Corporal Kerry 141 Report post Posted October 10, 2017 Bohemia are improving the feel of tanks in the DEV build. Before, the low stone walls would stop a tank dead, now the tanks just glide over them. There are also improvements coming to allow a tank commander to better control an AI driven tank. https://forums.bistudio.com/forums/topic/211039-tanks-tracked-vehicles-driving-and-handling/ Since there is a lot of tank usage on this server, what do you think should be improved or fixed in this release? I for one think that tanks suddenly spinning on the spot is ridiculous, that does need to be addressed. There are improvements in the DEV build already if you wish to check it out. 3 Share this post Link to post Share on other sites
Nova 1779 Report post Posted October 10, 2017 Tac ops dlc is meant to be next Share this post Link to post Share on other sites
Granteus 39 Report post Posted October 11, 2017 Interesting how they're talking about tank DLC prior to Tac-ops even though tac-ops comes out Q4, of which we are currently in. Share this post Link to post Share on other sites
Zombine45 177 Report post Posted October 11, 2017 @Granteus While Tac-Ops is next, i don't think they are planning to have many sweeping changes to the way infantry play, probably just some new weapons and features. While armoured vehicles have had major problems since release that have taken a long time to fix. @InfamousNova C'mon man you know the only DLC i care about is the tanks one. They're just making sure i don't go on a rampage before they release it. Share this post Link to post Share on other sites
Matsozetex 89 Report post Posted October 11, 2017 All I want from Bohemia is a T-14 Armata w/ 152mm gun, is that too much to ask? Share this post Link to post Share on other sites
Zombine45 177 Report post Posted October 11, 2017 1 hour ago, Matsozetex said: All I want from Bohemia is a T-14 Armata w/ 152mm gun, is that too much to ask? The Armata doesn't have a 152mm in reality, why would it in Arma? Share this post Link to post Share on other sites
Nova 1779 Report post Posted October 11, 2017 5 minutes ago, Zombine45 said: The Armata doesn't have a 152mm in reality, why would it in Arma? coz arma is set in the future and the vehicles are based on the real life things so why not Share this post Link to post Share on other sites
Matsozetex 89 Report post Posted October 12, 2017 21 hours ago, Zombine45 said: The Armata doesn't have a 152mm in reality, why would it in Arma? Because the Armata has a prototype 152mm gun and I think a 152mm gun is a bit closer to home than an 11mm railgun (T-100 in the Alpha) Share this post Link to post Share on other sites
Corporal Kerry 141 Report post Posted October 16, 2017 New video of Kuma in DEV build, new tank engine and track sounds. https://vid.me/kGqwV Check out the new suspension! 3 1 Share this post Link to post Share on other sites