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Slep.

Altis Life as its own Game

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Slep.    279

After quick google search, I found out how to make a basic game on unity.

Then I got curious:

  • What performance gains would Altis Life have if it were its own standalone game (much like DayZ)?
  • What game engine would you use to create the game? (For avid developers)
  • How do you think the community would react to it? (For everyone)

What is your opinion on this and would you support it?

@Connor. @Red @LuckyB33f

 

Edited by Slep.

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  • Connor.    1352
    36 minutes ago, Slep. said:

    What performance gains would Altis Life have if it were its own standalone game (much like DayZ)?

    Probs a decent gain cause it would be in a language that can way faster than SQF.

     

    36 minutes ago, Slep. said:

    What game engine would you use to create the game? (For avid developers)

    unreal engine seems pretty good (which is what identity is being made on).

     

    36 minutes ago, Slep. said:

    How do you think the community would react to it? (For everyone)

    Not as well as if it were on Arma 4, simply because Arma already has a reputation and a playerbase.

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    Nova    1779
    13 minutes ago, Slep. said:

    Then what about IA

    well I&A is unique so cant leave arma ;)

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    Slep.    279
    5 minutes ago, Connor. said:

    Probs a decent gain cause it would be in a language that can way faster than SQF.

     

    unreal engine seems pretty good (which is what identity is being made on).

     

    Not as well as if it were on Arma 4, simply because Arma already has a reputation and a playerbase.

    @Connor. Would you think of making something like this after StrayaLife is completed?

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    Connor.    1352
    12 minutes ago, Slep. said:

    @Connor. Would you think of making something like this after StrayaLife is completed?

    No... id rather wait for arma 4 and do something on that.

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    Granteus    39

    Too much effort not worth said effort because why make Ur own subpar game running your own shit when you can just mod on a perfect game that has already been designed? 

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    Slep.    279
    On 14/10/2017 at 1:31 AM, Granteus said:

    Too much effort not worth said effort because why make Ur own subpar game running your own shit when you can just mod on a perfect game that has already been designed? 

    You can optimise the scripting language so it is more streamlined and more efficient and fast (c++ or c#), balance out the cpu usage, gpu usage and memory usage, improve graphics (DX12) and physics. You could add terrain destruction or whatever you want. Also the sense of accomplishment of making a functioning game.

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    Connor.    1352
    16 minutes ago, Slep. said:

    You can optimise the scripting language so it is more streamlined and more efficient and fast (c++ or c#), balance out the cpu usage, gpu usage and memory usage, improve graphics (DX12) and physics. You could add terrain destruction or whatever you want. Also the sense of accomplishment of making a functioning game.

    Sounds like things they are already doing for new BI games? new scripting language that is very similar to C++, no dependencies (PhysX for example) so they arent restricted in that regard, and its an engine designed for new pcs, not pcs from the year 2000. I feel like the accomplishment would come from loads of people playing it for a long time, like PUBG. Would be a huge let down to spend all that time on a game for no one to play it (No mans sky is a good example of that).

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