Wasteland Update #6
The wasteland development team/ staff are pleased to present you with a Official update for our server.
It brings tweaks, additions, and some much requested script fixes for a couple of problems since the last few unofficial updates.
You can find the update log ingame under diary entries accessible by pressing M; along with a list our Wasteland Veterans
Added - Viper Helmet (thermal + Night vision) back in, for $70, 000 (RIP)
Added - New player menu interface
Added - Signs back into the game
Added - New capture area
Added - Random of (3) intro songs
Added - Diary entries: Wasteland Veterans/ Update /roadmap notes
Moved - South gunstore to LZ conner
Moved - Airfield gunstore back to old position
Moved - Kamino bay general store moved further down into new capturable area
Fix - Atm account to account transfer
Fix - Last Resort Script ;)
Tweak - Mortar : $80, 000
Tweak - Canal wall : $700
Tweak - Canal Stairs : $1, 000
Tweak - Ammo trucks : $50, 000
Tweak - Ammo Heli : $25, 000
Tweak - Wipeout/ Neo : $80, 000
Tweak - Spawn beacon : $10, 000
Tweak - Welcome Message
Tweak - Select Item Descriptions
Tweak - Admin/ Mission related dialogs
Tweak - Night cycle goes quicker
Tweak - Beacon Height/ reuse delay
Tweak - Supply mission now includes Ammo truck. (spawns either ammo or repair)
Deleted - 30k Orca
Deleted - Scaffolding
(The very long ... Longer backstabbing)
Road Map
Planned - Tweak/s
Planned - Select skins for vehicles
Planned - new Server Event/s
Planned - new/ edit mission/s
Planned - Map changes
Planned - More perks for supporters
Planeed - Adding in the vehicle locks/ storage
Idea - Economy update (Guns/gear/vehicles too easily obtainable compared to how much money is earned/ being saved)
Idea- Prestige levels, (ingame money used to unlock new level of starting gear)
Idea- Addition of hand held minigun
Idea- New/ redesign of bounty system
Idea- Hacker mission (on mission complete, takes % of all Players banked money)
Idea- Player/ Admin becomes Hunt mission, Rewards money/ RARE gear upon completion
Idea- New vehicles (client side = bigger mission download for users)
Idea- additional airbase (landing strip)
Idea- Event triggered by player entering Secret area to cause event/ function
Idea- Off map bombardments (caused by trigger/button down?)
Idea- Add Artillery tanks without targeting computer (community member idea)
Idea- periodic AI strafe runs on rogain/ south gunstore (community member idea)
Idea- Re-look into Removing dynamic weather (community member idea)
Idea- Falcon for all teams (community member idea)
Idea- Team kill teleports player to ‘naughty corner’ to await admins justice (community member idea)
Idea- Custom Gun skins? (community member idea)
Idea- Donor unlocks private channel, but its put under wastelands independent group channel (community member idea)
Idea- Render distance default button (community member idea)
Idea- More building parts/ variety (community member idea)
Idea- Team Balancing Script (community member idea)
Idea- Rearming station for aircraft (community member idea)
Idea- Mine/punish system
In relation to Server Events:
Currently as of Update 6, there is still only 1 server event "Jet mission"
Things to know about it:
: It spawns a selected player in a wipeout armed with only 1000 Rounds of 30cm
: There is a mission cross-hair over the jet while the player is alive, then changes on jet destruction
:on Mission complete, it spawns 4x 25k piles on the final resting place of the wreck (the Orange marker shows where the jet was destroyed, not where the money is)
:Admins running the event are 'not required' to give Prior warnings to the event
(if we give everyone a heads up of the event, the jet wont last 1 minute flying.)