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Goose_ last won the day on November 4 2021
Goose_ had the most liked content!
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About Goose_
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Tacking on an extra suggestion for fast roping. Make it give a hint to the player when they rope out on what control is used to go down. This fixes the comedic situation of a new player asking how to go down while getting shot at
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Goose_ started following Goose's ideas of questionable quality
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Howdy all here's a few ideas which I've put together mainly focusing on different vehicles to add some more variety to the gamemode. Additional Hellcat Variant *Add a disarmed pylon variant of the hellcat to the heli rotation. This adds some variety to the heli rotation with this variant featuring FFV seats & a different seating layout Mora APC *Add the mora APC into carpark rotation It has the cannon of the kamysh minus the AT missiles. They're smallish and make for good fun running them in teams of two (Could also make a good side mission reward) Battle Tractor And to finish off a battle tractor / shitty technical side reward suggestion.
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Yeah that would definitely make it harder to press.
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The supply crates at the crate area at base currently feature randomized inventories this causes issues with being able to pick up a crate straight away and send it to HQ in a defend. You don't know what's in it, sometimes they will have guns with only a few rounds for them. and a low chance that everyone is able to use those weapons due to load-out restrictions (Mainly an issue with the large crates but still affects the small one) This proposal would be to use the vanilla crate load outs again which lets the pilots take less time to deliver useful supplies to the AO. The large vanilla crates have a nice range of weaponry which is able to be used by almost all roles.
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Put simply you're hovering above your drop zone and you tell everyone to fast rope out but then everyone is unable to fast rope in time because you accidentally hit the tab key disabling fast roping. I believe this option would be much better not being on a keybind but under the home menu in the options. This way the pilots who use fast roping don't need to worry about making sure it's enabled and vice versa for those who don't like fast roping
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I think having a choice between the greyhawk and sentinel would be a nice feature It's sort of like cas jets, You wouldn't like being forced to use a Wipeout against several gryphons at once, Just having an option between attack and fighter makes it an all around more enjoyable experience. Greyhawks are friendlier for creating little bush runways just outside the ao with their low speed meaning they can land anywhere. Then you just have an ammo truck and act as a FoB for everyone. And i've gone into a littlebit more detail on the discord on why greyhawks are useful.
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Heres a few more ideas Mora APC Shittier Technical Humanitarian Aid Offroad
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You can check your stats at https://rubio.strayagaming.com/ It's not as accurate since it seems to only go back as far as 2017 eg. https://rubio.strayagaming.com/invadeandannex/profile/NzY1NjExOTgxNTU2Mjk0MTQ=
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Easteregg helicopters will despawn after taking off roughly 100m into the air, This bug started when the vehicle activation script was added Edit: When the helicopter passes 100m altitude it will despawn
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CLOSED
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Just gonna add one more thing, The reward for the top 3 people. Is they get to use IDAP skins on their vehicles.
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A dedicated hellcat spawn would be great, Adding Laser designator would also allow for some interesting jtac gameplay +1
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Leaderboard for most civilians killed in a week.
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Pretty simple request to allow for Fast Roping to be enabled on The Xi'an, To allow for some more adventurous drop zones, Instead of landing or a simple para drop such as this test which i did in editor https://i.imgur.com/rj0acfd.mp4
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The one annoyance i have with that spreadsheet is it requires 10 figure grids, which is a pain to get with ace map tools However having a spotter to help lead you onto your targets is great