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Showing content with the highest reputation on 02/02/20 in Posts

  1. 4 points
    Gang Tiers and Incentives Update A Gang Tier and Incentives system will be added to the server for registered gangs to promote and provide an incentive for long term registered gangs. Gangs will be split into 4 separate tiers with gang activity and time on the server forming the basis for being promoted to the next tier. Gangs will work with the AL Senior Team to complete tasks to gain access to a number of benefits. These changes will be in place from Monday 3rd of February at 0000. In addition, the Registered Gangs Information and List has also been updated to reflect the changes here! Tier 1 Tier 1 is the first tier for any gang that has registered on the forums. They have access to contesting Gang Bases, Gang Skins (on donations), conduct Rebel Takeovers, a TeamSpeak Channel and a Gangs discord channel. Benefits Tier 1 get access to complete 1 Black Market Convoy Mission a month. Tier 1 Gangs will also receive $125,000 a week per member (upon completion of the designated Rebel Income task). Tier 2 Tier 2 is the second tier. To achieve Tier 2, gangs must have been active on the server for 2 weeks. They must have also successfully completed 1 bank and 1 hostage negotiation inside of a week. Ongoing Requirements Tier 2 Gangs must successfully complete at least 1 bank and 1 hostage negotiation a week to maintain Tier 2 Status. They must also attempt an R&D or Federal Reserve once a month. This must be documented in the Gangs Discord. Benefits Tier 2 Gangs will receive $200,000 a week per member (upon completion of the designated Rebel Income task), 1 Armed Qilin to be redeemed for one mission / event per month, 1 Black Market Convoy Mission a month and 1 Brownie Point per Month. Tier 3 Gang Tier 3 is the third tier. To achieve Tier 3, gangs must have been active on the server and community for 3 weeks as a Tier 2. They must have also successfully completed the requirements for a rebel takeover event. Ongoing Requirements To maintain Tier 3, a gang must attempt an R&D or Federal Reserve at least once a fortnight. In addition, they must complete at least 1 bank and 1 hostage negotiation a week. All of these must be documented in the Gangs Discord. Benefits Tier 3 Gangs will receive $300,000 a week per member (upon completion of the designated Rebel Income task), 2 Armed Qilin to be redeemed for one mission / event per month, 2 Black Market Convoy Missions a month and 2 Brownie Points per Month. Tier 4 Gang Tier 4 is the Fourth and final tier. This is for any gang that has current ownership of a gang base. Tier 4 Gangs are expected to contribute to the server by regularly conducting rebel / cartel activities and participating in events. Ongoing Requirements A Tier 4 Gang must attempt to fulfil the requirements of a rebel takeover once a month as well as 1 R&D or Federal Reserve at least once a week. It is also expected that any Tier 4 Gang must enter a team or representatives in any AL tournament. Benefits Tier 4 gangs will receive $400,000 a week per member (upon completion of the designated Rebel Income task), 2 Armed Qilin to be redeemed for one mission / event per month, 1 Black Market Convoy Mission a week and 3 Brownie Points per Month. Black Market Convoy Missions Black Market Convoy missions must be organised with Senior Staff through the gangs discord. These will consist of the gang transporting Cargo from 1 Rebel Outpost to the other by road. Police and other players on the server may attempt to interrupt the convoy and take the goods for themselves. Cops and Players on the server will be alerted at the commencement of the delivery. Rebel Income Rebel Income will incentives gangs to join the server and remain active with money awarded each week for the completion of a task designated by AL Senior. Once this task is complete, they are eligible for their weekly money bonus per member. A list of the task can be found below: Specific Robbery Additional Hostage Negotiation for Specific Items Gas Station Robberies Jailbreak Popup Event Cash Convoy and other Miscellaneous Tasks Brownie Tokens Brownie Tokens are earned each month and reward gangs for longevity and commitment to the server. Brownie Tokens can be redeemed for items that are considered extremely rare and / or unobtainable. A table of items can be found in the google docs version here.
  2. 2 points
    Some kind of convoy attack/defend mission with 2 teams. There are actually two ways it could be done. The first is where the convoy is stationary and team A attacks them. The second is where the convoy is moving and has to get past a point in space that the attacking team is protecting "reach the jump point" as it were. Scenario 1: Team D A convoy of unarmed transports is making a supply run throughout this sector and needs fighter cover. Defend them! Team A A convoy of military transports intends to deliver supplies to our enemies. Stop them! Scenario 2: Team A A convoy of transports is making a run for the jump node. Don't let any make it! Team D A convoy of our transports is making a run for the blockade. Break the blockade for them! The transports would be AI controlled, UNARMED and provided as props by staff (perhaps https://steamcommunity.com/sharedfiles/filedetails/?id=1978003281). The transports could have target zones such as jump drives, engines, reactors or cargo containers that if you hit them are worth points to the attacking team. The defending team would have to save a certain percentage of all points on the transports (perhaps 60%), gains points for each remaining objective block and would gain additional points for destroying Team A ships. Fighters to be used by both teams could be provided by staff, with player made (and provided) ships screened for approval.
  3. 1 point
    Wasteland Update 5.2 Giveaway! G'day Wastelanders; To celebrate the release of our latest major update for Wasteland we are hosting a giveaway for all to enter. First place will receive a copy of ARMA 3 on Steam, and $500'000 in Wasteland cash. Second and Third place will receive $250'000 in Wasteland Cash. To enter just reply to this thread with ' Thanks James32 https://imgur.com/a/vPCKsHG ' . Winners will be drawn on Tuesday 4/2/2020. A changelog of the latest update can be found here: Good Luck to you all!
  4. 1 point
  5. 1 point
  6. 1 point
    Wasteland Update 5.2 Jets and Base Building Overhaul This update aims to address two core components of the Wasteland experience; base building, and CAS superiority. It is our hope that the following changes will create a fairer playing field while still supporting all play-styles and abilities. Without further adieu, here is the 5.2 changelog for your reading pleasure: Principle Additions and Changes: Added token reward for 50 AI kills Added New Roadblock missions that spawn over roads. Added Small and Large IEDs able to be purchased from gun stores. Added a larger variety of weapons to vehicle inventories Added Heli Pad and Boat Spawn to Camp Comms Vehicle Store. Added portable Quad Bike in Player Menu. Added New Building Supplies, including concrete bunkers. Added Rogue Admin mission for Senior staff to initiate to their discretion. Complete overhaul of Jet prices and armaments to encourage a more balanced play style. Modifications and Tweaks: Added functionality to sell the vehicle contents at the same time as selling the vehicle. Added several new towns, spawn points and territory capture points. Modified spawn weapon upgrade cost to 20 tokens. Modified spawn gear upgrade cost to 15 tokens. Modified the standard spawn gear a Level 1 Armour Vest and a Sting 9mm. Modified the token upgrade spawn gear to a Level 3 Armour Vest, Level 2 Armoured Helmet, and a SPAR-16 5.56mm. Modified the Rhino Tank cost to no longer include tokens Modified Radio Bags price to $50 rather than $500. Modified the Sandstorm MLRS re-arm cost $100'000 instead of $200'000. Modified Super Heavy Money Shipment spawn rate to be less likely than other Money Shipment types. Tweaked the money shipment vehicle spawns to reduce the chance of exploding on spawn. Tweaked the body de-spawn time to 10 minutes instead of 5 minutes. Tweaked Gun Store object spawns for static emplacements to more appropriate areas. Tweaked restart warnings and times altered to reflect new restart times (0100 AEDT, 1300 AEDT). Tweaked the location of the Nisi Bay personal storage crate out of the gun store zone. Tweaked Building Objects de-spawn timer to 7 days rather than 3. Removed all Transport Heli missions. Removed duplicate 'Tanoa' variants of vehicles removed from vehicle store. Removed token variant of T-140 Tank. Bug Fixes: World Objects at Stratis Airfield Gun Store now unable to be moved. Central Vehicle store Helicopter spawn moved to prevent exploding on spawn. Heavy Money Shipments altered to prevent all vehicles in convoy being Anti Air. World Objects at Central now unable to be moved. Blufor and Opfor no longer have group capacity limits. Fixed some general stores spawning objects in the wrong area. Vehicle spawns at Cape Cod moved to prevent spawning in Runway. Removed vehicles spawning at Air Station Mike and exploding. Fixed USS freedom vehicle spawn to prevent vehicles exploding on retrieval. Heavy Lifting edited to scale lift-able vehicles relative to size of helicopter. Please share your feedback with us, Wasteland Staff are contactable via Forums, Teamspeak, or StrayaGaming Discord in the Wasteland Channel. Thank-you to the Development Team, @Bad_Apl in particular, for their hard work over the Holiday Period. - Wasteland Team
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