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Showing content with the highest reputation on 03/19/19 in Posts

  1. 1 point
    THE PRO-CLAIMERS MISSION OBJECTIVE: Concerned about drugs apparently winning the war on drugs, the local government has requested the Tanoa PD undertake a crackdown on some suspected drug operations. The Local Chief knows this is the best time to set himself up as the only game in town, however he doen't yet have the resources to take on the local Cartels. Needing help, the local chief has engauged the services of some CTRG mercenarys to help out. These Merc's know that any drugs the police recover might reduce their own profit in their own "other activities." NOTE THAT THE DRUGS HAVE BEEN STASHED IN MEDIKITS THAT NEED TO BE CARRIED TO THE END OF THE PATROL. Each person may end up carrying one or two out. Note: A "Shoot House" has been setup in a hanger at the airfield for training until all teams are ready to move out on patrol. The combined task force is to work togeather to complete; 1. Patrol the small path "500Miles" and investigate the suspicious sites for drug activities 2. Regroup, Refuel, Rearm at town of Kotomo. offload any recovered "drug stashes" for transport to police holding pen at fenced compound on the east outskirts of Tanouka 3. Patrol the second path "500 More" and investigate the suspicious sites for drug activities. 4. CTRG head to Airfield for extraction. Police head to holding pen at fenced compound on the east outskirts of Tanouka BONUS: Police score +1 Point for each "drug stash" recovered to the fenced compound on the east outskirts of Tanouka CTRG score +1 Point for each "drug stash" found that doesn't make it to the compound OPFOR INTEL: We are only expecting lightly armed enemy. typicaly syndicat bandits hang out in these forrest, however if any of the site have drug related works, then expect paramilitary elements on the enemies payroll. If we do come across any vehicles, they're likly to be 4wd's or trucks. MAP/LOCATION PREFERENCE: Tanoa. - refer map below SQUAD SETUP: Gendarmerie / POLICE 2x Police response squads (Police Uniforms and NATO Guns. no machine guns, no grenade launchers, Captured RPG's only). Police Offroads and Police Van's available for transport 1x Police Air-wing. Armed Orca. 2x 20mm cannon pods. (Only reload available at completion of first objective). Airwing to complete "reinforcements" where respawns are needed CTRG 1x CTRG squad. (NATO Equipement. Machine guns and Grenade launchers allowed . Captured RPG's only). CTRG Prowlers available for road transport. WEAPONS\UNIFORM: Police uniforms Pilot coveralls CTRG URBAN No Thermal Goggles. No Drones. Captured RPG's only
  2. 1 point
    THE GUNS OF NAVERONE ZEUS NOTES: 1- Designed as a night mission, usually start at 20:00. - not sure of the setting , but please "equip flashlights" to AI. 2- Environment -> post process -> "brown is real" or "Black and white" MISSION OBJECTIVE: HIstorical mission. In the leadup to the modern conflict, we recall one of the first engagements that started this bloody conflict. CSAT had been antagonising us politically for months. As an act of defiance, and to spit in the face of the proposed peace treaty, they are setting up a battery of 3 bunkered naval guns on the west coast of Maldern. These Guns are set to cripple our trade routes when the Gun Guidance system come online. To engauge openly however risks all-out war. 1. Night HALO insertion. land at town and secure vehicles. Supressed weapons are essential. 2. Infiltrate Radar Guidance station and clear. rig explosives but DO NOT DETONATE. set the timer and move on with stage 3.; 3. Move down and Destroy 3 Naval gun positions. The enemy may have prepared for a larger attack, so stay off the empty paddocks as these are likly mined. Stick to the roads and destroy any enemy logistics traffic encountered. A heavy enemy response is expected if something happens with the guns, so co-ordinate the demolition charges. all three guns should be destroyed within 3 minutes from first charge to last. 4. Extract via boat. MAP/LOCATION PREFERENCE: MALDEN -> West coast. custom locations. will email over the mapfile on request SQUAD SETUP: 3 assault squads. 1 engineering / demolitions squad V-44 used for insertions, however no ongoing drone/ air support is expected. WEAPONS\UNIFORM: Historical mission so trying to keep things a bit old school; 1. No Thermals & No bergen backpacks 2. No NVG Prefered. Weapon lights tracers and flares encouraged 3. No grenade launchers except for flares. dumbfire rockets (RGP7 or RPG42) only. 4. MK14 w/ Iron sights should be standard issue rifle, Zafir for the MG/HMG role.
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