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Showing content with the highest reputation on 11/23/15 in Posts

  1. 3 points
  2. 3 points
    I timed that ban to perfection
  3. 2 points
    G'day all! thought i'd go official and join the StrayaGaming group as i spend damn well enough hours on your server! Will look at donating again as i find Wastie to be the best wastie server in aus! Keep up the good work and i look forward to working with, or against you, on Wastie!
  4. 1 point
    Hi im bruce and yes i am vegetarian shark however i spend alot of time on land these days i find it the best way to resist the temptations of that succulent juicy flesh so i am here on altis in straya running amok for hopefully some time to get rich or die trying!.... happy hunting
  5. 1 point
    It seems some of the players who I have come across on Wasteland really dislike the idea of mortars. It has come to my attention and also Tiggati's after having a conversation about this issue on team speak that mortars are causing many people to rage quit in which a prime example are the many people on side chat and direct communication who constantly hate mortars which go off as well as the people who I come across on team speak. I have had people on Team speak who say mortar fire is always mayhem and expect to die when you are even placed inside the gun store or certain areas. In terms of its overpower ability the mortars seem to be a never ending supply and people who decide to fire mortars upon an area always have a supply truck nearby to restock which can in turn lead to a infinite supply of mortars almost. In relation to the overpower matter it has been seen and is quite evident that people who spam mortars are always generally in the top 3 of the leader board while having a ton of kills from this type of spamming. Anyway I think it should be necessary to leave this to a vote because it has been a very disappointing issue for a lot of players and community needs to decide however I am against it as well as many others.
  6. 1 point
    This is a controversial topic as people either love it or hate it but i really think the AA priority target needs a tweak. The problem at the moment is that it is too overpowered and the position at which is spawns could be altered to allow a more enjoyable experience for the player. Right now the AA at the Priority target has a range of over 10kms which means that it is capable of shooting u down from a long way away, coupled with the ammo truck providing unlimited ammo this makes it near impossible for inexperienced pilots to fly have an enjoyable time. The spawn is almost always 3-4 kms away from base usually to the north meaning as soon as a pilots lifts more than 10-15 metres in the air at base he/she is immediately shot down. This situation is a very very very common situation and can claim even the most experienced of pilots (for example i witnessed sinerbuzz die after taking off from the spawn helipad at base). This is not a good situation as it is unrewarding for the pilots and infantry and either results in 2 ways: 1. Pilots declare themselves grounded until the AA is dealt with. This situation is bad in my opinion as now the pilots have to wait until the AA is dealt with (on average taking between 10-20 minutes in time). Further more the Infantry now only have the option of dealing with the AA (which the majority wont bother to do or are not aware of the situation) or driving to the Main AO which most of the pubbies aren't that keen on doing either. This forms at Glut of Infantry at the main base and a bunch of pilots refusing to fly. This almost always results in 5-10 disconnects due to boredom. not good. 2. Pilots continue to try and fly to the main AO. This usually results in helicopters being locked and shot down immediately after take off resulting in mass casualty events in the spawn area which is both unrewarding for the pilot and the infantry at base who keep continuously dying. This problem is particularly present with new or inexperienced pilots. This situation usually results in disconnect numbers in excess of 15-20 players which is not good at all. I believe a fix for this problem would be to have the spawn of the AA on the route of flight to the AO from base or near the AO itself as then pilots would have to make a tactical decision about their flight paths which would be a much more rewarding experience for everyone. Obviously this would mean that the AA should have their ranges reduced as well as 10kms is too much of an excess and is almost terminator like in action. I believe a 3-4km range is aple for the Priority Target AA represented in this platform. I really think this is a big problem in I&A as tonight i saw a full server (68 players) go down to 37 players in the space of 25 minutes directly after a AA priority target had been present. 4/5 of the pilots at the start of the AA priority target quit as a result as well which was including Sinerbuzz who was shot down over 3 times. I would urge the devs to please consider this proposal, Cheers shifty
  7. 1 point
    G'day fellas! So I've been recently trying to learn some basic texturing and was wandering if anyone with experience was able to give me a quick tutorial or even some pointers! I really want to get this skill at least mastered the basics. Thanks heaps in advance! LyricalBandit
  8. 1 point
    A few shinanigans playing around on the my local server this morning. Cant wait to polish up some of these. Wait till the Strayagaming Development Team bring this server online.
  9. 1 point
    Uhm welcome! to STRAYAGAMING
  10. 1 point
    I definitely agree that something needs to change with that AA battery. The range is too far and the two main tigris' that form the battery are stronger than a regular tig as well. It takes around 4 or 5 slammer shots to kill one. I think having it on the path to the AO would be better than having it near the AO because then they'll end up dropping everyone off a few km's away and I don't think people would enjoy walking for 10 mins.
  11. 1 point
    http://steamcommunity.com/sharedfiles/filedetails/?id=560896650 The Irony... Look at the kill feed hahahaha! Woops
  12. 1 point
    mortar locations are easily identified with a $1000 uav, purchase these from general store where enemy in area notification is not given, go to mortar location, kill mortar spammer. $25k mortar beaten for the price of a drone and a bullet i don't believe in removing things from the game for the sake of a couple people raging about it. change the price change the way they re-arm at ammo trucks the mobility, armor, projectile travel time and accuracy are inferior to many other weapons in game, should those be removed too?
  13. 1 point
    It is an army simulator, but in the real thing you don't get a notification everytime someone is in a confined area. Either get rid of the notification saying "ENEMIES" or get rid of the mortars.
  14. 1 point
    There has been suggestions of making them so you cannot rearm them. There was another with saying only limit the round you have in them when you buy them and cannot rearm too. Or make it so you can't fire over the whole map and only have it so they can fire within a certain radius.
  15. 1 point
    Altis Life Update - 22/11/2015 - Added the Sydney Bank - Changed Civilian intro to Bullet Train (https://www.youtube.com/watch?v=gkime9M4z34) - Changed the cops needed online to rob the sydney bank to 6 (TEMPORARILY) - Changed the cops needed online to rob the federal reserve to 6 (TEMPORARILY) - Changed the police paycheck to $5000 - Changed the medic paycheck to $6000 - Changed impounding helicopters price to $4500 - Fixed the sydney hq so you can send people to jail there again - Changed the Air HQ so you can now send people to jail there - Moved the Brisbane Medic vehicle spawn so cars don't launch into the sky on spawn - Moved Cocaine Processing to KOS Island - Moved the Blood Diamond Processing to another area in the KOS Island - Changed Knockdown Round price to 7500 - Removed the Brisbane Bank
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