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Rogmantosh

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Everything posted by Rogmantosh

  1. Rogmantosh

    There has been an increasing amount of tank drivers especially with the recruit-able AI. I'm not going to rule this out. we have a 70 slot server now and I personally don't see why not. I will have to read up on the BI Monetization https://www.bistudio.com/monetization for whether white-list tanks are a possibility but I don't believe they are. Lifting tanks... This is possible, though not truly realistic, late at night it isn't uncommon to see me with a humming bird flying someones tank nearer to an AO. The Slots for Tankers I believe is a credible idea and would like some further input on the idea. (Unit role/ Tank types/ etc)
  2. Rogmantosh

    Has Quicksilver been asked if you can use this mission file? Stealing off Developers isn't how we get things done. Also I take it you haven't tried opening the .pbo. If you had you may have realised that Quicksilver has encrypted his .pbo so communities can not steal them. We will in no way use a mission file that we do not have permission and the co-operation of the Developer for! As I mentioned earlier we currently lack the development skills to even attempt to port this mission over.
  3. Rogmantosh

    Currently Strayagaming is lacking the Development capabilities to port I&A to Tanoa, It would be awesome but sadly not yet possible.
  4. Rogmantosh

    Medic White listing works different on I&A. Either be one of the top 3 medics at the end of the week (Sunday night 2359) shown via [Home \ Leader-boards \ Revivalists \ Select] or become a donator.
  5. Rogmantosh

    is this one finished with? can we remove it?
  6. Rogmantosh

    You both make valid points and I do agree. Lets clear it up. ATC... yes for the reasons you have mentioned but ATC's in game can be annoying especially in peak periods if they are not fully paying attention.
  7. Rogmantosh

    I think it may have too much clutter on the screen though depends on the distance you set for the medics to show up. Say if your wounded is 500m away on the edge of detection and your medics are 500m on the other side. where do you put the limit?
  8. Rogmantosh

    sounds like we need to show people how its done!
  9. Rogmantosh

    Just a thought but If you look at the map prior to sprinting off in the direction of the first dead body you will notice that each class has their own map icon. from there you can assess where and when you are going to move.
  10. Rogmantosh

    The idea is sound and Fitz's last comment hits the nail on the head. your fully kitted in the vehicle and the vehicle has a chute when it hits the ground you all bail out fully kitted ready to go.
  11. Rogmantosh

    oh there are ways to eject people from vehicles... though my current experience just dumps all players from all vehicles in the server... was awesome that it worked but not so awesome when it did everyone. there is a way to do it for a single vehicle though all players as mentioned before would be without their backpacks for the realism side of things.
  12. Rogmantosh

    @=S.N.A.F.U.= Yes this would be possible, as with the CAS units not having the ATGM's. time to get researching I think. will see what I can come up with but please don't hold me to it as I am still learning the code.
  13. Rogmantosh

    interesting thought. can you elaborate? my understanding of what you have said is that you wish for main AO intel instead of a reward (not all the time obviously), is that correct?
  14. Rogmantosh

  15. Rogmantosh

    So today I decided to use the Arsenal and look at the armour ratings of each uniform and I made a most peculiar discovery. Every CSAT uniform has varying amounts of armour, yet the NATO of INDP versions of the same uniform have little to no armour... something to look into I think.
  16. Rogmantosh

    maybe we need to do a test...
  17. Rogmantosh

    thats aa its hexagonal...
  18. Rogmantosh

    yeah the fact that CSAT gear has the same load and weight but more armour for the same uniform... << This guy may be wearing CSAt gear from now on
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