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Showing content with the highest reputation since 03/05/20 in Reports

  1. 1 point
    As the title suggests, the contrast in thermal viewing modes has changed quite significantly. Before, landscape elements could be made out somewhat easily, showing rock walls, buildings, the ground etc., as well as "Hot" entities, being their usual White/Black hot colours respectively. Now, all you see is a sea of black, with hot signatures being slightly harder to see at a distance, but certainly contrast the sea of black. This is definitely a server-side issue, as in the editor I was not able to replicate the same view we get in I&A Thermals. (And no, the weather does NOT significantly contribute to the Thermal viewing experience.) I've even got some pictures to demonstrate. This is Lakka, a town just outside Base. This view is from the southern hill, so not the "Military Hill" everyone knows and loves. This is the Thermal view from the ENVG-II NODs, notice that while landscape elements aren't exactly crisp, they can still be made out somewhat. This image was taken inside the Eden Editor. Now, this is the Thermal view from ENVG-II's currently in I&A. As you can see... SEA OF BLACK. The heat signatures on the bottom of the screen are rabbits. It's so black, you can't even make out the edges of the actual viewing lenses. As you can see, not exactly ideal. This has affected all Thermal sights, such as gun optics, Tank optics and even further. I highly doubt that this is intentional, as there were no patch notes and despite thermals being the usual culprit for blue-on-blue incidents, this ain't exactly a solution. This came about a few weeks before the 2.04 update and the fact that it's normal in the editor further indicates a server-side change. While this isn't some game-breaking bug, it would be very nice if it returned to normal.
  2. 1 point
    There is an issue that prevents UAV Operators from exiting transport helicopters. Each attempt to Get out, Eject or Fastrope results in the operator clipping back into the seat. This seems to happen when the UAV Operator uses the Terminal while being a passenger. Admins and Pilots are unable to manually eject the operator from the aircraft
  3. 1 point
    I have had this issue since I came back which was 2 weeks ago, this issue is apparent as having a viable AAA defence is very much required for Pilots to have a breeze while flying. This issue has been repeatable from AA launchers, jets mid and short range missles, Cheetah and Nyx AAA assets. This is based from what I've encountered Helicopters I have no issues with AAA tracking (so far), jets from Gryphon upwards have a high chance of missiles not tracking and only tracking either 1 out of 4 shots or 1 every 6 fired. The buzzard is repeatable from 1 out of 2 would track, this is based on using a Nyx and Cheetah. Onto the Mid and short range jet missiles these are so stupid its put me off using CAS as it shits me sideways, I have used CAS on 2 occasions one being a Buzzard and 1 having access to a Blackwasp twice, the buzzard short range throughout this session had issues with 1 of the 2 missiles not tracking and due to having to deal with a Gryphon I found that the only missile tracking would always be flared off, thus I logged out of frustration being shot down from not being able to fight back. Lastly the blackwasp session was very similar I had encounters with a Buzzard AAA and multiple Gryphons, I had a basic load-out of GBU's, 4 mid and 2 short, all of the mid didn't track at all and I watched them on the map as they flew towards nothing, the short however same issue 1 tracked (flared off) and the other didn't track at all. This from what I've seen is repeatable for me but from other CAS pilots have seen or heard no issues which doesn't make sense.
  4. 1 point
    Can you shorten the timer on the popup box when you get into a mortar or move it so you dont have to wait 3 min to see what rounds your firing and at what range.
  5. 1 point
    One Hunter's spawn is within parts of the factory. The two quads next to the main bunker self-combust instantly after activation
  6. 0 points
    Commander was not at HQ. Due to his proximity from HQ, the commander was invulnerable so he had to be captured to stop him from killing players. Unsure if commander wandered or spawned there. Have only seen this happen on this single occasion.
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