Unit_3397 712 Report post Posted November 23, 2016 (edited) Wasteland Update #6 The wasteland development team/ staff are pleased to present you with a Official update for our server. It brings tweaks, additions, and some much requested script fixes for a couple of problems since the last few unofficial updates. You can find the update log ingame under diary entries accessible by pressing M; along with a list our Wasteland Veterans Added - Viper Helmet (thermal + Night vision) back in, for $70, 000 (RIP) Added - New player menu interface Added - Signs back into the game Added - New capture area Added - Random of (3) intro songs Added - Diary entries: Wasteland Veterans/ Update /roadmap notes Moved - South gunstore to LZ conner Moved - Airfield gunstore back to old position Moved - Kamino bay general store moved further down into new capturable area Fix - Atm account to account transfer Fix - Last Resort Script ;) Tweak - Mortar : $80, 000 Tweak - Canal wall : $700 Tweak - Canal Stairs : $1, 000 Tweak - Ammo trucks : $50, 000 Tweak - Ammo Heli : $25, 000 Tweak - Wipeout/ Neo : $80, 000 Tweak - Spawn beacon : $10, 000 Tweak - Welcome Message Tweak - Select Item Descriptions Tweak - Admin/ Mission related dialogs Tweak - Night cycle goes quicker Tweak - Beacon Height/ reuse delay Tweak - Supply mission now includes Ammo truck. (spawns either ammo or repair) Deleted - 30k Orca Deleted - Scaffolding (The very long ... Longer backstabbing) Road Map Planned - Tweak/s Planned - Select skins for vehicles Planned - new Server Event/s Planned - new/ edit mission/s Planned - Map changes Planned - More perks for supporters Planeed - Adding in the vehicle locks/ storage Idea - Economy update (Guns/gear/vehicles too easily obtainable compared to how much money is earned/ being saved) Idea- Prestige levels, (ingame money used to unlock new level of starting gear) Idea- Addition of hand held minigun Idea- New/ redesign of bounty system Idea- Hacker mission (on mission complete, takes % of all Players banked money) Idea- Player/ Admin becomes Hunt mission, Rewards money/ RARE gear upon completion Idea- New vehicles (client side = bigger mission download for users) Idea- additional airbase (landing strip) Idea- Event triggered by player entering Secret area to cause event/ function Idea- Off map bombardments (caused by trigger/button down?) Idea- Add Artillery tanks without targeting computer (community member idea) Idea- periodic AI strafe runs on rogain/ south gunstore (community member idea) Idea- Re-look into Removing dynamic weather (community member idea) Idea- Falcon for all teams (community member idea) Idea- Team kill teleports player to ‘naughty corner’ to await admins justice (community member idea) Idea- Custom Gun skins? (community member idea) Idea- Donor unlocks private channel, but its put under wastelands independent group channel (community member idea) Idea- Render distance default button (community member idea) Idea- More building parts/ variety (community member idea) Idea- Team Balancing Script (community member idea) Idea- Rearming station for aircraft (community member idea) Idea- Mine/punish system In relation to Server Events: Currently as of Update 6, there is still only 1 server event "Jet mission" Things to know about it: : It spawns a selected player in a wipeout armed with only 1000 Rounds of 30cm : There is a mission cross-hair over the jet while the player is alive, then changes on jet destruction :on Mission complete, it spawns 4x 25k piles on the final resting place of the wreck (the Orange marker shows where the jet was destroyed, not where the money is) :Admins running the event are 'not required' to give Prior warnings to the event (if we give everyone a heads up of the event, the jet wont last 1 minute flying.) Edited November 23, 2016 by Unit_3397 12 Share this post Link to post Share on other sites
Unit_3397 712 Report post Posted November 27, 2016 (edited) Hot Fix 6.1 Quick little patch, primarily brought about by the under priced sentry turrets. operational NOW Hotfix - Increase sentry turret prices to 25k for hmg and 30k for gmg Hotfix - Brought back central stratis capture zone Hotfix - Mortar is now 'actually' 80k Hotfix - Intro songs duration/ sound decreased [couple of additions] Added - Auzzie/ Grey Wolf skins for vehicle skin selection/ supporter button Updated - diary entry: Wasteland Veteran List @Links @Ya Mum @Mozkelby @Dak Commstar Edited November 27, 2016 by Unit_3397 operational NOW 4 Share this post Link to post Share on other sites
Byron 197 Report post Posted November 27, 2016 Very nice! you guys do a great job on improving wasteland Share this post Link to post Share on other sites
Kumo 225 Report post Posted November 27, 2016 Nice dude. All looks promising apart from that hacker mission Share this post Link to post Share on other sites
Unit_3397 712 Report post Posted November 27, 2016 (edited) 1 hour ago, GonSupreme said: Nice dude. All looks promising apart from that hacker mission Funny you say that amongst the im planing in the road map, ive made considerable progress on this idea... The image you see below is what the hacking mission currently spawns in with on my testing server. It is set to run as a main mission, which is activated more frequent than i or anyone else would want it to happen. So im either going to add a special mission class (runs random special mission once or twice per 6 hour period) or make it a server event to be run at admins discretion. I want to see more people paying attention/ wanting to complete missions, as we generally find theres a select few that people cant be bothered trying to complete *sunken supplies anyone?* Currently how it works is you have to click the hack option in scroll wheel, and sit there for a random duration, you are completely defenceless while you are doing the hack, so youll need help from allies to defend ya. If at anytime you have to cancel the hack or get killed, the timer is reset to another random period, meaning the hack will have to start at the beginning, maybe for a longer duration. I've been pondering on the idea of making it so when someone cancels the hack the the mission might end/ explode and kill people within the radius... and making a memory script, so anyone that loggs out after the hack is done, it remembers and on next login it subtract the percentage, along with a dishonour fee for leaving after the hack was initiated. the percentage taken from users will be as low as 0.001 or something... meaning if your poor, you'll loose something as petty as 100 bucks, for the rich folk, maybe 10k... Still, ill be playing around with it some more, and when it comes to its release, ill post a topic with all the facts about the missions. PS. maybe i should make sunken supplies include the viper helm or other awesome gear? ;P or just make sunken treasures like money shipment, low/ medium/ high treasure... Edited November 27, 2016 by Unit_3397 2 Share this post Link to post Share on other sites
Salt 77 Report post Posted November 27, 2016 The man Share this post Link to post Share on other sites
Kumo 225 Report post Posted November 27, 2016 (edited) 3 hours ago, Unit_3397 said: Funny you say that amongst the im planing in the road map, ive made considerable progress on this idea... It actually sounds quite interesting from what you've explained so far, filled in a couple of my misconceptions I had before hand. Like you said I'd suggest making it a 'special event' so an admin has to trigger the event or even set a prefix timer like 9am/9pm every day, so people are prepared (admin triggered event is my personal choice). Also that canceling idea sounds great, the laptop explodes killing everyone in the area and the mission is failed. It makes the mission that much more challenging and rewarding on completion. And please don't make it so people who are offline are effected, as that was my main issue/worry for the mission. I'm happy giving up 10K of my bank account if I'm online and active! Last point is with the disconnecting punishment, you should incorporate some sort of icon onscreen while the hack is uploading (maybe percentage) so people know when it's safe to logout. I believe this event will be great, low bank holders will be fighting to earn instant cash, while the higher up players will be fighting to protect their bank accounts. With the 'Sunken Supplies' like you said, it's a mission what's not worth the time or money for people with more than 100K in the bank account. Adding a viper helmet among the supplies would dramatically increase the volume of people attending and I myself like the idea. Even me and some other people I have talked to about the newly added viper helmet fell guilty about dropping 80K on a helmet (1M-MAX banks accounts). So this would give people a new way to obtain it and not worry about losing 80K in a blink of an eye. Let me know man if you need any help or input in the development of these ideas, as I would be glade to help out and share my input. Edited November 27, 2016 by GonSupreme Share this post Link to post Share on other sites
Unit_3397 712 Report post Posted November 27, 2016 1 minute ago, GonSupreme said: And please don't make it so people who are offline are effected, as that was my main issue/worry for the mission. I'm happy giving up 10K of my bank account if I'm online! Last point is with the disconnecting punishment, you should include some sort of icon on screen while the hack is uploading (maybe percentage) so people know when it's safe to logout. I believe this event will be great, low bank holders will be fighting to earn instant cash, while the higher up players will be fighting to protect their bank accounts. With the 'Sunken Supplies' like you said, it's a mission what's not worth the time or money for people with more than 100K in the bank. Adding a viper helmet among the supplies would dramatically increase the numbers of people attending it and I like the idea. Even me and the people I have talked to about the newly added viper helmet fell guilty about dropping 80K on a helmet (1M-MAX banks accounts). So this would give people a new way to obtain it. Let me know man if you need any help or input in the development of these ideas, as I would be glade to help out and share ideas. Offline peeps will not be affected, id be pretty raged myself if it were the case, no, only online players. Will look into displaying hack percentage across global chat or hint message. Ill see what i can do with the sunken supply missions :3 maybe even create a server event supply drop mission for land as well. post Here If you have any ideas on how we can shape the development of wasteland Just remember, some ideas no matter how awesome, i cannot/ is unable to be implemented :3 Share this post Link to post Share on other sites
Kumo 225 Report post Posted November 27, 2016 (edited) 10 minutes ago, Unit_3397 said: Offline peeps will not be affected, id be pretty raged myself if it were the case, no, only online players. Will look into displaying hack percentage across global chat or hint message. Ill see what i can do with the sunken supply missions :3 maybe even create a server event supply drop mission for land as well. post Here If you have any ideas on how we can shape the development of wasteland Just remember, some ideas no matter how awesome, i cannot/ is unable to be implemented :3 Gotcha, also I'm not sure if Links ever got around to you about my idea. But would it be possible to add a 'revert to default camo' for the supporter clothing/vehicle tab? Sorry if I've asked twice. Edited November 27, 2016 by GonSupreme 1 Share this post Link to post Share on other sites
Unit_3397 712 Report post Posted November 27, 2016 Just now, GonSupreme said: 'revert to default camo' But... but why?! haha, i dont think too many people are interested in reverting back to the default camo, so I wont work on changing it at this time Choose your skin selection wisely ;P Share this post Link to post Share on other sites
Mozkelby 379 Report post Posted December 12, 2016 //Thread Locked Further fixes will continue to be posted here. Share this post Link to post Share on other sites