Corporal Kerry 141 Report post Posted February 20, 2018 The GBU bombs in the Tanks DLC release will be lock on after launch. This means that they will acquire a lock on after drop in the general direction of the lase. But they could conceivably get confused and hit a lase by [3MK_Vixer#Raze instead and hit friendlies. How are we going to manage this in terms of restrictions? Should be just keep the existing familiar behavior or will we just reeducate the players on the new system. At least the top-down attack on the Titan launcher that is coming will be useful in an urban environment. But having the bombs seek out their own lase might be a problem. What do you think? Share this post Link to post Share on other sites
CeeFar 585 Report post Posted February 20, 2018 I think it's an awesome feature. I always go with the motto "Abuse it you lose it". Give it a week or so letting players test out the system with no restrictions, and if it really is bad and you have frequent occurences of teamkilling with it then wind some restrictions in somehow. Share this post Link to post Share on other sites
Corporal Kerry 141 Report post Posted February 21, 2018 All new tank interiors in the DEV build, these are amazing. They have slat armour and camo netting! https://imgur.com/a/4Dywm#CtXU0NG 2 2 Share this post Link to post Share on other sites
Mann 39 Report post Posted February 21, 2018 Wow, the interiors look fantastic! Share this post Link to post Share on other sites
Zombine45 177 Report post Posted February 22, 2018 2 hours ago, Corporal Kerry said: All new tank interiors in the DEV build, these are amazing. They have slat armour and camo netting! https://imgur.com/a/4Dywm#CtXU0NG My god..... 1 Share this post Link to post Share on other sites
Corporal Kerry 141 Report post Posted February 22, 2018 Only thing is the gun barely recoils when fired, but I hope they fix this. There is no screen for the gunner to look at to see the targeting of the main gun like an Abrams, but you right-click to switch to the gunsights. But this is a good incentive to use the first person view for more immersion. Tigris and T-100 labelling of switches is in Russian, the Kuma labeling should be in German instead of English, maybe they changed it for the export market. The Slammer (Merkava) interiors should be in Hebrew. Here is a video. https://www.youtube.com/watch?v=bBdaY_pdOT8 1 Share this post Link to post Share on other sites
Michael Steiner 603 Report post Posted February 22, 2018 When is the tank update due? Roughly of course Share this post Link to post Share on other sites
Connor. 1352 Report post Posted February 22, 2018 6 minutes ago, Michael Steiner said: When is the tank update due? Roughly of course a couple of months id say. its usually 2 to 4 weeks after they put up the RC branch so keep an eye out for that and then u know its close. 1 Share this post Link to post Share on other sites
Goose_ 31 Report post Posted February 24, 2018 On 2/21/2018 at 10:20 AM, Corporal Kerry said: The GBU bombs in the Tanks DLC release will be lock on after launch. This means that they will acquire a lock on after drop in the general direction of the lase. But they could conceivably get confused and hit a lase by [3MK_Vixer#Raze instead and hit friendlies. How are we going to manage this in terms of restrictions? Should be just keep the existing familiar behavior or will we just reeducate the players on the new system. At least the top-down attack on the Titan launcher that is coming will be useful in an urban environment. But having the bombs seek out their own lase might be a problem. What do you think? Hopefully bis will add laser codes as well and make it no longer possible to lock onto enemy lases. Share this post Link to post Share on other sites