Search the Community
Showing results for tags 'i&a'.
Found 11 results
-
-
An I&A Community Zeus mission from @decibel_spl, Operation Steambreather will commence at 1700AEST/1900NZDT Friday 24 May 2019 on the StrayaGaming Zeus event server. Synopsis: Russian forces have holed up in a combat base, deep in Afghanistan. The only way to get it to it is punch through - with force. Callsign Longsword will head a tank platoon in an assault on the base, taking out their commander. Map: Lythium Mods Required: RHS: USAF, RHS: AFRF, JBAD, Lythium For more information contact @decibel_spl, @Joshua_ or @Noskire. The StrayaGaming Zeus Events Team run Zeus missions separate from the main servers on a regular basis, at least 2-3 times a week. We actively encourage members to participate and contribute their ideas and feedback. Have an idea for a mission? Then contact @Joshua_ or @Noskire. StrayaGaming I&A Events Mod List: https://steamcommunity.com/sharedfiles/filedetails/?id=1739949995
-
I&A Community Zeus Event - Operatsiya Vstretila Vvraga
Noskire posted a calendar event in I&A Calendar
The next I&A Community Zeus mission from @decibel_spl, Operation Urag Ustrechena, a continuation of his Theatre of War campaign, will commence at 1700AEST/1900NZDT Sunday 26 May 2019 on the StrayaGaming Zeus event server. Synopsis: "Operatsiya Vstretila Vvraga - Rossiya budet voyevat" Enemy Encountered. After the assault on the airfield, Russia had decided to show it's hand in stopping us from achieving our goal. We will see what cards they have in the coming weeks... Map: Tanoa Mods Required: RHS: USAF, RHS: AFRF, TFAR For more information contact @decibel_spl, @Joshua_ or @Noskire. The StrayaGaming Zeus Events Team run Zeus missions separate from the main servers on a regular basis, at least 2-3 times a week. We actively encourage members to participate and contribute their ideas and feedback. Have an idea for a mission? Then contact @Joshua_ or @Noskire. StrayaGaming I&A Events Mod List: https://steamcommunity.com/sharedfiles/filedetails/?id=1739949995 -
The second instalment of Straya's I&A Theatre of War campaign - OPERATION GAMBIT: Military peace keeping operations are progressing with limited success. The Marines are now, however, required to shift focus elsewhere after the discovery of a certain piece of intel... WHERE: The mission will be run on the new Community Zeus Events server - search "straya" in your server browser to find it. Password to join is "straya". The server will be opened 30 minutes before the mission for players to begin to customize their kits and ask any questions. MODS: Participants will need to ensure they have downloaded and installed the RHS: USAF and RHS: AFRF mods to connect. For further information contact @decibel_spl, @Joshua_ or @Noskire
-
We all know the favorite littlebird skin of wasp and that pilots can also wear it....well.....things happened and we had a wing of wasp skinned pilots in wasp skinned littlebirds
-
Largest squad to date for my Zeus missions
-
Hope I've done this correctly and Sorry if this has been brought up before, just a thought, may not be possible to script. There's prob a better way to explain this but will do my best... Unfortunately there's ALWAYS been a lot of side chat rant/flaming etc re friendly kills via being shot (also L-Plate pilots but can't do much about that), with others non-related to the incident getting involved telling someone to grow-up etc, must be a PITA for admins to monitor etc. Hex's are part of the game, "IF" all players were in the same group we'd all have hex's on us, see each other as friendly, however some of us like to form/play our own squad, therefor others not in the group can't see the hex, some friendly kill, some react like their whole gaming life has been destroyed by some fkr who didn't pause long enough for their name to pop-up (if it works) etc etc etc. Is there some way to script that all players see the hex on all other players, but those in a squad also see each other either with a different colour, shape or something? Also, rather than seeing the hex on players regardless of where they are on the map, i.e. AFK at the base when I'm in Kavala, is there a way to script that they can only be visual for say 2000 meters, therefore know their within the fighting zone? Uniforms, imo there's to much choice, noobs new to our community not understanding uniform choice, choose a uniform that makes them look like the enemy, get friendly killed, get upset, may think stuff this server I'm outta here etc etc. If the uniform colour was restricted so we ALL looked the same, i.e. NATO (Aussie uniform would be cool) this may also assist in preventing friendly kills. Maybe could also get rid of all the non-relevant clothing like civilian etc, make the whole thing a lot easier to view/select. Just my thoughts from what I've experienced in the past and the last few days after having a summer break away from it. Cheers!
- 16 replies
-
- friendly kills
- hex
-
(and 2 more)
Tagged with:
-
I don't have access to a constant log of numbers on servers. But it seems like I&A needs more slots
-
Had some fun on I&A tonight with a few bags of cement and the blessing of zeus. Thanks to everyone who had a go at it! Heres a few screens from tonights antics
-
Hi, I'm a casual arma3 player who enjoys jumping onto the Strayagaming I&A server from time to time, I just wondered if anyone has any tips for finding decent groups to join? From my limited experience it seems most players prefer to 'lone wolf' it and disregard their group assignment but I'd really like to find a few players who prefer to play a little more as a group. Also, thanks to you all (players, admins, content creators & those behind the scenes) who make this arma3 server so enjoyable!!! If you see me on the field feel free to say hi (player: and) And
-
Added. Tweaks to AI. Moved old Rules Billboard. New Rules Billboard added. New Donation Billboard. SOTG Billboard. Advertisement Here Billboard. Donation Billboard. New Straya Flag. New TeamSpeak and Website Billboard Added. 3 New HQ's Added
-
- i&a
- invade and annex
-
(and 1 more)
Tagged with: