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    Showing content with the highest reputation since 06/12/19 in all areas

    1. 18 points
      With men's mental health week upon us, I thought I would reach out and let everyone in the community know that it's not cool to bottle things up. We all have problems and sometimes the best way to deal with them is to talk to someone. Sadly men have the highest rates of suicide, and most of the time a simple chat could have prevented it. So to everyone in StrayaGaming community if you feel sad, alone or just not yourself, talk to someone about it, anyone. I'm always up for a chat Discord - AceWinchester #4637 Teamspeak - AceWinchester Lifeline Australia - 13 11 14 (24 Hours)
    2. 5 points
      Name: Chadd Steam 64 ID (If Blacklisted): 76561198132646462 Date of Disciplinary Action: 1/3/19 What Disciplinary Action was placed against you: Blacklist 3 months Appeal Who were you Disciplined by: Corey , Milkdud Reason for Disciplinary Action against you: Logged on Cop found were SRT were and logged back to civ and gave out location. Why the appeal should be accepted [50 Words]: My time in the cop force hasn't always been good but i do know i was a decent asset when i put my head down and tried. I fully take responsibility for what i did and the punishment i got handed it was fair, I understand my discipline history isn't good inside the APD but as i said in the past most of my past blacklists were due to me breaking community guild-lines which i also take full responsibility for. i really regret doing what i did. I honestly don't know what i was thinking at the time of doing it and i wish i could take it back. Now i saying all this i understand your position i am not a really liked person among the APD/Command but if i am allowed back into the APD for another shot i 95% promise i will follow all protocols and listen to my higher ups at all times. Any other information: I am keen to play again and grind for ranks if i do get another shot.
    3. 5 points
      How do lads, and ladies, I am Nugs aka Mick, aka #ohhhthat****wit aka #who? and after a while lurking I thought I should say howdoo to the I&A old timers, nooguise (like me) and the mods, for courtesy and a little brevity perhaps as well. Please be warned, I have +- 0.001% filter, and can be terribly un-pc (which is what the mods are for I guess...) but I am not a racist, bigot, or generally nasty guy, I just tend to say it how I see it. Anyhoo I will just leave this here; TL;DR? Why play a milsim if you don't want to work as a team, either effective communication, and effective small unit tactics? It goes without saying that this is indeed my first contribution to the SG I&A forum, and although I hope it is well received tbh I have exactly zero copulations to give if it is booked into the archival pits of this forum. Be advised, you need beer, or a nice hot cup of bonox to deal with my somewhat saga-ish way of posting. Short is sweet, but a tale is never told in less than 150 characters. Now that is said let me begin. After an extremely long hiatus away from the BI franchise I have returned to the world of immersion (OP Flashpoint/RH/Resistance with no ArmA in between), and I am pleasantly surprised by the way this particular sandbox has evolved. Having said that, I have noted that BI has devolved in some ways by following the typical pay for DLC while stealing mods and addons ideas from the community. The latter is a discussion for another time, but I can say that the community across the board has remained the same by delivering 1st class mission building, addons, mods, and generally non toxic camaraderie when online. When I first checked the public server list I do admit I had a little moistness in my nethers as decent low ping online co-op and MP was scarce in the early days. After a week of trawling through the good, ok, and woeful, I found this particular server hosting both large maps, and to say the least, I was as keen as Jimmy Saville/Robert Hughes etc at a under 12s charity talent show to jump on and have a good bloody go at it. Reflection: Good crowd, no toxicity, no mods, some semblance of order with good comms chatter and 2 people directing the way to victory, and a relatively low pop server which means I can just jump in a helo and do what I want (Doh no gunships!). Whoops, advanced flight mode, didn't even clear the base, ok well uh let's do some spotting and figure out the controls again. Fast forward a few hours and all semblance of order disappears with a general whimper as the designated TL's log off, and the overall experience degenerates into a free for all with a bit more comms carry on and double the number of players. Over the past two months I have begun to develop some idea of who likes to play in the competitive kill kill pew pew leaderboards style, and who likes to slow it down and utilise all the facets of both A3 and this particular co-op concept. The difference in play between Altis and Tanoa is literally chalk and cheese, or should I say Skateboards and Jason recliners (Yeah it is an older crowd on Tanoa, luff you guise). Me, I like to play the long game, with a bit of recon which leads into the assault phase after some good old fashioned blowing the shit out of anything that has the capacity to turn your game into a sharpie, namely mounted heavy weapons, static emplacements, and air support. But this sort of play isn't everyone's cup of tea, and 50% of the time it all goes to shit, which can be fun but extremely frustrating as well, especially for those who are on limited play time or have low tolerance for such things... So, I ask, is the "relaxed/casual" component of I&A something that those who play the long game tend to tolerate, due to the great concept and community, or is it something that those players endure because of everything above? This answer to that question genuinely interests me as the proportion of long time SG players that I have come across tend to receive the idea of an ordered approach to each AO better than the ****it lets just drive in and kill mentality. Do you sacrifice relaxed play with no screaming orders, regimented comms discipline, proper squad movements for the ability to just do whatever the **** you want? Or do you retain the casual vibe and have a little order so as to push through each AO while minimising the amount of respawning and general frustration at the lack of medics, armour support, and CAS? Get at me, here or in game, let me know what you think, of me and what I have pondered here. Constructive feedback is welcome, and if you feel the need to ever tell me to stfu or pull up then do so, I don't have the tendency to snitch or complain to the mods, unless you are impacting everyone's gameplay. And remember, communication is my thing, if I send traffic to you by name, more than 3 times, and you ignore me, I will *ask* you why you are ignoring me, a little bit of courtesy in acknowledging someone talking to you goes a long way. And if I am in your slot, or you want a go in a role that is limited that I am playing in, just ask, and I will play another role. I will finish with the virtual dick suck here, the server devs and mods do a great job with I and A, and there are a good group of blokes on both servers who make this game time fun. Thanks to the retirees on Tanoa, Marz/Risky et al you guys are cool dudes who probably don't even know what a forum is but anyway... The Altis crew of Aiden, Josh, DEAD, Killroy, Myron, Simon et al too many of ya to list but when the shit is on I know you blokes get it done and will come and rez me for being such a bullet sponge. Obligatory ham sandwich for Fitz and a Tuna casserole for Noskire because I heard that is his favourite. #ineedanap
    4. 5 points
      to all the strayagaming men
    5. 4 points
      By placing this Application you are not guaranteed placement in the APD. Your Application for Full Time Enlistment into the APD may be Denied if your answers do not meet the minimum word limit, you lie in your answers, have an unsatisfactory history of Server Rule Breaches or fail to agree and acknowledge all statements and declarations in this Application. You Application may also be Denied after an Interview with a member of the Academy Staff. Other testing my be required due to preset standards and results in these could lead to your application being Denied. Cabinet withhold the right veto any application at any stage of enlistment. If you application is Denied a time frame will be placed after which you may reapply. After this reapply period has ended you may use your previous application, unless told otherwise. Acknowledgement of Declaration: Yes Basics: - Name: Angus TeamSpeak Name: Angus Age: 24 Hours Played as Pub Slot before placing this application (minimum 15 Hours): 18 Hours on Arma 3: 226 Steam 64 ID/Player ID: 76561198021396230 Link to Steam Profile: https://steamcommunity.com/profiles/76561198021396230/ Recommendation: - You must have two referrals from a Senior Constable or above. If you do not supply two referrals and they cannot be confirmed your application will be denied. (@their name) Referral One: @Anubis Referral Two: @Jot @Randall Induction Training Completed By (Must have been completed no more than 30 days ago): Not sure of the name; however, it was on Saturday the 08/06/2019 around 430pm Questionnaire: - Why do you want to join the Altis Police Department (100 words min)?: I want to join the APD to help the Police and the server in general. I enjoy the RP and the interaction between cop and with the other people on the server. The community has been very welcoming and I would like to add to that. I want to help and be a part of the positive experiences and I think I can give that to others. I want to learn more about the police and the server so I can help add to the community. I want to develop my skills, get to know more people and become a useful member of the APD. The overall attitude within the APD has been great. I have been having a lot of fun in GD patrols. Lots of laughs and some really good role play. I hope I can share my experiences with other players and help add to the community on the server. If you are successful; where do you see yourself in 3 months in the APD (50 words min)?: In 3 months I would like to think I could have moved up a rank or two in the APD. I would also like to be useful when it comes to major operations. I would like to bring my skills as a pilot to the APD ( need to practice some more it has been a year or two since I was a pilot on a different server). I would like to help new people teaching them also learning new things myself. I hope to build my reputation as a friendly and fair player who is always fun to have around. What do you believe you can bring to the Altis Police Department (50 words min)?: I believe I will bring a positive attitude, I am someone who likes to get in, learn and have a good time. I believe I can add to the roleplay on the server as well as the overall enjoyment of players I come in contact with. I will be able to help out new Pub slots and help them with any basic information they need. I hope to become a more useful member in combat and learn from the more senior officers. I use to be a pilot and would like to train and get back up to the level I was at a few years ago. I believe overall I'll be a valuable member of the APD and someone others can trust and count on Do you have any experience as a Police Officers from other servers?: I used to play on ROT gaming from 2015 till 2016. I was a police officer there. I was a constable and did most of the flying. Other than Police, what previous role play scenarios have you been a part of on Straya-Gaming?: I have been involved in a few shoot outs from robberies gone south (me as the victim), I have been kidnapped and had my kidney stolen, and battles two and from drug runs. How much time can you dedicate to the Altis Police Department?: I will try to be on around 10 to 15 hours on weekend and 5 to 10 hours from Monday to Friday. Have you ever been banned, kicked or watchlisted from Altis Life at any stage? If so when and why: I have never been banned or kicked or watchlisted. Conclusion: - Have you read and understood the Altis Life Server Rules?: Yes Have you read and understood the Altis Police Department Protocols?: Yes By submitting this application you agree to the limitations of being a Probationary Constable that is set above: Yes Do you acknowledge that by partaking in illegal or 'Rebel' activities you do not have the right to apply for Police Divisions within the APD such as S.R.T., Detectives, PolAir and Police Academy or promotion to or past Senior Sergeant: Yes
    6. 4 points
    7. 4 points
      Hey, Just a fix for a few oddly persistent bugs that should hopefully make everyone a bit happier.
    8. 3 points
      Hey Guys, We are looking for some new Wasteland Moderators! We're on the lookout for Wastelanders who would like to be apart of our team that is responsible for moderating the Wasteland server, running server events and generally guiding the direction of the server. Applicants should have good communication skills, be active on our Wasteland server, and be able to work in a team environment. If you're interested in applying for a position and think you have met the requirements, please submit an application here. Have questions? Don't hesitate to flick me a message. @Nunny (Wasteland Manager)
    9. 2 points
      i wasnt being that serious tbh. in all honesty, shouldnt have posted this. just in my opinion, having 1 high pop server is more enjoyable than multiple low pop ones. hopefully thats a bit more understandable
    10. 2 points
      Events (as in Zeus events) only run Wednesday, Friday and Sunday. Every other day is regular business as usual. Unless you count Maldon Monday’s and Tanoa Tuesdays/Thursday’s as events. In which case yeah there is kinda events every day. The main thing is that it is up to you whether you wanna play them or not.
    11. 2 points
      Declaration of Application: - By placing this Application you are not guaranteed placement in the APD. Your Application for Full Time Enlistment into the APD may be Denied if your answers do not meet the minimum word limit, you lie in your answers, have an unsatisfactory history of Server Rule Breaches or fail to agree and acknowledge all statements and declarations in this Application. You Application may also be Denied after an Interview with a member of the Academy Staff. Other testing my be required due to preset standards and results in these could lead to your application being Denied. Cabinet withhold the right veto any application at any stage of enlistment. If you application is Denied a time frame will be placed after which you may reapply. After this reapply period has ended you may use your previous application, unless told otherwise. Acknowledgement of Declaration: Yes Basics: - Name: Matt Foster TeamSpeak Name: Matt Foster Age: 17 Hours Played as Pub Slot before placing this application (minimum 15 Hours): Around 18 (Many more as a whitelisted officer) Hours on Arma 3: 1,240 Steam 64 ID/Player ID: STEAM_0:1:10498188 Link to Steam Profile: https://steamcommunity.com/id/Redsyboi/ Recommendation: - You must have two referrals from a Senior Constable or above. If you do not supply two referrals and they cannot be confirmed your application will be denied. (@their name) Referral One: @Johny V. Referral Two: @Dizzy Induction Training Completed By (Must have been completed no more than 30 days ago): @Delta Questionnaire: - Why do you want to join the Altis Police Department (100 words min)?: I've been looking into applying for APD for a few weeks now but never got around to it. During the time I have spent playing as a public slot I have seen and learnt a lot about the way everything works. All the other officers work together to make sure that everything goes to plan. I want to be a part of the APD so that I can do my part. Also it is a pain when I join the server most of the time and the public slots are taken and I am unable to help the other officers with their duties. Another reason I want to join is so that hopefully I can progress through the ranks. Being a public slot can have a lot of limitations because I am unable to use lethal weapons, especially when there is Robberies, Hostage situations etc. Lastly the main reason I want to be an officer in the APD is to help out the men and women of Altis. I was a Senior Constable about 8 months ago now but was removed due to inactivity i believe. If you are successful; where do you see yourself in 3 months in the APD (50 words min)?: I hope to work myself back into the community and build my reputation in the APD, I am also hoping to be a valuable asset for the APD and help other any way i can, I have lots of past experience with both combat and roleplay and understand that they are both vital for the APD’s reputation. I understand the rules of the server and department and feel as if i can bring my knowledge to the other officer and i can also learn from them. What do you believe you can bring to the Altis Police Department (50 words min)?: As I have previously said i believe i can bring my past knowledge in the APD to the fellow officers and that they can learn from me, I also enjoy roleplay and understand that it is important for the police to roleplay correctly as we are usually seen as the most organised ‘group’ in the community. I understand the game mechanics and how to make the most of weapons, vehicles and communications. Do you have any experience as a Police Officers from other servers?: Yes, this server around 8 months ago. ( Senior Constable) Other than Police, what previous role play scenarios have you been a part of on Straya-Gaming?: Rebels, and was a whitelisted medic for a breif time. How much time can you dedicate to the Altis Police Department?: 4-6 days a week (4-6 hours per day on average. Have you ever been banned, kicked or watchlisted from Altis Life at any stage? If so when and why: Kick & Banned before.(think i lagged or something) Conclusion: - Have you read and understood the Altis Life Server Rules?: Yes Have you read and understood the Altis Police Department Protocols?: Yes By submitting this application you agree to the limitations of being a Probationary Constable that is set above: Yes Do you acknowledge that by partaking in illegal or 'Rebel' activities you do not have the right to apply for Police Divisions within the APD such as S.R.T., Detectives, PolAir and Police Academy or promotion to or past Senior Sergeant: Yes Thankyou for taking the time to read and consider my application.
    12. 2 points
      You'll need to submit a support ticket to get your perks in-game, make sure to include your SteamID64 in your ticket.
    13. 2 points
      // PENDING REFERRALS @Jot @PandaCorn @Randall Please confirm your referral(s) for; @AngusD By liking this post. Senior Academy - Corrupt
    14. 2 points
      Nugs finds this all very interesting, and will back this idea. Nugs is also from the days of OpF and Resistance so A3 is still new. SG is casual a f, but some semblance of order is required at times.
    15. 1 point
      Group Name: Exile Soldiers Category (Rebel / Cartel or Contractor): Rebel Group's Founder (You can only have one founder): @izac (JohnTheSheep) Group's members: @RonaldMcDonald @AndreJxmZ @Rackers @Archie Poland @Dozer Roleplay backstory of the group: A bunch of twelvies were kicked/left previous gangs, to create the ultimate 12 year old army What we can expect to see from you on Altis: being twelvies, very immature banks, and roaming in kajmans (we have them in the garage) @bouda118
    16. 1 point
      // PENDING REFERRALS @Johny [email protected] Please confirm your referral(s) for; @Matt Foster By liking this post. Senior Academy - Corrupt
    17. 1 point
      Guys I've attached for your knowledge a no bullshit comms card. It has been UNLCASSIFIED and all actual codes and words have been changed to 'other' random code words and frequencies. At the top we have BADMAN. BADMAN is the codeword for SCRUBWOMAN. This is a word which changes daily and is used for marking in plain text on a radio positions on a map by numbers. This is why every letter is different and has a number below it. Example as follows: 1A this is 2A, grid by BADMAN over 2A this is 2A, send it, 2A, Golf Romeo (Grid Reference) Bravo, Whiskey, Mike, Alpha, Charlie, Sierra, over 1A, Golf Romeo (Grid Reference) Bravo, Whiskey, Mike, Alpha, Charlie, Sierra, over 2A, Correct, out. Now that number was just a random number I picked out but you can see on the comms card below that: BWMACS is grid reference: 457810 Below we have resupply chattermarks (codewords) This conversation would word as follows: 1A this is 2A, message over. 2A this is 1A, send it. 2A, requesting WHIP and BIGSTORM at grid by BADMAN, prepare to copy over. 1A, send it. 2A, Golf Romeo: Bravo, Whiskey, Mike, Alpha, Charlie, Sierra, over 1A, I read back WHIP, BIGSTORM at Bravo, Whiskey, Mike, Alpha, Charlie, Sierra, over 2A, Correct, out. Now here they have added a resupply of CES (weapons and ammo I think but can't remember exactly) and POL Petroleum Oil and Lubricants) to the grid they gave before. At the bottom of the left side of the comms card should be self explanatory. Armour: codeword IRONTIDE, primary frequency codeword: CREED...actual frequency: 7.225 0A this is Tango12, message over. Tango12 this is 0A, send it. Tango12, requesting change from CREED to and WALKER due to VIGNETTE DOLMAN, over 0A, acknowledged all, WHISKY WHISKY radiocheck, over (whiskey whiskey = all callsigns) (from here all callsigns radiocheck back with 0A in numerical order with ten second gaps between radiochecks - I'm not writing this down, but lets just say that this has just occured) 0A all stations change from CREED to WALKER in 1 mike over, (all other stations acknowledge) (a final radio check is completed and any technical issues ironed out) Here you can see that VIGNETTE means keymat and DOLMAN means compromised so 0A (command station) got all other stations (whiskey whiskey) to change from freq: CREED to freq: WALKER. This was prompted by Tango12 (Tango=tank callsign) sending in the report that they were compromised. On the top right of the card we have daily brevity words that would change on the times shown in Zulu time, GMT. Everything runs in Zulu, not Lima as you may think. 0A this is Warhorse. 0A, send over. Warhorse, is ARCTIC at this time and BLAZER for ICE eta 10 mikes over. 0A, acknowledged; Warhorse ARCTIC BLAZER requires ICE eta home plate 10 mikes. Warhorse, correct, out. Here, callsign warhorse (an Australian Blackhawk) is off station (ARCTIC) and RTB (returning to base - also called home plate) (BLAZER) for a refuel (POL) (ICE). 0A acknowledged their comms, read back the message, Warhorse said 'correct' and gave an 'out'. Now why did Warhorse give the 'out' to 0A even though 0A was HQ? Because Warhorse INITIATED the communication. Any station (jet, helo, armour, infantry) that initiates comms also closes down comms. Below this we have codewords for FOBs. This does not need an explanation. Notice there are many codes which have the same meaning? Why do you think this is? At the bottom of the right hand side are common frequencies used within the battlespace that all units need to now and their corresponding codewords.
    18. 1 point
      2 cucumber sammiches please Josh, and a pot of tea too thanks.
    19. 1 point
      Hi guys, I'm new to this forum and new to ArmA3. The last time I played anything like it was Operation Flashpoint a billion years ago. I know I'm the new guy here so please don't be upset, I just have some fun addon ideas: On I&A Tanoa myself and a few other soldiers have formed a semi-official QRF (Quick Reactionary Force) team. Here we mostly engage in side missions to get rewards for the rest of the team. We also provide emergency assistance QRF to battlegroup main, take on the caches missions, rescue PWs (kinda FEXT stuff I guess - Field EXpoitation Team) and recon out targets on foot and by air. I was wondering what the options are for the DV crew to extend the scenarios for side ops as we're getting such a kick out of them! Are we allowed to make an official sub category of StrayaGaming I&A Tanoa? Right the QRF team are dialing their shit in, we even have training planned where we discuss, button hooking, rolling-T, slicing the pie, diamond, double diamond etc. I am easily the worst player in the team lol! But the team is patient. The second idea is for a greater use to the commander role. Right now to CO does nothing in the battle space and is an empty slot. But now in Tanoe the Island has three teams, Aviation support (HAWKEYE), battle group main (for want of a better term) and QRF. Because of these three elements we are finding comms busy. We have the BG Main comm channel, the QRF channel and the teamspeak channel. Can someone take the lead and lease officially between BG Main and QRF? BG Main and QRF can both get comms with aviation assets via teamspeak, but not each other. I'm guessing we could (or maybe we already do??) allow the CO (who must be in COMD of BG Main), QRF CMD and ALL Avn units access to the side channel, then the new QRF team can liaise with BG Main. Is everyone with me? Does this make sense? PS Grovesey, In 6AVN 161SQN they used to fly Kiowas, their CS was 'Redback'. Would you like to roll with that CS if the Side Channel was approved to team leaders?
    20. 1 point
      Hi Guys! I noticed that right now in I&A, the bases and FOBs are a little bare. I would like to offer my services and personal time if needed to add objects to make them seem 'lived in'. Only the places used most, not the whole map! At the main base on Tanoa flightline is bone dry empty, the fobs have the bare essentials in them. None of these objects would physically add any benefit but with regards to world building it is my humble opinion that players would get a lot more from it 'feel' wise. They would experience what it is like to be in a FOB or Base. If you see the hanger below from Timor Leste you can see what I mean. I have personal experience in this area and think the players might get one hell of a kick from a few world building changes. Lastly any suggestions requests are purely made out of excitement and love for the game and are no way intended to tread on anyone's toes.
    21. 1 point
      Hey, Just a fix for a few oddly persistent bugs that should hopefully make everyone a bit happier. View full devblog
    22. 1 point
    23. 1 point
      Forward Operating Bases ( FOBs ) Logistics Side Base and Objectives Air Defense System ( ADS )
    24. 1 point
      This guide is here for all the newbies playing on the Strayagaming Invade and Annex Server/s. This is the 2nd part in a multi-part Guide on the Strayagaming Invade and Annex Servers - The Infantry. The Infantry is the basic Unit that the majority of the players on the Invade and Annex Server (Will be shortened to IA for the rest of this guide) will be playing. Being an infantry is not so basic as just clicking a role and playing. Each role has some kind of responsibility on the Battlefield. This guild will go through each Role and how they play on the IA Servers. Some weapons are also restricted to specific roles. The Squad Leader This Class has an ability that is shared with the JTAC (Joint Terminal Attack Controller). This ability involves the marking up of High Value Targets for all members of NATO to see. This ability is used by equipping some kind of Binocular device. Whether it be Binoculars, Laser Designators or Rangefinders. From here, target a vehicle and you will see a "Report Target" option appear. Use that option and keep targetting the vehicle until the progress bar is complete. Once it is complete, the vehicle will become mark on the map as a target. This target counts as a call out for CAS (Close Air Support) and Artillery, so they can engage at will. You do not have to lead people as the Squad Leader Role, but it is a good role to pick, should you feel the need to boss around the lower ranking Plebians. The Auto-riflemen (AR) The Autoriflemen is a class that has the ability to use some of the largest and more powerful weapons available as an infantry. These weapons are primarily LMG's or MMG's (Light Machine Gun or Medium Machine Gun). The primary duty of this role is to act as a support and suppressing unit for your allies. Your larger Boxes of ammunition are perfect for keeping the enemies pinned, or shredding them if they move. This role has access to some of the restricted LMG/MMG's like the SPMG and the Navid. The Engineer/Demolition Specialist The Engineer has varying abilities across the battlefield. The first involves being able to use a tool kit to repair friendly vehicles across the battlefield. Your role is the only one who can do this without the external assistance of a Repair Vehicle or Repair Crate. The second involves the defusal of Mines or IED's that players may encounter across the battlefield. Your toolkit is once again useful in this event, but a secondary tool you will need is the Mine Detector. The Mine Detector can be used by using the Right Panel buttons to cycle through until you find the Mine Detector. Unidentified mines will show up as red filled in Circles. Looking at these and pressing T (Default) will "spot" the mines and identify them. They would be UXO's (Un-exploded Ordnance), simple tripmines, anti-vehicle mines or even IED's (Improved Explosive Device) To disarm/defuse these mines you need to go prone and move slowly towards the mine. Once your close enough you will get a scroll menu option to disarm the mine. Make sure to have a toolkit otherwise this will not work. It is also advised you wear one of the EOD or Explosive Resistant vests, as well as an explosive resistant helmet, in the event the mine does go off. The third involves the placing and detonating of explosive devices. While this can be done by anyone with an explosive charge, it primarily falls to the Engineer/Demo Specialist to destroy objects with explosives. Your primary duty will be destroying Radiotowers in the AO (Area of Operations). The Radiotower can be used to call enemy reinforcements, so it's imperative that it is taken out. These towers often have minefields around them. The Combat Life Saver (CLS/Paramedic)/Medic The CLS has one of the more basic roles of the battlefield, but by far one of the most important. Your job as a CLS is to find injured/incapacitated players and revive them. To achieve this you must have both a Medkit and a First Aid Kit (FAK). You need only carry 1 Medkit, but carry as many FAK's as your storage space permits. As every time you heal/revive a player you will consume 1 FAK. To revive a player, first look either on your map or your ingame screen for orange markers. On the map the players marker will appear orange rather then Blue if they are incapacitated (Image 1 Showing a Dead Player and a vehicle with a dead player inside, Image 2 showing an alive player). On your HUD you will see a flashing symbol with their name . Once you have identified a downed friendly, make your way to their position. It's recommended to use smoke to cover your approach. Once you have reached the player, simply scroll menu and hit revive. NOTE: If you are prone when you revive someone, it will take double the time. Your job is to also Heal any players you may find on the battlefield. The CLS is the only role that can heal a player up to 100/100 health. A standard player using a FAK will only heal up to 75% Health. Signs of an injured player can include limping (if severely injured) or blood on clothing. Simple walk up to the player and press Treat "Rolename" from the Scroll Menu. E.g. Treat Squad Leader. The Anti-Tank Missile Specialist/Anti-Tank Gunner/Anti-Air Specialist The AT Gunner has a very simple role. Use whatever ordnance you can muster to eliminate any enemy vehicle presence in the AO. This role gets access to the larger and more powerful Anti-Tank and Anti-Air missile launchers. This includes the Verona and the Titan Compact/Titan MPRL. This role is not specifically designated to just vehicles either. Clearing of buildings/Walls/Objects and large groups of Infantry can also be undertaken by this role. The AT Gunner Roles also have Access to the Anti-Air (AA) Launcher available - the Titan MPRL. This launcher has, funnily enough the capability to fire rounds at enemy aircraft in an attempt to destroy them. It is recommended that AT/AA Gunners make use of the Carryall (Non-DLC) or Bergen (Apex DLC) Backpack's as they carry the most space. The Grenadier The Grenadier has no specific abilities as per say. However, the role comes with responsibility that you are going to use a Grenade Launcher to inflict pain and devastation upon the enemy. Alternatively, you can be a great support player and use either Smoke Rounds to provide cover, or Flare Rounds to illuminate the night. There are 2 primary variants of Grenade Launchers. Single Role Launchers (Found on various weapons like the Spar or AK's), or the 3GL Variant found exclusively on the MX 3GL Assault Rifle. The only difference is that one of these fires a single round before reloading, and the other can fire 3 before having to Reload. It's important to note that most Grenade Launchers become more difficult to zero for range at about 400-450m distance. The Marksman/Designated Marksman The Marksman/Designated Marksman has no specific Abilities as per say However the role is more designed for a player who wants to be engaging targets at 500+ Metres with DMR's (Designated Marksman Rifles). These rifles often carry relatively powerful ammunition that can kill some targets in as little as one hit. The Role is also used as a Recon Role. Your job can be one where you sit on a hill engaging targets, but also calling those targets out for Friendly Units to engage, or informing those Units of enemy Positions that you may lack the firepower to destroy. The Sniper This role has access to the single most power infantry-infantry weapons that are accessible to a player. This being the .50 Cal Sniper Rifles, the M320 and the GM6 Lynx. Whether your prefer a more accurate weapon with a higher round speed and longer engagement range of the M320, or the Stopping Power of Anti Material APDS Rounds that can be equipped on the GM6 Lynx. Your Role is Twofold. Your first role to act as Long Range Support for your infantry on the ground. Spotting and taking out enemy units that may be flanking or engaging Friendly Units. Your second role is to act as a recon unit. Spotting and calling out Infantry Groups, Objectives or Vehicles for your friendly Units to be wary of and/or take out. Your expected to be sitting on a hill provide support, and provide counter-sniper fire on the enemy snipers. The JTAC The JTAC role has the same ability as the Squad Leader role. Being able to target enemy vehicles for CAS/Artillery Strikes. The whole purpose of this role is to be a communicator between your support units (which will be outlined in another guide) and your ground infantry forces.
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