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Showing content with the highest reputation since 09/14/15 in DevBlogs

  1. 21 points
    ALTIS LIFE END OF YEAR UPDATE This new update introduces three new illegal runs, Blood Diamonds, Uranium and Sulfur, all of which will make you more money than any drug run but each have a new risk to them. With the economy of the island growing new business have opened up! They can be robbed for lower money than the Westpac but will also give you some helpful new items. Cops have also got some new skins for SRT and POLAIR and the Sydney office building has been sold to a manufacturing company who have built a warehouse on the land. The construction site at Sydney is now welcoming people to look inside the completed building and the final building will be completed in the new year. We thank you for waiting for this update and wish everyone a Merry Christmas and Happy New Year. All house in safe zones - removed Office building in Syd replaced Syd construction site houses have been opened also put in that people effected with the house removal can get the gear lost put into a new house via a comp request
  2. 14 points
    Update Summary Today we bring you our major AL update that has been weeks in the making, we hope you enjoy it! Main talking points include, a rework of how the KOS shop system works, integrating it with the capture point system, buffs to some runs and money rewards for capture points. We also have a huge buff to R&D, it will now include t5 guns in the reward crate, along with 5 mags for any guns spawned. New KoS Mechanics KoS store is now built into capture point 1. When a gang captures the point, they open the KoS store for 15minutes for their gang. After 15minutes the point will automatically neutralize and can be captured by another gang or defended by the police. Police can also neutralize the point to end the KoS store access early. Screenshots/Map Changes New Pharma Layout New R&D First Laptop Compound New Capture Point Layout New KoS Zone
  3. 14 points
    Hey everyone, Here it is finally, the long delayed update (sorry about that). I would like to give sincere thanks to @Chadd for all his help with the map development and all of our testing. And to everyone who contributed to public testing. Thank-you everyone for your patience and i want to personally apologize for the delay, i hope this update makes up for it! There is also a lot of changes in the update so If i forget any below I appologize To go with this update there is also several rule alterations which you can find at: Our Brand new, Research and Development Island Facility Robbery: In order to rob the Altis R&D facility there are a few stages. First you must hack the laptop in the outer green military building (bottom of picture). From there you must take the main R&D facility (top of picture) and hack through a second laptop in the upper floor of the compound. Once you have done this you can finally access the crate of loot hidden inside the shipping container in front of the main building; this contains a large array of valuable virtual item loot that is difficult or impossible to obtain in such quantities elsewhere. Once all of the primary inventory is looted you will also discover a random selection of tokens in the R&D crate. Our Brand new, Pharmaceutical Robbery: Robbing "Altis Big Pharma" provides the scheming criminal with a variety of otherwise hard to obtain specialized consumables which will greatly assist them in coming out ahead in bigger robberies. New Westpac location and layout Modified AGL
  4. 14 points
    Hey guys, Sorry this patch was delayed by a few days, we still had a few things to sort out and test, we hope it is well worth it however as it brings a number of new changes for cops and rebels alike. As always we hope you enjoy the update and please notify us of any bugs you may find or any feedback you have. Moving forward this month I'll attempt to try blocks of smaller follow up updates to see if this method works betetr than 1 huge one monthly Also for gang skin donators due to the 4 day delay your gang skins will last till the 11th of next month, we apologize for the delay
  5. 11 points
    Hey Guys, This update is our monthly gang skins update coupled with quite a few changes people have been asking for, hope you all enjoy. As always feel free to offer any feedback on the forums and please report any bugs you find
  6. 9 points
    Hey guys, Today we bring you a large update to the structure of medic whitelisting, involving the addition of a variety of vehicles/gear, several changes to what levels items occur at and 3 new whitelisting levels. Along with this there is some changes to make some basic civilian runs easier
  7. 9 points
    Hey there guys, Just a small update for today to try and liven things up, the update contains a few fixes to broken systems as well as some gameplay changes that should hopefully give people more to do. Detailed Information: New KoS Behaviour: In order to give people more to fight over the behaviour of the KoS store has been modified. The required civ playercount has been reduced to 30 from 40. The store maintains its 30min opening warning however the time it remains open has been halved the 15minutes. This change has been made because the KoS store will now be able to open multiple times per restart as long as the required player count is satisfied. The store will open at random intervals across the restart while more than 30 civs are online. The hope is that allowing it to open multiple times for shorter intervals will incentivize more combat over the store in burst across the restart and allow rebels to access the store more conveniently instead of the store opening once early in a restart then being unavailable for the next 10 hours Note: Required civ count will probably slowly transition back upwards as the playerbase size rebounds Miscellaneous: Also for your amusement, last nights git pack logs of frustration:
  8. 9 points
    Hey Guys, This is a major feature update for AL, containing several often requested changes along with a whole new crafting system which we hope adds some progression. Along with this it will allow us to reintroduce several higher teir weapons to bot civ and cops. Also the doors of MRAPs no longer animate which I know was a frequent complaint. Below I have included screenshots of the new gangbases and PD too, SYD PD: GB1: GB2: GB3:
  9. 8 points
    Hey guys, Today's update is a minor patch to introduce the new cop ticket list and several changes to GB2, and some small changes to westpac courtesy of @Chadd. We hope to have a more major gameplay update out over the weekend.
  10. 8 points
    Hey Everyone, Just a small patch to attempt to correct the issues surrounding the operation of the put in/pullout system when a playuer is restrained i n a vehicle, let me know if you experience an improvement/any additional bugs surrounding this. In addition we have a balance change to the hemtt transport that we hope will make the fed more appealing along with ground runs. And a new keybind on f8 to fix the case where player and server gear is out of sync without requiring a full f7 quicksave.
  11. 8 points
    Hey there, Small patch to fix some bugs post patch and also to trial some experimental changes to the reward structure for Fed and AGL.
  12. 7 points
    Hey, Just a fix for a few oddly persistent bugs that should hopefully make everyone a bit happier.
  13. 6 points
    This update introduces a few small changes and provides a much needed fix for the Customise Inventory menu. Quik's next major update is expected closer to the release of the Contact DLC.
  14. 5 points
    Hey guys, Small patch at 3am to correct a few bugs that have been found.
  15. 5 points
    Small addition in case of bank issues
  16. 4 points
    Hey, Just a small patch to correct the significant bug found over the last couple of days
  17. 3 points
    This update will be applied to Tanoa first for testing, before being available on Altis as well this weekend. We have added support for the Achilles mod, which adds a lot of new functionality to Zeus. This will make it easier for us to create fun, dynamic and more diverse missions for you guys. Players do not need to load into the server with Achilles or CBA loaded. In the next couple of weeks, I will be going through the discussions and suggestions from the past couple of months that haven't been responded to and we will be discussing them amongst staff. As always, please report any bugs you find on the bug tracker.
  18. 2 points
    Hey there, Just a few bug fixes/miscellaneous fixed today, most notably an issue discovered with the t5 drops from R&D. A bug was discovered where any R&D more than 15mins into a restart would not spawn t5's. I will also include the fixes from the hotfix yesterday.
  19. 2 points
    Hey, Just the gang skin patch and a small final fix for the people trapped in cars bug
  20. 2 points
    Hey, Just some small adjustments/bugfixes to 10.0for the 3pm restart
  21. 2 points
    Below i have linked a picture of the new map design
  22. 2 points
    This is a small client update to fix a couple of bugs, add some Christmas decorations, and update to Quik's latest release of the framework. I'll go over some of the recent suggestion posts in the next few weeks. As always, please report any bugs you find on the bug tracker.
  23. 1 point
    Server has been updated to 1.94 (Arma changelog) and changes have been made to support the new Contact DLC. This includes adding the new Livonia map to the rotation on our second Tanoa/Malden server. Map voting has been enabled on our second server. Players can use #vote missions to vote for bringing up the mission selection screen. 70% of players must vote for it before it will work. Included in this update is Quik's new Active Protection System for armoured vehicles. This applies to both enemy AI and player vehicles. So long as there is a commander in the vehicle (player or AI), the system protects the vehicle from incoming missiles. There are 5 tiers of vehicle protection, Strider and Nyx having the the lowest level, MBTs having the highest. Each tier has different ammo count, reload time, and chance of failure. The blind spot on normal vehicles is the rear of the vehicle, for tanks, it is the rear of the main turret. Fixes and addition of new vehicles will come in over the next week.
  24. 1 point
    This update introduces the new Role Selection system that Quik has been working on. This eliminates the need for the regular Arma 3 role selection lobby and allows players to change roles much easier. When joining the server, you will skip the lobby and spawn as a standard Rifleman. From here, you can select a role from the menu. Available slots for most roles increase when more players join. As this is an experimental build, you are encouraged to report any issues to an I&A staff member (Teamspeak, Discord, Forum message) or on the bug tracker. There will be more updates over the coming weeks to address some of the requests posted on the forums.
  25. 1 point
    Bug Fixes for the prior major AL update
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