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Corporal Kerry

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Everything posted by Corporal Kerry

  1. Corporal Kerry

    Only thing is the gun barely recoils when fired, but I hope they fix this. There is no screen for the gunner to look at to see the targeting of the main gun like an Abrams, but you right-click to switch to the gunsights. But this is a good incentive to use the first person view for more immersion. Tigris and T-100 labelling of switches is in Russian, the Kuma labeling should be in German instead of English, maybe they changed it for the export market. The Slammer (Merkava) interiors should be in Hebrew. Here is a video. https://www.youtube.com/watch?v=bBdaY_pdOT8
  2. Corporal Kerry

    All new tank interiors in the DEV build, these are amazing. They have slat armour and camo netting! https://imgur.com/a/4Dywm#CtXU0NG
  3. https://imgur.com/a/8Wacp This is the risks and dangers of warfare in Iraq. This is a very good look at what the boys in Iraq are up against. IED`s are everywhere. They re-use UXO and make an IED out of it. Just like in Vietnam.
  4. Corporal Kerry

    I thought it was available to FSG units. Just slot in as FSG and you should be able to use the artillery computer.
  5. This is what happens on an unsecured server. Thank god for properly run servers. This is the same script being used over and over again by different 12 year old ""hackers". Can they not even use anything original?
  6. Corporal Kerry

    Why would it be like this? In real life the pilot just flys and the gunner operates all weapons. Pic of cockpit. http://www.airforce-technology.com/wp-content/uploads/sites/4/2017/09/comanche9-1.jpg More information. https://books.google.com.au/books?id=M-MDAAAAMBAJ&pg=PA29&lpg=PA29&dq=comanche+helicopter+gunner&source=bl&ots=dPFlzBoqqu&sig=P9j0rylivdC4P7iNT2DbfCLLRCk&hl=en&sa=X&ved=0ahUKEwiQuvPyqsfYAhUIUrwKHQ7jDC84ChDoAQg3MAQ#v=onepage&q=comanche helicopter gunner&f=false
  7. Tank interiors have been added to the DEV build. this is more incentive to use first person lock. Less of the crappy square and actual vision blocks. Is this awesome or what? https://www.youtube.com/watch?v=-TY-uc0AVVk
  8. Corporal Kerry

    Only the Marshall, Marid and Gorgon have the interiors yet, but they are very good. This is what it should have had from the start. Arma 3 is finally starting to catch up with VBS3. https://bisimulations.com/company/news/blogs/mon-08082016-1143/art-vbs-high-detail-interiors
  9. Corporal Kerry

    You just need to do more with what AI already spawns, and an AO spawns quite a few AI. Just retask a few or make the AO defenses random, so you do not know what to expect. Otherwise it is the same AO over and over again. Maybe spread it out a bit so that there is not just the HQ and the tower, maybe a random building with some kind of importance that must be captured without blowing it up. Domination had three Cargo Posts around the AO randomly and you had to hold all three to capture the AO. That would be different. Invade and Annex Tanoa had three sectors that you had to hold to capture AO. I think it would be a good idea. Then you would have to spread logistics over the whole AO. And the AO is easier when there are only 10 people on as there are not as many enemies.
  10. Corporal Kerry

    Adding more threats to the AO would be a good thing, static AT turrets that could threaten vehicles and/or more concealed static turrets. it is far too easy to charge into the HQ and kill the commander as a one-man army. Even just one person with a Tavor can charge in and kill him too easily. Maybe just changing around what we already have and using them differently, I mean the existing AI spawned in the AO. Make them more challenging. if the AO was harder to approach without reconnoiter first, then this would really make the UAV operator and recon scout/JTAC role more important. Charging into the AO is too easy at the moment. There is no real challenge anymore. Maybe randomization of the AI spawns, so we never really know what will appear. This would really help out.
  11. Corporal Kerry

    Just a related suggestion. There are new setPlateNumber and getPlateNumber commands in DEV build. This allows setting a custom number plate on vehicles that support this. Would it be possible to have custom number plates for players? This would be cool if we could have novelty number plates. This would be very easy to do if and when the commands are released in 1.78.
  12. Corporal Kerry

    New video of Kuma in DEV build, new tank engine and track sounds. https://vid.me/kGqwV Check out the new suspension!
  13. Corporal Kerry

    Bohemia are improving the feel of tanks in the DEV build. Before, the low stone walls would stop a tank dead, now the tanks just glide over them. There are also improvements coming to allow a tank commander to better control an AI driven tank. https://forums.bistudio.com/forums/topic/211039-tanks-tracked-vehicles-driving-and-handling/ Since there is a lot of tank usage on this server, what do you think should be improved or fixed in this release? I for one think that tanks suddenly spinning on the spot is ridiculous, that does need to be addressed. There are improvements in the DEV build already if you wish to check it out.
  14. Corporal Kerry

    M-ATV Desert skins. This would be awesome. And look very different to enemy vehicles.
  15. Corporal Kerry

    Heavy Money Shipment when?
  16. Corporal Kerry

    There are NATO drones added, so we can just use those. Or put a NATO AI in the IDAP drones.
  17. Corporal Kerry

    http://store.steampowered.com/app/571710/Arma_3_Laws_of_War/ The Orange DLC is a humanitarian role based DLC with mine clearing and an ambulance. It even comes with a mine-clearing robot drone. Key Features International Development & Aid Project (IDAP) - This new faction, IDAP, is a non-governmental organization which is specialized in rapidly responding to humanitarian disasters. The faction is composed of new IDAP-branded clothing and gear, including outfits for specialized roles such as Explosive Ordnance Disposal specialists, as well as many other tools, supplies, and other items. "Remnants of War" Mini-Campaign - Take on the role of IDAP explosive specialist Nathan MacDade, who is tasked with identifying and deactivating mines after the war in the Republic of Altis & Stratis has ended. While you are being interviewed by an investigative journalist, you will uncover what happened in the town of Oreokastro, experiencing the events from the perspective of various sides, in recollections that span multiple periods of time. Van - IDAP makes use of a new van, which comes in multiple variants, with over twenty custom liveries in total. Each variant caters to a specific purpose, such as cargo logistics or the transport of people. There is also an ambulance variant available. Utility & Demining Drone - IDAP has a new drone at its disposal to be able to quickly move cargo or supplies to a specific location. A special variant of the drone is used as part of IDAP's demining operations. APERS Mine Dispenser - The APERS Mine Dispenser is an effective but controversial area denial weapon system. It is typically only used in desperate situations, and can have devastating effects even long after a conflict has ended. Vests, Bags, Headgear & Facewear - Various pieces of new gear are available to help you carry out your duties. This includes safety vests, messenger bags, hard hats and press helmets, ear protectors, safety goggles, and much more. Additional Content - The Laws of War DLC adds a variety of miscellaneous additional content, such as time trial challenges for the new van and drone, a paramedic outfit, and a training mine. Supporting Feature Extensions Cluster Strikes & UXO - Refined cluster strikes provide a highly destructive form of warfare, while the newly introduced simulation of Unexploded Ordnance means that some cluster bomblets might not explode upon impact. Mines - Several improvements to the identifying and clearing of mines (and other explosives) make for a more manual process, with a greater emphasis on the Mine Detector tool. Leaflets - You can now drop informational pamphlets from the sky using the new Utility Drone, which can then be picked up and read by people on the ground. You can also apply your own leaflet designs to your own custom scenarios. LOAC - New additions to the Field Manual cover the Laws of Armed Conflict, while small tweaks to the Arma 3 sandbox also improve the in-game representation of LOAC. Supporting Content Showcases IDAP & Laws of War - Two new individual scenarios offer an introduction to the DLC's new faction and topic. In Showcase IDAP, you visit one of the organization's open days on Altis. while in Showcase Laws of War you take part in an IDAP training course. Additional IDAP Content - In support of their operations, IDAP has access to emergency and medical supplies, such as cardboard boxes, food sacks, water bottle packages, blankets, stretchers, IV bags, body bags, and more. Cluster Bombs - Deploy three new faction-specific cluster munitions from aircraft, but also deal with unexploded ordnance that may be left behind afterwards. Decorative Objects - On top of IDAP-specific props, several new decorative objects are available, including shelter tents, separate floor canvases, new furniture, an air-conditioning unit, and plastic net fences. Official Soundtrack - Listen to new music tracks composed specifically for this DLC. Steam Achievements - Unlock a set of extra Steam Achievements related to the new content.
  18. Corporal Kerry

    More shots. http://imgur.com/a/f6s5d The Unexploded ordnance would be good, this would require more care if we decide to have cluster munitions or not. But they might be too OP.
  19. Corporal Kerry

    Some shots. http://imgur.com/a/sYxfK
  20. Corporal Kerry

    Yah, we could have enforced medic costumes. I mean it would make perfect sense. I wonder if there will be free uniforms, or will we need top pay for them. This would have to be determined. I am downloading DEV build, I will have a look, but how do I work that out when I already own the DLC?
  21. Corporal Kerry

    I found something here, it is a PBO path error for a mod, but not sure why http://www.armaholic.com/forums.php?m=posts&q=30490
  22. I got this strange message just now when opening inventory of dead CSAT AI. I am not using any JRSS or any other mods at all, but this message says there is a mod running on the server. But the server only uses JRSS APEX right? And the less rabbits one.
  23. Corporal Kerry

    I think people were upset for some reason that you took the Littlebird instead of a Ghosthack or a Merlin helicopter with more seats. But noone complained about this before. I am not sure what is up.
  24. A failed defend on Invade and Annex. Was quite an intense fight. But the ASP1 Kir is very good at close range for killing. https://www.youtube.com/watch?v=TjK8i-CHXfc&feature=youtu.be
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