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vortex1018

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Posts posted by vortex1018


  1. 9 hours ago, Wex said:

    Snipers used to have access to the cyrus and Mar 10 but that was removed due to the fact that the players in the sniper roles aren't using lynx's or m320s. Why take up a very limited spot (2 public + 1 whitelisted slot I believe) when you can use the cyrus and Mar 10 in other slots?

    This is exactly what Brobeans said and I have already replied to him. refer to 2 replies above yours.


  2. 6 hours ago, BroBeans said:

    I don't see your point here. if you want to use the cyrus or Mar-10 why don't you just go in the marksmen slot? .. why waste the lynx/308 slot on a rifle already accessible by other slots? 

    My point is that the cyrus and the Mar 10 shouldn't be classed as a DMR and that DMs and snipers are different and the roles should reflect that accordingly

    8 hours ago, vortex1018 said:

    break it down Barney style:

    1. Snipers and Designated Marksmen should not be limited to rifles and calibres, but DMR and sniper roles do overlap, as DMR is meant to fill the gap between Riflemen and snipers. 

    2. A common trait of marksman rifles are that they are usually modified standard issue infantry rifles, they share ammunition already in use with other infantry rifles. 

    3. DMs stick with squads, Snipers team up with spotters, but I guess that involves teamwork.... whoops


  3.  

    6 minutes ago, InfamousNova said:

    I really don't see the issue with the sniper classes being restricted to snipers.

    What I mean is Snipers being restricted to the Sniper rifles, instead of being able to use let's say a Cyrus when the situation demands it, not the other way around. Like I said, can I not perform in the same role with a .338 or even 7.62 rifle? Not to mention .408 and the lynx not being able to have a suppressor fitted. 

    7 minutes ago, InfamousNova said:

    Only autorifleman can use the .338 mg's. yes everyone can use the marksmen rifles but it isnt exactly over powered since most engagements are at long range due to the open terrain. 5.56 and 6.5 arent exactly ideal for that.

    So only auto-riflemen and everyone else has access to .338s, but not snipers. When you say 5.56 and 6.5 aren't ideal for open terrain, you mean the same 5.56 and 6.5 AAF, FIA and CSAT use right? If the enemy is using the same thing what is the issue with a fair fight? Also if anything, restricting DMRs to DMs will actually better squad teamwork and force people to use tactics instead of the game that is 

    8 hours ago, Lotza said:

     shoot every single rifleman you see on the field. 

    with your one shot kill .338 lapua at present. Unless you decide to force stamina on people, restricting the amount of ammo that can be carried for these weapons, there needs to be some sort of change to balance the roles. 


  4. Looking at millitaries around the world that have a "marksman" role and their Marksman rifles, only at regular armies and excluding special forces. My understanding of Marksman or designated marksman is soldier that received specialised marksmanship training who still operates in the capacity of a squad. While this relates to my reply, I will focus mainly on the rifles, not the roles because it seems like the in I&A rifles are limited by role but not vice versa. 

    US - DM: 7.62 NATO(M110)  5.56 NATO as well (SAM-R) vs Sniper: 7.62 NATO (M40, M110) .300 Win Mag (M2010) .50 BMG (M107)

    AUS - DM: 7.62 NATO (SR 25, HK417) vs Sniper: 7.62 NATO (SR98) .338 Lapua (Blaser Tactical 2) .50BMG (AW50)

    UK - DM: 7.62 NATO (L129, HK417) vs Sniper: 7.62 NATO (L118), .338 Lapua (L115) up to .50 BMG

    Germany - DM: 7.62 NATO (MR308, G3) vs Sniper: .300 Winmag (G22).338 Lapua (RS9) .50BMG (G82)

    Austria - 5.56 NATO (AUG HBAR-T) vs Sniper: 7.62 NATO (SSG 69) .338 Lapua (SSG 08)

    Canada - 5.56 NATO (C7/8CT) vs Sniper : 7.62 NATO (C3A1) .338 Lapua (C14) .50BMG (C15)

    France - 5.56 NATO (FAMAS G2) vs Sniper: 7/62 NATO (PGM Ultima Ratio, FRF2) .50BMG (PGM Hécate II)

    Israel - 7.62 NATO (SR25, Galatz) 5.56 NATO (STAR-21) vs Sniper: 7.62 NATO (M24) .338 Lapua (Barak) .50BMG (M82)

    Switzerland - 7.62NATO (Sig 550) Sniper: .338 Lapua (Sako TRG) .50BMG (PGM Hécate II)

    These are just listing the countries off the top of my head, I think I'll stop here and really hope you see my point and the common theme here.

    21 hours ago, insanD said:

    The Cyrus and MAR-10s are classified as marksmen rifles, not sniper rifles.

    Looking at the Cyrus, the real life counter parts is the SVDK, chambered for 9.3×64mm taken from http://modernfirearms.net/sniper/sniper-rifles/rus/svdk-e.html. I think if you read this page you will come to the conclusion that this is not intended as a DMR. I am not sure where you take your classifications from. 

    As for Noreen Bad news it's not adopted by any armed force in the world, but looking at the caliber, you would assume it would not be utilised for DM purposes

    8 hours ago, Lotza said:

    At the end of the day, your role is that of a sniper, you take a high powered rifle, sit a couple kilometres out and pick off the key targets, your not there to shoot every single rifleman you see on the field. You take a Lynx 12.7mm with APDS rounds, your kitting yourself to take on light vehicles and HVT's, you take a .408, your out there for the kills on the specialists in squads or the officers.

    I do agree that a sniper is a role that is ISTAR specific, taking out commanders, AT, AA, JTACs. But why am I limited to .408 and 12.7mm rifles? Can I not do that with a .338 or even 7.62 rifle? I like the option to be able to have a silenced weapon. I am glad you see the issue I am raising here, but if we have rules for CAS/UAV not do deal with everything in the AO and mortars and static weapons limited to FSG, why do we not try and control who engages long range targets and who engages short range targets to make if more fun for everyone?

    I won't go too much into why I think some guns shouldn't be classed as "DMRs" and why shouldn't only the M320 and the Lynx be classed a "sniper rifle", but to break it down Barney style:

    1. Snipers and Designated Marksmen should not be limited to rifles and calibres, but DMR and sniper roles do overlap, as DMR is meant to fill the gap between Riflemen and snipers. 

    2. A common trait of marksman rifles are that they are usually modified standard issue infantry rifles, they share ammunition already in use with other infantry rifles. 

    3. DMs stick with squads, Snipers team up with spotters, but I guess that involves teamwork.... whoops

    Typing this reply up and researching weapons as examples has taken up all my evening, I hope you take this into serious consideration. As currently I do not see this situation as " pretty balanced".

    @BridTheAtl @InfamousNova @Rogmantosh @Brodie0296 @Matsozetex @Tracuer @Travesty @Ora209


  5. Was very surpirsed when I logged on as sniper and found out i was limited to m320 / lynx

    Not even allowed to use the cyrus, meanwhile every other rifleman carries a .338

    and some machinegunner uses a SPMG with some thermal scope to snipe at 1000 metres

    Need to have more clarification on Sniper / DMR / Rifleman roles


  6. 9 hours ago, Fitz said:

    Option 1: Looks pretty useless because, like you said, the accuracy will be pretty bad for most AOs. Having unlimited ammo is overpowered though, even when firing from base.

    Option 2: Sounds good and would be fairly easy to implement. The truck(s) could maybe respawn at the FOB? Not sure why the support weapon backpacks aren't restricted already but I'll add the restriction today or tomorrow.

    Option 3: This is probably the best one, but the ability to resupply the scorcher would have to be removed. Would probably have it spawn with a bit of extra ammo than usual but again, unlimited ammo is overpowered. 

    Option 4: Too powerful and too big a risk of stupid stuff happening. Got to remember, not everyone plays FSG as well as you ;)

     

    It won't be OP if like CAS, rules are introduced to set the ROE for FSG


  7. 4 minutes ago, InfamousNova said:

    Agms too op the pilots have been doing fine without them. 

    And this is just expanding on the rule that can must be called in

     

    If they gotta be called in anyway, what difference does it make? Not all the time inf have lase, certainly not when they mark "CAS PLZ HELP" on map. Mind you I haven't flown CAS since we started doing the 1 plane per AO thing (too much responsibility for me haha). But as inf, when we're pinned and are shitting our jocks in some ditch, AGMs could save our arses. AGM makes a difference, especially when there's MPADS around every corner.


  8. 18 hours ago, Zombine45 said:

    Oh! Being able to steal enemy vehicles that have been disabled and abandoned! Since it's the only way to get a T-100 without bugging fitz for some sort of zeus mission.

    Small, player deployable structures, i.e, camo nets, sandbags, ect.

    So I found this boat near the last AO, wanted to get to next AO. Sniped everyone on the boat and swam to it. LOCKED. swam 10 minutes when I could've used the boat....

    20160706214326_1.jpg

    • Like 2

  9. On 4/24/2016 at 7:30 PM, Eazy said:

    About the lighting, the high powered lights makes it difficult to see with NVGs equipped, defending the HQ, cant shoot out either. wondering what yalll think bout replacing them with chemlights,( not yellow tho bcoz they're crazy bright)red would be logical id think, altho relativly dime they'd in theory help preserve NV +opfor colour. Or orient the floodlight outwards to help illuminate advancing troops incase of nightitme defence mission.

    Most def have the lights outwards

     


  10. Before you start by we already do fight AAF and FIA forces, I'd like to say that this topic is about the main enemy encountered on the server.

    I feel that FIA should be the main enemy, supplemented by CSAT forces (armor and air, along with some Spec Ops "observers"). 

    AAF should be friendly AI along with NATO

    They're less well armored, which improves realism cause who doesn't die from 7 .45ACP shots? (CSAT that's who)

    Then we could increase the number of enemy AI to tweak the difficulty.

     

    What's everyone's thoughts on this?

     

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