanders, We would love to welcome you to our latest release of StrayaGaming A3 Wasteland! The most exciting news is the overhaul of our supporter menu. There are numerous large changes so take a few minutes to read the change log and provide feedback below. The update will be live from today at 1800hrs AEST. Regards, AidanC and the Wasteland Team. View full devblog
  4. 3 points
    --------------------------------------------------------------------------- --------------------------------------------------------------------------- TeamSpeak UPDATE It has been one week since we had a catastrophic SSD failure on one of our rented servers, which caused the loss of many services including I&A and TeamSpeak. As of now; The TeamSpeak is back online! All pilots will, once again, now be required to join TeamSpeak to fly The TeamSpeak is still under reconstruction and will be undergoing some changes. It is currently an 80% solution. We do not expect any further downtime at this stage; However, we will endeavour to keep you informed as we are informed. We apologise for the delays in returning this service. Feel free to come and drop in for a chat. See you in the field! --------------------------------------------------------------------------- ---------------------------------------------------------------------------
  5. 3 points
    Hey guys, finally decided to join the forums. I am a part of the Arma 3 Invade and Annex community and want to become a part of a regular party or squad, so let me know if you are keen! Been playing Arma 2 and Arma 3 for a while and glad to be here! Cheers
  6. 3 points
    And this is how it should be done. "Autobots Roll Out!" Teekay
  7. 3 points
    Tanking is difficult and people don't think to move out of the way, or run directly in-front, of a 65T vehicle that has very limited vision. There are methods in place to prevent people from borrowing your vehicle. before you activate the vehicle get into your own group using the U menu. then activate the vehicle and you will have access to a lock/unlock command. Only you or anyone in your group can enter the vehicle. In saying that, the server is a co-op server and requires co-operation, a fully crewed tank is far better than a single crewed tank, glad you are putting the hand out to try and get more players to utilise the heavy vehicles. In regards to the restricting you from vehicles. to be restricted from vehicles you need a threat rating of 4, each person you damaged or killed, who reports your actions, increases your threat rating by 0.5 as default. For players on the watchlist, you are not, the threat increases by 1 for each report. With that in mind to get to a threat rating of 4 you would of had to damage or kill 8 friendlies over the course of the session (6 hours). There is also a dedicated Teamspeak channel for Ironside if you want to make use of it, server address is ts.straya.life. If you haven't been on the teamspeak before you will need to accept the improvement of security pop-up that comes when first joining. or if discord is more of your thing you can use the voice channels in there at http://discord.straya.life/. Once you have selected the new session from "Voice Channel" you will need to go into "VC Commands" and type .voice unlock which will allow others to join you there. If you have any questions, queries or doubtful points feel free to open a discord support ticket and select the I&A service. One of the staff will be able to assist you.
  8. 3 points
    Invade & Annex Server Rules These rules are enforced in addition to our Community Guidelines. These rules may be changed at any time without warning. If you have any issues, queries or comments, feel free to get in touch with a staff member These rules are subject to the discretion of our staff. General 1. Hacking and mission exploitation will not be tolerated. 2. Advertising of other communities will not be tolerated. 3. Intentional teamkilling/team-damaging will not be tolerated. 4. Excessive, unintentional teamkilling may result in a kick/temp ban. 5. Unnecessary destruction of BLUFOR vehicles will not be tolerated. 6. Hate speech, racism, discrimination, abuse, and bullying is strictly prohibited within our community. (This includes telling a pilot they suck) 7. Firing a weapon on base--unless at an enemy--may result in a kick/temp ban. 8. Artillery/mortar/CAS use must follow the Rules of Engagement (ROE) at all times https://strayagaming.com.au/forums/topic/15329-ia-jetcasartillery-roe/ 9. Griefing and obstructive play will not be tolerated. This includes stealing another player's vehicle or equipment. 10. This is a co-op server. Exclusive play, such as teamkilling another group at Side missions or calling it for your own group, will not be tolerated. 11. Players wishing to use rewards gained from successfully completing Side Missions must ask the player/group who completed the mission if it is okay to do so. The reward is forfeited if 15 minutes have passed since the reward was issued. 12. Where applicable, you should try your best to perform the duties of your chosen class - medics are expected to revive and treat incapacitated/injured players, engineers are expected to repair vehicles, etc. Failure to do so can result in removal from the role. 13. A staff member's decision is final. If you disagree with a decision or believe it was made in error, please do not abuse our staff members, instead submit a ticket on our Discord. 14. If you encounter any issues or see someone breaking the rules, do not take matters into your own hands. Please submit a support ticket on our Discord and include any evidence you have (screenshots, video, etc.) - one of our staff will resolve your issue as soon as possible. Communications Voice and text chat 1. Spamming comms will not be tolerated. 2. Arguing on comms will not be tolerated. 3. Shouting/screaming/ear-rape/soundboarding on comms will not be tolerated. 4. Excessive conversation irrelevant to the game or by non-pilots in the Discord Aviation channel will result in your removal from the channel. Pilots have priority over other players in this channel. 5. Music is allowed in vehicle/direct chat but must be turned off if requested. Aviation Pilots have their own specialised roles, therefore they come with additional responsibilities. If you have any issues with a pilot, please report the player to a staff member. Pilots must ensure that they are not flying over or near Side Missions that can trigger a timer or cause the enemy to change to an alert state. Heli pads 1-4, the Medevac pad, and the grassed area are to be used as a staging area for passenger transport helis & VTOLs ONLY. Grassed area may also be used as an emergency landing area if required. It is in the best interest of pilots to call their movements when flying around base (e.g Crossing runways, Landing Pad 2/Dusting Pad 2). This should prevent confusion and accidental crashes at base. Please note that pilots are not obliged to follow instructions from a person playing as ATC (Air Traffic Controller), it is up to each pilot if they wish to comply or not. If we determine your piloting skills to be incredibly subpar or disruptive to other players (including in Discord), you may be blacklisted from the role. 1. All pilots and the UAV operator MUST be on our Discord server--in the correct Aviation channel--and communicative. Your microphone can be muted but your speakers must be unmuted at all times. Exception if Discord is down or full. 2. You MUST be a pilot to fly an aircraft. If you are a non-pilot and there are less than 20 players on the server, then you may fly a helicopter in co-pilot. If there are over 20 players: Non-pilots may fly a Hummingbird to and from Side mission only. Pilots are not permitted to fly the Hummingbird located northeast of base (at 'Side' base). Non-pilots are not permitted to fly the Hummingbird(s) at main spawn. 3. Please respect the Discord pilot queue by checking Aviation channel chat. This is done by typing "P1, P2" for Transport Pilots and, "F1, F2" for Fighter Pilots. If you jump the queue, you will be removed from the slot. If someone has jumped the queue in front of you, inform a staff member. Delete your post once you have received a slot. If a pilot's game crashes, it is up to the next pilot in the queue whether they take the slot or wait for the previous pilot to return. 4. At server restart, the pilot slots are first in, first served. Your position in the queue is irrelevant. If you are waiting in the queue near restart time, try your best to get a slot at restart or continue waiting. In the event of a server crash or unscheduled restart, pilots retain their slots where possible. 5. CAS pilots and UAV operators must follow the ROE at all times https://strayagaming.com.au/forums/topic/15329-ia-jetcasartillery-roe/ 6. Only 1 pilot is allowed per aircraft. Exception is if a pilot has requested evac. 7. Transport pilots must land their aircraft on one of the marked pads on the apron at main spawn. If all pads are occupied, find a suitable place to land nearby, such as the grassed area behind the pads. Pilots must give priority to all aircraft needing the Medevac pad. It shall remain clear unless all other marked pads are occupied, or if needed for a priority tasking. The Vehicle Transport Blackfish is to be used to transport vehicles and supply crates ONLY. Transportation of troops in the Vehicle Blackfish is not permitted unless they are in a loaded vehicle. The Vehicle Transport Blackfish is not permitted to land on or near Helipads and must use the Airlift Pad located on the taxiway near runway 22R/04L. All Vehicle and Cargo transport must be loaded from the Airlift pad. 8. Pilots must not play as infantry while in a pilot slot. This includes completing, or attempting to complete, infantry objectives (e.g. Radio Tower, CSAT Commander). Pilots can wait a maximum of 5 minutes for repairs/evac. 9. You must be able to fly AND LAND any aircraft with reasonable competence. If you do not have experience in any aircraft, you may be asked to leave the role. 10. This is a public server. Aircraft are not private/reserved transport. A pilot’s primary role is to provide timely, efficient, and indiscriminate transport of players, vehicles, and cargo to and from objectives for all players. 11. If you are an inexperienced pilot, please consider the time and enjoyment of others. The editor is there for a reason. If you see any player in violation of the above rules, contact a staff member on Discord by submitting a support ticket, or typing !admin ingame.
  9. 2 points
    Hi all, I'm looking at doing another 24 Hour session of Strayagaming Invade & Annex. The date of the event will be on the 18th (Sat)-19th (Sun) of December. 12pm to 12pm Midday. Like last time, we will be looking at doing some fundraising for the charity we helped last year, which is Checkpointorg (https://checkpointorg.com). A charity that provides mental health resources for gamers and the gaming community. (With all the 2020-21 going on still... some of us need this...) Here's their "About us" from their website: Like last time, I would like to invite Strayagaming members to join me for this 24 hour gaming session and donate if you can, during the event. But again, you don’t have to, if you don’t want or can’t afford to. It’s all good! I have some players that I talked to, that are keen, but might not do the full 24 hours. That's ok. If you only want to do part of it, is all good. I've also been discussing with the admins a few other things we might be doing. I'll give out more details as we get closer to the time. Keep an eye on this thread... I'm looking forward to it as always, and again... I'll be doing this at work, which was great last time... no one here during the holidays... hehehe. Hope you guys can join
  10. 2 points
    Howdy all here's a few ideas which I've put together mainly focusing on different vehicles to add some more variety to the gamemode. Additional Hellcat Variant *Add a disarmed pylon variant of the hellcat to the heli rotation. This adds some variety to the heli rotation with this variant featuring FFV seats & a different seating layout Mora APC *Add the mora APC into carpark rotation It has the cannon of the kamysh minus the AT missiles. They're smallish and make for good fun running them in teams of two (Could also make a good side mission reward) Battle Tractor And to finish off a battle tractor / shitty technical side reward suggestion.
  11. 2 points
  12. 2 points
  13. 1 point
    File Size: 0.933MB Suggesting that this mod be added as an optional mod for people to adjust the "type" of their nightvision. Green might not be suitable for everyone, and this mod allows people to change the color of their nightvision client side. https://steamcommunity.com/sharedfiles/filedetails/?id=2513044572
  14. 1 point
    Mate you've got nothing on me lol I'm sure I have pissed many off with my rants, it happens to all of us I think, everyone has bad days now and then :)
  15. 1 point
    Player Of The Week Initiative! The I&A Staff Team and Community Team have decided to bring in a new initiative for positive player interaction. This initiative entails a month whitelisting of a single player at the end of each week decided by I&A staff; to have the chance of being picked as the Player Of The Week you need to be a positive influence within the I&A server. This positive influence can range from simply being a happy-go-lucky player to being a player that takes initiative towards problems within the server and community. The Player Of The Week will be announced each Sunday as a reply to this post.
  16. 1 point
    Leading the charge into the battle the right way, don't understand why today a certain player on the server tried to drive my tank away after trekking it 11km to the AO, thinks he is entitled to it whilst im in the gun spot, after i tell him repeatedly to get out, he gets cut, he then unknowingly lays down in front of the tank whilst i cant see him and naturally gets killed and reports me. Then i have my Ironside role access stripped for apparent teamkilling, but with no evidence im left to cop it. Those that game with me until 4.30am know that im no Team killer and an active Engineer or Ironside member when it calls for armour. Im not naming and shaming players, as there is no reason to. But if you wanna be a team player jump in the tank or vehicle with me at spawn and communicate. Teekay
  17. 1 point
    Put simply you're hovering above your drop zone and you tell everyone to fast rope out but then everyone is unable to fast rope in time because you accidentally hit the tab key disabling fast roping. I believe this option would be much better not being on a keybind but under the home menu in the options. This way the pilots who use fast roping don't need to worry about making sure it's enabled and vice versa for those who don't like fast roping
  18. 1 point
    Player of the Week 22/8/2021 Your Player of the Week chosen by the I&A staff team is Congratulations Almond Almond – Took the role as the Mortar Gunner and from BigReds perspective did a damn good job at it, strategically placing his mortars in large groups of CSAT preventing their advance to the HQ. If you look up the Joint Fires doctrine for any western military, you’ll find good communications in the first couple of chapters. This is true for Almond, the whole time communicating with the forward line of troops, and getting those mortar tubes hot as hell! Honourable Mentions: @Jason – a medic who is hell bent on ensuring he gets as many up as possible that have fallen victim to CSAT. Noted in several defends to do whatever is required to ensure players are patched up while still engaging the enemy and to those who were down. Has an attraction to gold having collected 31 gold teeth this week. @Deagle– Plays several roles although generally a medic and one that has been with IA for a while. A player that knows the objectives and what is required and one that can be relied upon and has earned the respect of players and staff alike. Has a sweet spot for levelling CSAT radio towers with 14 taken down this week alone. Great job Deagle. Lt Toad– Frontline player who is not only good with a gun, but handy behind the sticks of a Blackfish or heli. Making a great impression on the server, fair, helps where he can and knows the order of objectives and what is required. Nice. Again congratulations to the Player of the Week and those receiving an Honourable Mention.
  19. 1 point
    Hey guys, Something I've noticed as late, is there are a lot of pilots that enjoy flying CAS but not interested in doing transport, while there's a number of pilots (myself included) that enjoy flying transport but don't do it just to acquire transport points for CAS jets, its just a happy side effect. Because of this, I feel its a bit strange that Transporting people is the ONLY way to acquire points for better jets. I'm wondering if it would be possible to add a method of CAS points acquirement that relates to a pilots performance as a CAS pilot. I know we already have it registering that they killed something with the jet, is there some way we could pool that into a points system similar to how the transport points work, more points gives better jets. This will provide an alternative to the requirement to fly transport just to get a better jet. Cheers, Tracuer.
  20. 1 point
    do you have a link plus we have alloy armour and metal armour
  21. 1 point
    As the title suggests, I would like to suggest the ability to select between the Y-32 Xi'an (Transport) or the V-44 Blackfish (Transport) when activating the vehicle. Neither VTOL provides a better experience, with both topping out at around 700kph, with the only difference being that the blackfish carries 32 passengers compared to the 17 that the Xi'an carries. By implementing this it will allow VTOL pilots to choose the VTOL that they prefer providing a better experience for infantry getting to the AO.
  22. 1 point
    Hello Engineers! The release of ‘Sparks Of The Future’ DLC and update has been a welcome sight for most of us, adding additional textures, blocks and even game mechanics to our survival experience. This has, unfortunately (and expectedly) caused havoc with a number of Mods that we have on the server. As a result, we will be adding/removing the following Mods, players should expect a short downtime at 6 pm on July 2nd. Removed Mods/features JumpDrive Disruptor Turret MWI 2 Added Mods/features Clean Assembler Tab OKI Grand Weapons Bundle Doctor’s Vanilla Voxels Enabling Vanilla Economy
  23. 1 point
    Look lads, I don't know if straya is dying right now or if people are just off studying but the number of people on straya compared to Darkside has changed a lot to the point where the server looks dead. I really don't like seeing straya like this. I know that straya has its ups and downs, but it doesn’t change the fact that something has to change. The boys and I have been playing darkside a lot now and been seeing SOA, LYNX, FU, ACU and some other gangs playing on Darkside as well. the reason the boys and i have been playing darkside is because its more fun than straya, the rules are better and are fair to the entire playerbase. It's really fun playing on darkside but it just doesn't feel right without the straya community. I think straya can really be improved in multiple ways and feel free to reply to this post and suggest other ways that it can be improved. - Gang affiliation: basically allows for cops to metagame civs tags which is pretty unfire to the civs and discourages actual gang creation and gang gameplay, the boys and I have taken our tags off a couple times just so we cant be metagamed. But i can understand how this can work in certain situations. - Money carrying over to civ: we think this could abolished and the money that you have on civ and cop should be independent of each other. We think that this would create more roleplay situations because cops like @fegget (:heart:) aren't going to be money hungry and instead going to focus on more roleplay situations. We have also asked some members of the community what they think about straya and what could be improved and what are their views about the server as a whole. Here is some of that; Nick: Support Team Member - "The shit they need to get rid of is the mets game rule where you can use others tags, that’s what ruin it, let 5.56 in city for civs. I view it is a cop server" IAmJack: Altis Life Server Moderator - "I would suggest start with small things, small changes, do able thing first, I might not played this for long, but i have raised a lot of suggest, mainly for medic and all goes into toilet, for myself, as a medic, I think arrest after someone got killed and revived is bullshit, same thing happen on cop got capture after revived. People who die and got revived should be released at safe zone and let them start again, otherwise people will just camp corpse or respawn, not good for cop, not good for rebel and worse for medic, a lose lose lose situation" Shepherd: SIS Member - "Not sure, I haven't played recently enough to know what the server needs currently. From what I've heard and seen its poorly managed and does not provide a good experience for people playing as civs which is a vast majority of the playerbase" Snowy: Leader Of SIS - "Oh there are a million things. Most of them are rule based and contracting. It's hard to same what would work but I think it's a lot more than just hey here some new shit. Staff need a change over. Like bank is in a shit spot. Cops are op. No one is doing rebel shit. Copper it's half way across the map. Like it should be easy to do. Copper and iron proc need to be closer. Making money for new players suck. Cops are rules suck for civs. There isn't much to do for the no rebel civ. Contacting needs to be bigger and better. The main cop contactor have there own base etc. Probs **** this one cos I will never get it. I can't comment on bank as I have never done it. Staff need to change there need to be a mix of contractors, rebels, cops and normal peps. That just a few. Making the server nicer for new players. All I see every day is new players getting ****ed on. Need more events. Make jail an actual thing. So people don't escape after there been ****ed on. Make it like a bank" Mitch: Community Manager - "Talk to Bouda or Jdawgz" Ethan: Leader Of LYNX - “Similar to Snowys argument, seeing new players jump on for a couple of days and log off because they’re are getting railed by big boys is sad for the community, as it limits player pop and money going around the economy. Sure determination can split the difference between a basic clan and successful clan, but seeing new people who have no clue how to start with no direction can be hard and unmotivating." Rolex: Former Altis Life Moderator -”Get rid of the gang affiliation stuff, focus on making the rules equally beneficial to both parties.” Sun: Leader Of Clout 9 - “Civs need a civ admin.” Hugot: Support Team Member - “Well I would view the server as a little bit boring and that it needs a change because for the past two years it has been the exact same. What I think needs to happen is that the devs change up the map so it is completely different. And be maybe fixing some of the problems with how there are more cops than civs” Mathew: SF Member - “The server is a shit show when it comes to cop vs civ roleplay and pvp, the cops have lvl 4 or explosive proof vests while civs have max lvl 3 vests. Most the cops think they are rebels and just roll around in helis and hunters decking on rebels when it's not necessary, for example when doing a drug run or you just finished a war with a gang they somehow know and rock up and arrest the winning gang or the "leftovers". Also another problem is when our gang (sf) kill just a few cops in sydney. every other cop goes on armoured patrol just for a few civs having a 9mm guns, it's a altis life roleplay server not North Korea life. One more point is that cops and meta your name and arrest you for something your gang member did, this shouldn't even be a rule in the first place as it just gives cops a massive advantage over civs, especially civs in sydney as you could be unarmed and you gang member gets arrested for dumb shit then the next thing you know your arrested for standing there unarmed. Theses are some of the main issues I wanna address.” We really want Straya to grow. Please leave any other suggestions below
  24. 1 point
    Every time SF has 8-9 people in Sydney, 90% of the cop forces dies.
  25. 0 points
    Rising Storm 2:Vietnam Server Rules All rule interpretations are up to the server staff's discretion. Report rule breaches via the Discord Ticket System - discord.straya.life Recently changed rules are in yellow. 1 - General Rules 1.1 Please read and follow our Community Guidelines at all times. 1.2 Use common sense when playing and reading the rules. 1.3 Any form of hacking, exploiting or cheating is prohibited. 1.4 Spamming Text or Voice Chat is forbidden. 1.5 Any form of trolling or uncooperative behaviour is prohibited. 2 - Gameplay rules 2.1 No Teamkilling, ensure to apologise for accidental teamkills. 2.2 Ensure you are performing your role. (Radiomen support the commander etc.) 2.3 Do not abuse the ingame voting. 2.4 No Commander unless there are 20 or more players on the server.