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BigRed

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BigRed last won the day on November 1

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About BigRed

  • Rank
    Learning Beginner
  • Birthday 10/11/1989

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    76561197997075494

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  1. BigRed

    Player Of The Week 01/11! Your Player Of The Week chosen by the I&A staff team is HonourableSushi! Congratulations! HonourableSushi is all over our radar as an outstanding player. He has two previous Honourable Mentions for Player of the Week! This player is consistent, dedicated and selfless, often risking life and limb for others, which are the cornerstone of any great medic. As a member of a team, he is a force multiplier, by efficiently and effectively keeping the team on their feet and in the fight. Over the past months I've seen this player time and time again going well above and beyond the call! On behalf of myself and all the Straya Gaming staff, it is my absolute pleasure to award HonourableSushi with Player of the Week! Honourable Mentions: @Hetwan, Another medic who @Captain Ratso has been keeping an eye on, this player is consistent and capable. It's the hard hours put in over the week which brings up the standard for everyone else and gives all other players a great experience. Of particular note is his disregard for personal safety during defend missions, where he will prioritize the recovery of others over his own well being. Well done mate! @Yuri, yet another Medic. I myself am always proud to carry him into battle (if we actually had a CSAR capability on the server, I'd want you in the back as a PJ!). What really separates Yuri from the rest of the crew is his dedication to cover vast distances to revive a downed casualty, highlighting his selflessness and sacrifice for others. Fantastic work Yuri, I'll see you on the next sorty! Desert, a relatively new player, Desert has shown himself to be an exceptional warfighter. Marksmanship, infantry minor tactics, and a diverse skill-set means this operator can adapt to any situation and win the fight! Plays often in the early mornings and late at night, when the numbers of friendlies are low, thus shows that this is a guy you want up front sending the brass! Solid! @Matteus a long term, very consistent player. (he was amazed when I told him he had over 1000 hours on the server) Matteus is the jack of all trades. Often known for running a side mission team, or rocking an armoured vehicle/tank into the AO, his skills are diverse and his ability to get any job done do him credit. If you're out there and see him on the field tag along, he knows exactly what he's doing. This guy operates both in small teams and solo, and loves to take on tasks that gravely outweigh an average player. What a champion!
  2. BigRed

    Player Of The Week 04/10! Your Player Of The Week chosen by the I&A staff team is Deevy! Deevy is a medic more than dedicated to the role and not afraid to take those chances against an enemy regardless of what they throw her way, she covers ground under fire to get you up when you're incapped. Solid effort overall and also known to pack some high explosive among the tourniquets and Israeli dressings just to ensure that Tower goes down. Has not been able to play last few days due to having to work, but when she’s on the game, rest assured if she is within 500 meters of your moaning carcass, she is going to attempt to get to you, and when you see that pink skin coming towards you, more than likely your not going to get the chance to thank her, as shes already off to get the next grunt up on his feet. Leadership skills, and taking charge means this player is a great female example within the community, and the staff here at I&A are proud to award her the well deserved Player Of The Week! Honourable Mentions: Honorablesushi, Prepared to go the distance regardless of obstacles and dedicates himself to the role. A dedicated medic who puts the value of others above his own. A consistent week of hard work reviving people. As the moto of the USAF Pararescue goes "that others may live" @Jnr has been recommended by the players during a defend. Focusing inwards, which is sometimes needed, noted for dragging player after player to the medics while under fire to keep the fire up. CPT iNSANO, Always in the front line, seems to evade a lot of the armour but when he does go down, its generally some distance away. When reviving there are enemy bodies everywhere near him. Good strategic approaches concentrating on the tasks in a chronological order. One to definitely have on your side and a good leader to follow.
  3. BigRed

    No idea mate, just someone around here who has standards and isn't a washed up clown.
  4. BigRed

    Totally inappropriate
  5. Red was here 2020

  6. BigRed

    From my memory the helicopter spawns are like this due to direct requests from long time players. Take Persona for example requesting the Taru, or SNAFU requesting the Hellcat.
  7. I had a few ideas (and had a chat on TS with a few people) about incorporating the FOB into side missions. 2 examples would be a full fledged defend of the FOB, where there could be a timer until the attack starts and then it's on. Another example could be "An AT team has positioned itself overlooking the FOB to take out anyone leaving with a vehicle, search the area, take them out and destroy their missile cache" I figure it could give the FOB a bit more purpose.
  8. BigRed

    Had a chat with a few players about making a dedicated hanger where the fixed wing UAV will spawn. Upsides to this are that it allows the slower UAVs to get into action faster. My big selling point however, is that it helps the UAV pilot feel more like a part of the team, having to talk with pilots, and use the Runways and Taxiways.
  9. BigRed

    Vehicle blackfish vs van

    Might be a Bohemia issue, but Aussie Dave and Myself found that whenever transporting a van in the vehicle blackfish it'll start to smoke (but not show damage) and explode. Makes me think its the van inside taking damage.
  10. BigRed

    Artillery inert

    I've been working with some players, and every time we call Arty onto a target (using guided rounds with a laser active), but even when observing through Zeus, no rounds ever impact. My thinking is maybe the round is made inert by some bug with the weapons safe on base, or perhaps its not firing a round at all. This may take a fair bit of testing to find a solution.
  11. BigRed

    Fob anzac issues

    It may have been reported, but we have some issues with FOB ANZAC. Essentially the FOB activation terminal and some vehicles will spawn inside the warehouse/factory looking vehicles. The building is not enterable so the FOB cannot be activated.
  12. BigRed

    So there's been some discussions about Side Mission rewards. I think it might be a good idea to introduce a rule that the players who complete the side mission get dibs on the reward. The tricky thing is actually putting it in writing. For example, it's all good if it's a recent claim, but what if there's a T140 sitting there for 2 hours, obviously it should be fine for anyone to take at that point. Any ideas from the floor on how it could be worded to allow this flexibility?
  13. BigRed

    @Fitz , probably something for you or Quicksilver. Last night we noticed that if you take a whitelist slot, then a standard player DCs, you'll drop out of that slot and into a standard slot. This means that a new player joining who is Whitelisted can't join, even though a whitelisted player just took that slot. The example was me disconnecting so someone can take the 5th slot, then I jump back in to take the whitelist slot. I then noticed 10 minutes later that someone asked me to do it again. (I'm assuming it works by only allowing the whitelist players to get in the last position, so if you do, and someone leaves you're no longer in that position) It might be a solution to separate those slots out again, but the downside is that we lose some of the streamlined nature that comes with the new system. @Joshua_
  14. BigRed

    Other than the issue of having the DLC to play, we'd also need Quick and Fitz to put in a lot of hard work to build the mission. If that comes to fruition, I'd happily spruke it for the event server, but I'd still be worried about the overall numbers. Time will tell I guess.
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